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Body Builder

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  1. Like
    Body Builder got a reaction from Albie in I survived for .... long   
    :mad: :mad: :mad: ................
     

  2. Like
    Body Builder reacted to CaptKaspar in Walkie-Talkies - How to Use Them?   
    What's the point of a walkie-talkie if you can't communicate with them?
     
    This is how I envisioned them: That you could use them on a server that does not have global chat active and the only way to commuicate 'in game' over any distance would be with them. (VOIP and Steam Chat ruins that need though).
     
    I can just use a hand held radio instead of a walkie talkie, if I can't use a walkie talkie for talking.
  3. Like
    Body Builder got a reaction from Sieben in I survived for .... long   
    :mad: :mad: :mad: ................
     

  4. Like
    Body Builder reacted to nasKo in Mondoid Reposts   
    Good Mondoid to one and all. Here’s all the latest on the comings and goings in West Point and in Muldraugh…
     
    33.7 IWBUMS
    A giganto-fix update to Build 33 full of RJ and EP tweaks and corrections has just been released on the IWBUMS public test beta channel. If you want to join in the fun then you can find IWBUMS details here, and you can submit bug reports via the bug tracker on our forums.
    The 33.7 patch, fix and polish overview can be found here but the highlights are performance improvements, FMOD sounds balance, crash fixes, bizarro building randomization nerfing, ambient birdsong at correct times of day, Linux build corrections and the re-addition of Zach Beever’s amazing new menu music. Those ‘surprise!’ silent burglar alarms should be a thing of the past too.
    “Myself and Tim have been fixing like crazy lately getting stuff up to a release quality” explained RJ just now, when pressured for comment over Skype. “33.7 should see a fix for some of the performance issues and the crackling sounds that testers have been reporting. Then there’s also a load more sound balance, the remastered menu music is back and we’ve also made a big dent on bug reports in the tracker!”
    Meanwhile Turbo, the final of the three 33 code plotters, has a raft of his own fixes and tweaks that will most likely be appearing in a 33.8 later in the week. This will cover translations, controller support for the new movables and radio systems, split-screen play fixes and ways to improve legibility in general broadcasts and split-screen chat.
     
    WHITHER CREATIVE?
    At the moment we’re continuing to work toward getting Creative into build 33 and still have a few more bits and bobs to do on it. There is, however, a noticeable complication that could have an impact on exactly when we release it.
    The complication, which is a pleasant one in the scheme of things, is that once Creative is released and people are building their schools, offices and hometowns – they’ll want and expect their creations to survive in all future builds.
    There is, however, an impending development we’re making which will make a pretty huge visual change to the game – something we’ve mentioned before in Mondoids as ‘Mash’s Secret Mission’.
    When it emerges there will be a dilemma, as a part of it has involved a lot of organizational changes which will likely result in save incompatibilities. If it’s necessary then we’ll provide the previous build for legacy saves, but that won’t help in Creative Mode where people who’ve been conducting huge building projects could suddenly find their architectural prowess nuked from orbit.
    So this leaves us in a tricky position: release Creative into the current Build 33 with peoples’ buildings under threat in the near future, or introduce Creative Mode simultaneously with Mash’s Secret Mission in a reframed Build 34? Increasingly we’re leaning towards the latter option, which (hopefully) would go into public testing once final hurdles have been vaulted – and not long after the existing Build 33 goes fully live. This testing may be in the form of an official 34 IWBUMS, or it could potentially have its own branch as our early MP builds did.
    [On top of this there’s also the consideration that the more stable Build 33’s TV/Radio/FMod/etc become, the closer to public release it feels – and it feels counterintuitive to suddenly pile in a shedload of new Creative bugs.]
    In short then, whichever way it happens, Creative will be coming as soon as it’s ready AND player creations can last for years. If it so happens that everything that’s currently in Build 33 is stable and ready for wider public consumption then there’s no point in keeping it in IWBUMS, and then (given that it’s predominantly separate members of the team working on it) we can get this reframed Build 34 into public testing fairly soon afterwards.
    Given the long wait for the Build 33 IWBUMS this probably wouldn’t be a bad thing and, even though we’d be slotting an extra build in beforehand, it shouldn’t really get too much in the way of the animation/combat update that would now come in 35. What with Creative, the Secret Mission, General Arcade’s MP improvements, the new Animation system and everything beyond all lining up it should make for some exciting times as we move into next year.
     

