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thefool

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  1. i'd suggest opening up your model in whatever program you use and check the normals. it looks like the outside of the can is transluscent, and the textures are displaying on the inside, giving it that reverse rotation look.
  2. 1. What controller are you using? Xbox One White (Bluetooth enabled) 2. Does the controller work? Yup. 3. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? No, and yes. I can move my cursor to each box, but I can't interact with the box to change the action, because the A button changes the tab (from UI, to Player, etc). None of the bindings seem to change in-game; I set Back to ToggleInventory, and it still brings up the Action Wheel. Is it relevant to the pad you’re using? Yes. How could it be improved? When in the Controller Bindings box, make RB and LB the buttons to change between tabs. Make the options more clear. Allow more options under each button. I would like to set RT to attack instead of RB, but the only option is currently "RackFirearm." 4. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? RB is now attack, and LB is push, which makes RT and LT both unused. Maybe this is just a binding issue on my end (I haven't actually touched them, though), but this conflicts with moving furniture, and switching through with object/mode you want to select. When attacking with RB, this also activates the "look" action, which makes the screen wiggle when you get into a fight. Everything else works just fine. 5. How would you like your gamepad play further improved? It's not possible to access "Name" "Surname" or to rotate your character on the Customize Character screen. Make Start the button to complete each page for Character Creation, as both screens are currently inconsistent with each other. Customize Character requires you to move the cursor all the way down, whereas Occupation and Traits requires you to hit B, and then A. Under Occupation and Traits, the cursor should move in the direction you're pressing. Hitting right when the cursor is on Advantages should make the cursor move to Selected Traits, not Disadvantages. There's currently no way to select the Sort bar in your player's Inventory. No way to unlock a trunk in an open car unless you have the key. The Action Wheel doesn't have an option for it, but considering A is the hotkey for exiting a vehicle, I would consider replacing it with "Open Trunk." 6. Do you play in split-screen? If so, how is this beta playing? I haven't had the chance to try it with this build. 7. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? The game is currently balanced around allowing you to move and access your inventory (hence why certain actions stop when you move). I wouldn't like this. 8. What other gamepad bugs or weirdness have you noticed in this build? None. 9. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? I've been playing on 1920*1080 and have noticed no changes. 10. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? Controller bindings.
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