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Leoquent

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Everything posted by Leoquent

  1. They are already in the game and called 'Banana'. No, seriously, where are you surfing?
  2. I would love a better, more flexible stairs system.
  3. 7. Don't hit zombies on the ground with your weapon. Stomp them to death instead (with the spacebar) for extended weapon durability. Took me 300+ hours of playtime to realize that.
  4. Uff, I could only reply with sarcasm now, which wouldn't be absolutely lovely, so I better just leave it at that.
  5. From the Commonly Suggested Suggestions thread: The Big No's! ... [n] Children or babies ...
  6. Then leave them in your base and hope you're close to it when breaking your leg. If this would be an additional feature, than you could also just ignore it and continue to play like you did. I really like the idea of having some specialised books somewhere (in the base or even your inventory) for the occasional moment you could need some extra skills is nice and somewhat balanced. This game needs more rare special items to go hunting for in my opinion.
  7. Running in a Zombocalypse seems a bad idea. Walking backwards while fighting off a Zombie seems a bad idea (though i do that ingame, I would never do that if shit got real). Always turning and running infight in this game seems an odd behaviour. I like the increased risks by dealing with more than one zombie at once and how much the mechanics force you to retreat in time or die. Zombies are slow. There is absolutely no need to run, except you made a bad decision beforehand. You fought against 7 zombies and died? Well, you shouldn't have done that. As a sidenote: I didn't know that "hold down the attack button" works efficiently in this game.
  8. That, indeed, sounds like a good and gameplaywise reasonable idea.
  9. Makeshift torches anyone? Used a flashlight once, never did it again. Weight-Values of it and the batteries especially are absurd. Also don't know how long a battery will last. I'm just ignoring these items, as they do not even spend much light (at least in your hands, never tested the lamp on a stick thingy).
  10. Grab the end of the sheetrope. Knot the bag onto it. Climb up without the bag on your back. At the top just pull the bag up and detach it from the sheetrope. Problem solved. --- Why is the need to make lootruns in any way correlated to the presence or absence of stairs in my safehouse? I can live on a roof for month with or without the stairs. If a horde shows up, I'm f***ed up in both cases, somehow. It's not getting less or more interesting if I have a small relatively safe island in a big sea of death. To say, those people who knock out stairs are all self-sustainable farming-simulator gamers, who never leave their roof again is quite cheap. To just knock out the stairs or to build a unrealistic floating magic carpet base are two totally different things, imo. But i guess its like the pancake vs waffles discussion. It's all personal opinion... (i liked the a-hole comparison above ) Conclusion: Pancakes rule! (You keep nasty american pancakes, dutch pannenkoeken ftw! <3)
  11. Leoquent

    New to the Mapping

    The pdf in this thread was very helpful to me to get started with "drawing maps". Though its a bit old, its not really outdated. Maybe there are a few additional steps at the end of map deployment for "new" stuff like trapping (I didn't check if thats already in there) but the basics should still be the same.
  12. It has been mentioned 3 posts before but to clarify again: I'm not sure you recognized the fact that "moving furniture" is a nearly done and right around the corner feature which is so to speak confirmed for build 33. Link Just to save you some precious time modding stuff which is already done "vanillaside".. The vids are from the beginning of June, this year. Though TIS is pushing out builds quite frequently, to speak about "builds after builds" (you do not point at the bugfixing stuff in IWBUMS, do you?) after not even four weeks time is a bit exaggerating, imo. I may sound a bit harsh (not fully intended). I just can't believe which direction this thread is taking.. PS: I'm so totally amazed by TurboTuTones base customizing stuff. Can't wait! <3
  13. Poor decisions. Definitely poor decisions in my case. Everytime. I die a lot now on IWBUMS 32.6. Its brutal and I love that. Can't be paranoid enough these days in PZ. At least that ups my survival time a bit. And I burned my nicely equiped safehouse down yesterday for the first time ever. Damn Chickensoup with vegetables, burn to hell...! Oh... you did already. At least my dude survived this time... I'm derailing, sry..
  14. Don't know, if that is exactly what you are looking for but there is a modelloader "in the works": http://theindiestone.com/forums/index.php/topic/14845-325java-modelloader/ Maybe that helps..
  15. Wow, that base is awesome! Like it a lot. Have my respect! Darn, now I pretty much want to go ingame and build some stuff..
  16. "Zomboid Survival Guide #2 - Don't run Survivors who run rapidly become survivors who are dead." Let that running stuff be and simply hold down Ctrl while moving backwards. No need to turn around all the time... Anyway thats how I'm doing it. Step back, slash, repeat...
  17. In 31 build, sledgehammer and axe always can be found in one warehouse, sometimes separately, but often one axe i can find always - in 32 build, axe is problem. May be it a new feature?I found both axe and sledge. Twice. In the first warehouse of mc coy, without destroying any crates on 32.4.Seems like you had bad luck. :-/ Edit: i've got a title. Yay! Owww. Why you no like imperfectshun? I can has only two legs and a trunk and be nice, too. D: *Phweeeeeeeet*
  18. http://theindiestone.com/forums/index.php/topic/14670-get-your-engineer-recipes-here/
  19. Nice post, good read! You are already able to sprint in circles round your safehouse to up your sprinting skills. You can (carefully) carry an overload of logs from A to B to up your strength. Thats all in the game already. However, a weight lifting rig is a nice idea, indeed! This game is still in early access and they are still adding missing features, expand the map and work on the buildings for those mapexpansions, which, i guess, is more time consuming than a few shirts and trousers. What I'm trying to say is: PZ is still in alpha, so feature completeness goes over variety. I'm confident, they will give us more clothing variety when the game is feature-complete, but first things first.
  20. You should read Mondoids. It's mentioned frequently: They're currently working on the more urban districts of Louisville. These will have a higher "population density", hence larger buildings. Stay tuned!
  21. Ouh, you have my condolence..! That sounds awful. Your work is very much appreciated and I'm looking forward to an updated version (no hurry intended). We will start a fresh playthrough on our server when its available.
  22. From the above mentioned Mondoid: To me it sounds like there could already be more than the molotov in build 32.
  23. well, maybe there should be no need, but the possibility to make a compost bin. You should be able to leave your rotten stuff in a kitchen drawer with the same result, but it would be nice to be able to build an extra container for that purpose, imo. Edith thinks, the fillers for these containers would have some beautiful potential. ^^
  24. How about some information what exactly feels awkward and unpolished and should be changed? Shall we guess? Do you want to see all around your Character? Do you want a greater or smaller field of view? Be constructive or at least more precise. Atm your post is not very helpful. I appreciate the way vision works in PZ. Having a greater viewing range from higher positions sounds like a nice addition. Though i can already see borders of the streamed map area from the ground, so that would need some extension or the default viewing distance would have to be smaller to do this.
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