    This week’s featured image from Sonicus over on Steam. The Centralised Block of Italicised text, would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox.
  5. Like
    Body Builder reacted to 7_Phelon in ITALIANO - "Alternative" italian version - Updated to 33.x   
    [Explained in Italian]
     
    (scroll to end of topic for download link)
     
    Amici (ma soprattutto amiche) carissimi, Buonasera.
     
    Se probabilmente qualcuno dovesse credere che il mio post qui sia un tentativo di surclassamento di chi ha già effettuato, in tutto o in parte, questo genere di lavoro, beh, lasciatemi dire che non è affatto così.
     
    Approfitto quindi dell'occasione per omaggiare il precedente lavoro di traduzione effettuato dai ragazzi “D00de” & “Xadhoom”, la cui traduzione è quella che mi è sempre giunta fino a questo momento, ed eventualmente chiunque prima se ne sia interessato: grazie a tutti Voi.
     
    Sia chiaro che il mio lavoro NON vuole sostituire il Vostro, né spodestarlo e/o roba simile, né ora né dopo.
    Sto semplicemente offrendo un'alternativa, un modo leggermente “diverso” di poter vivere l'esperienza di PZ nella nostra bella e tempestosa millenaria lingua.
    Se qualcuno di voi vorrà poi condividere questo mio lavoro, sarò ben lieto di farlo.
     
    -------
     
    Dopo questa breve introduzione, vado a spiegarmi.
    Per chi mastica un po' d'inglese, è abbastanza semplice rendersi conto che, per quanto ci si sforzi, NON è possibile effettuare una traduzione assoluta e letterale verso l'italiano. poiché l'inglese è una lingua piuttosto sbrigativa e traboccante di "slangs", ovvero delle particolari abbreviazioni e/o storpiature di parole che si auto-proclamano "licenza poetica" e chiudono il concetto rapidamente. Per cui mi sono permesso, con MIA SOMMA GODURIA, di effettuare un vero e proprio ri-adattamento del testo, dando una vistosissima impronta molto personale seppur mantenendo comunque ogni e tutti i tratti portanti del gioco.
     
    É molto probabile quindi che alcuni di voi non trovino questa “mia versione” affascinante e decideranno di tornare indietro.
     
    Inoltre, è doveroso mettervi a conoscenza del fatto che alcuni testi ed alcune stringhe NON risultano corrispondenti all'interno degli stessi files nativi di PZ. Ho dovuto pertanto modificare delle voci pre-esistenti all'interno deigli stessi files del programma, onde permettere che ogni singola voce del gioco possa essere visualizzata in Italiano.
     
    Tendo ad effettuare una traduzione assolutamente completa, ma in ogni caso posso anche sbagliare, mancare e/o non trovare qualche voce, scambiare tra loro alcune lettere, saltare un accento e così via.
     
    Per tanto, chiedo la vostra attenzione e la vostra cortesia, una piccola collaborazione nel volermi segnalare gli eventuali errori che con assoluta sicurezza si verificheranno e si sono verificati durante il mio lavoro.
     
    Spero di essere stato esauriente, e di potervi aggiornare quanto prima.
     
    Nel frattempo vi lascio un minimo assaggio di quello che sto facendo =)
     



     
    Grazie per l'attenzione... =)
     
     
    Traduzione completa adattabile alla versione 33.x
     
    http://www.filedropper.com/pzomboidita10betabygiam_1
     
    [ NB: NON sono presenti il "move furnitures" (menù spostamento mobili/oggetti della mappa) né quelli relativi a radio, tv e similari, poiché al momento fisicamente mancano i files sorgente, e modificare quella attuale richiede moltissimo tempo ]
     
    Add 1: apportate alcune correzioni.
  6. Like
    Body Builder reacted to The Good Noob in Looking for Artists for Hydrocraft Mod!   
    Some guy asked by MP for the clip. Well, is suposed to be the original pistol with a silencer, so, the same clip should be enough. Anyway, for my personal use I modificated the original (rotation and adding stripes).

