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RickL

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Everything posted by RickL

  1. RickL

    New Hot Bar

    Thanks for the replies. I have it figured out, it was bad editing on my part. I can now place everything I stated, including the meat cleaver and a few other items, in belts, holsters or on my back.
  2. RickL

    New Hot Bar

    I'm not too sure if this a bug or if it has even been implemented yet, but I've noticed a few weapons that can not be attached to the Back Slot with the new hot bar. The weapons are: sawn off shotgun katana axe (original) sledgehammer I've tried this with and without mods running. If I find anymore and use, I will update the list.
  3. This mod will help you. I use it and IMO, it is pretty good. https://steamcommunity.com/sharedfiles/filedetails/?id=1424059402
  4. No counter in washroom @ Bedford Manor Coordinates in image
  5. RickL

    Foot Steps

    I just noticed this as well... 3 steps. I'm on the weather build as well. :EDIT: If this matters... my sound card is a Asus Xonar DGX 5.1 w/ latest drivers.
  6. RickL

    Defecation v2.22

    I've seen a lot of mods for PZ, but this has to be the crappiest one ever. Nice idea. Downloaded and I'll give it a go on my next play through.
  7. @semthehulk AFAIK, the Quick Bags mod hasn't been updated for the vehicle branch, so it will/does not work correctly. The Easy Access mod does work, as a user on steam did post a work around. You'll just have to search for the fix within the thread.
  8. Perfect. Please keep up the awesome work you've been doing to this mod.
  9. Is a new play through required for the latest build, 3.08-stable?
  10. Then I probably have the spelling of the name wrong or there is another someone using the same alias. Not uncommon to happen, I guess. Also, I use 75% of your mods and the only one I really have issues with is the Littering mod, and that's only because it does not run well along sind the Icky Stick mod I put together a while back. Your mod gives cooking xp for smoking and mine does not. Your mod also adds empty packs when you carton cigs, whereas mine does not. I'm trying, or have been trying, to merge the two, but the LUA part is giving me issues... or so I think. I'm more of a gfx guy as opposed to anything else as I spent close to 20 yrs modding civ 2 and 17 yrs for civ 3. Anyway... this thread went totally OT and I hope the dev/mods don't crap on us for it. But for the most part... they seem to be a lax sort and as long as you're not shitting on people, they let things go. Once again, I thank you for your help.
  11. It could have been new vegas , as I also play that game sometimes, but I'm almost 100% sure that there were a couple mods for both, fo4 and skyrim se, that were posted under the alias Svarog. It could have been on nexus or lovers lab. I honestly cannot remember. IIRC, one was a weapon mod and the other was a skin replacement. Or I totally have the alias name spelt wrong. It may have been Savrog? But in old age, copious amounts of alcohol beverage and pain meds, memory sometimes fails you (; Also, if you are female, chances are you are one in the same, as the individual that posted the mods to the sites I mentioned, was female. But that does not matter. What matters is what you do for this community and hopefully life treats you well and you'll get the time do what you do best... mod (:
  12. You don't even mod skyrim or fo4 anymore?
  13. I would love to, but unfortunately I'm semi retired as well as on disability, so the expensive things in life are out for me. Food, rent/mortgage, beer/wine is pretty much all I can afford now ):
  14. Oh... and I like me some Coronas. And Heinekens. Youu know what... I pretty like much any beer, except for Bud.
  15. But you have much more experience than I or most others do when it comes to modding, so you would know where to look and exactly what to edit. As I said, I edited the ones that seemed logical to me but went off in the wrong direction.
  16. Thank you very, very much Svarog. Once again, you come to my rescue. I edited all the template files but totally missed that specific file. Don't beer and mod kids. Again... thanks much.
  17. As the title says, I'm seeking help on editing the amount vehicle storage can hold. I've found everything, I think, in the vehicle scripts about trunks, truck boxes, gloves boxes and seats, but whatever I've edited does not take effect ingame. I thought that since the storage parts of vehicles are set as containers, it would be as simple as editing the amount they can hold within the scripts. This is not so. I've browsed through the LUA, even though LUA is not a strong point for me, nothing caught my attention as to the amount they can hold. Is the actual amount hardcoded? Am I not editing the proper scripts or LUA files?
  18. RickL

    Hydrocraft Mod

    I was going through the Herbalism script and noticed that there are 2 UnhappyChange = listings for item HCCigar and item HCCigarhandrolled. ::EDIT:: One other thing... would it be possible to have/make the HCMap renamable, like other lootable maps?
  19. AFAIK, if you uncheck a mod in the mods list, it will not load. Correct me if I am wrong. I do not remember editing anything like that within the base files as I have my own little mod that edits base items. Though I could have been left as a redundant thing from whatever mod at some point of time. Or it could be from the Hydro mod. I just did a uninstall and reinstall (Build 38.21) of PZ and loaded all the mods I use and so far everything seems to work. No errors reloading any saves I made so far (20ish or so). There is a little bit of a lag though, but I do believe that's due to the Survivors mod. So you got me at what the problem is/was. Anyway, thank you for the response.
  20. If it is the Marijuana mod... that's me. It is pretty much done other than the custom plant gfx, which are totally baffling me so far. Everything is there, but it's just not showing up ingame for whatever reason. But it is useable as is. A HUGE thanks to Svarog for the invaluable help.
  21. There still seems to be an issue with custom maps in build 38.21. I am still getting this error with the build, as I was with build 38.20. Steps I went through to attempt to fix the issue: 1. I verified game cache just to make sure I was up to date. 2. Removed (unchecked) all mods so only the custom map mod is loaded. My mod list: 1 amhghksp ( Which is the 'All In Zomboid Map Pack' SP/Splitscreen Enhanced on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=953754828 ) I chose to spawn in "Kentucky" for testing purposes and also done as suggested on the mod page. Here is the console text: Here is the save if it might help: 03-10-2017_10-10-01.7z
  22. RickL

    Hydrocraft Mod

    Ahhh... existing games. Yeah, I generally never last more than a few days before I become zombie feed or another survivor kills me because they want my loot or a follower kills me cause I was bitten, so I start a lot of new games. That's probably why I've never noticed anything odd. Would it also be possible to add random amounts of money to the base game purse you sometimes find on zombies? Or would it add random amounts to all purses in game?
  23. RickL

    Hydrocraft Mod

    I've never noticed anything odd with the script and I use close to 40 mods when I play. A lot of them my own very simple mods. But I'll leave it up to you, as it is your mod and you know what goes on in it.
  24. RickL

    Hydrocraft Mod

    Thanks for the update. Would you mind adding this in for the next build? It adds functioning wallets for the base game wallets to hold Hydro money. Feel free to change the stats to however you deem reasonable.
  25. IWBUMS? I am not supporting IWBUMS as of yet. Let me know if this is common among all users. IS may have changed the way in which sounds are handled. I do know that, but I did revert back to the basic weapons gfx for the mod with no model loader installed and copied the files from the 'No3dmodels' folder to the appropriate folder. I figured that sounds would not be altered in the way they get handled. All the weapons and such do show up in game and are usable, the ones I have found so far, that is.
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