    I tryed to make a silenced pistol but could'nt make it work propperly:
    http://theindiestone.com/forums/index.php/topic/17164-pleazeeed-help-with-this-infinite-ammo-bug/
  7. Like
    Body Builder got a reaction from Atoxwarrior in RELEASED: Build 33   
    Super work! The sound system is really good! And i'm watching with attention a lot of improvements in game. I love the colored lights of the new bulbs, delicious. Come on Pz Staff, you are very BRAVI!!!! (Bravo from Italian language ^__^ ).
     
     
    A pair of tributes for Project Zomboid.... situations of the game


     
     
    An illustration of one of my characters in game....

  8. Like
    Body Builder reacted to Rathlord in Mondoid Reposts   
    How do Survivors, another Monday and the Build 33 IWBUMS process is still making pleasant progress. We’ve just released Build 33.5, the details of which can be found right here.
     
    Oh, and if you’d like to join in with the 33 Public Test and aren’t familiar with the procedure, then click on through here to discover IWBUMS secrets.
     
     
    Let’s go over to our French correspondent Romain ‘RJ’ Dron to find out the latest.
     
    So which of the primary bugs have been crushed by the time of this 33.5 build, and which are still to face your wrath?
     
    Well I’ve been working alongside EasyPickins on the bug-smashes, and our main goal were the Linux build crash and some co-op sound nonsense. For instance, only Player 1 was able to hear sound and stuff like that. Overall 33.5 is way more stable, basically, thanks to EP!
     
     
    So what’s the current status in terms of Steam Server creation bugs?
     
    Well, that’s an EP fix again. We’ll see with this new release if everything is working as intended, but I have a good feeling about it.
     
     
    Are you turning your attention more towards the difficulty aspect of 33 now? How do you expect First Week, Survival etc to change as the IWBUMS progresses?
     
    Yes, I am – but that also involves watching the forums and gauging the temperature of what people think about how it is currently.  So that’s both players coming into it, and long-established hardcore players.
     
    As such it’s a gradual process, but cool types like LeoIvanov are really helping out with balancing and experimenting with the sandbox options. I’m also thinking of adding more sandbox presets to help with it. Stuff like the frequency of meta-events, an option that will make the population more uniform after a set amount of days etc.
     
     
    What other ways are you polishing the build?
     
    Right now I’m having fun (and occasional difficulties!) with FMOD Studio, which is basically a sound mixer with tons of possibilities.
    So for example, I can randomize the pitch of alarms, make their distance fade more realistic and also play with thunder – so when you’re far away then it’s less dramatic, the pitch is lower and all that fun stuff. It really give us the power to do lot of things, some of which you can already experience in-game with choppers.
     
    Zombie sounds are also in the pipeline, as we can make their noises more in tune with their aggression levels. Just as in something like The Walking Dead, the noise of zombies when they’re idle should be very different from when they’ve been alerted by a passing survivor. All the zombie stuff probably won’t come for build 33 as we need more zombie sounds, primarily for the female zeds, but it’s all on the table now.
     
     
    Now, let’s head over to Holland for a report from Turbo ‘TurboTuTone’ TuTone.
     
    I’ve committed a bunch of fixes to 33.5, including an updated spreadsheet adding narrative content to Initial Infection and various fixes and corrections. It should also be a lot more legible now. There’s also some new tweaks too, which can be found below.
     
     
    Lights and Furniture Movement
     
    I’ve added something to movable lightsources that gives you the option for the bulb to be taken out, or for a new one to be installed. So basically aside from the standard white bulb there’s now coloured ones that are a little rarer.
     

     
    During use bulbs have chance to break and by default won’t work outside, but with an Electrician skill of 5 then with a screwdriver and electronics scrap then you’ll be able to craft a battery connector. This is particularly handy for those outdoors lamps which then can operate at a base gate entrance or such. Oh, and here’s a decoration tip: this also works on some awesome rare movables that can be found like the neon sign.
     
     
    Radio Updates
     
    In 33.5 and beyond radio devices will eventually break after prolonged usage, and they can now be dismantled in return for constituent parts like wire, aluminium and (depending on skill) receivers and transmitters.
     
     
    This means that you can now craft radio devices too, if you’ve taught yourself from some enthusiast magazines called Guerilla Radio. As ever, your proficiency in electrics will have an impact on what you craft – allowing for wider channel ranges, transmission ranges, better power usage etc. When you’re level ten you’ll also have a chance of crafting ‘exceptional’ devices too – which are of the highest tier, have great stats and enable UI stuff like the distance meter for the incoming signal.
     
     
    I know that myself and Will would also likee to thank Moose65 from the TIS forums for his AMAZING help in searching for the wide variety of typos within the radio broadcasts, and would also like to direct your attention to this excellent guide to the new system by Woodward. Thanks guys!
     
     
    This week’s featured image from Conehead the Barbarian over on Steam. The Centralised Block of Italicised text, would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox.
  9. Like
    Body Builder reacted to The Good Noob in Looking for Artists for Hydrocraft Mod!   
    Hello Hydromaniacs. I remade some stuff for the things I am crafting, so, here you are:
    - Pistol supressor

    - Silenced pistol

    - First Aid Book

    Use as you wish.
  10. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    some stuff for Fluffe
     

  11. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    Try this one.
     
    A simple handmade copy from the picture with mirror effect.
  12. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    Yo handle this like real man ....
     
    the first rule of the fight club ...
     

     
    (early Textureset from Fightclub Mod)
  13. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    or you want classic blue barrels?
     

     
    need cups, bowls, pots too?
     
    Primitive sewage treatment with different types of Barrels (works like a huge filter. Just add some Charcoal Powder, fine Sand and a few other things)
  14. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    ???
  15. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    Small, medium and large cases in silver and gold.
     

     

     

     

  16. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    The first four knifes .... i think enough for today
     

     
    Part 1/3
    Bronze Set
     

     

     

     

     
    Basetexture for Silver and Gold
     

  17. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    Have made a small Soviet Set if someone like to make a Prypjat Map
     

  18. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    two military style headcover
  19. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    ok try to make 4 Helis (without this damn shadoweffect)
    hope you like them.
     

     
    and two items from category useless stuff
     

    first is from original PZ textures second is selfmade
     
    and a bit other stuff ... useless or not who knows

     
    and without Door

     
    Edit: A very small Witchcraft Set

  20. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    So my Windows 10 update has eat all of my texturedata. Have to remake the Heli from this pics here. But hey. Used that to try something new. Here is the result.
     

     
    Hmm have forgett to add some dirt on the windows
     
    I think i use this Model for Civil Helis
     
    And the upper Military for ... yes the militarys
     
    If you say "yes thats the style i want" i will make the Helis you ask me for in better quality (this one have a few mistakes) have testet the texture with the dirt and yes seems it work.
     

  21. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    IOh yes. Its part of my concept that i want to tell a story with a picture. I think this makes an Item more intresting. You look on the texture and think wow whats that? Whats happend here and look there and so on.
     
    Edit: BTW

  22. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    oh rly? Habla Aleman? hmm 2 years spanish in school befor over ten years and nothing more then "habla aleman" y el queso es mal. Como esta el sanitario
     
    Have take a little time out and make something other.

     
    BTW: just a sketch to define the endproduct.
  23. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    Have made a testheli. If you say "Ok the destruction level is good" i will go in serial production making the other Helis.
     
    For the abandoned Heli i have other plans
     
    Edit: Here is how the Medi would look like if you want the broken base Texture.
     
     
     

  24. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    Need more Firepower?
     

     
    WTF whats going on???
     

  25. Like
    Body Builder reacted to Cyrrent Eiledoll in Textures on demand   
    k now i know whats wrong with the heli and here is the new Heli. Looks much better i think.

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