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RobertJohnson

The Indie Stone
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  1. Like
    RobertJohnson got a reaction from Byesenberg in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds.
     
    Windows: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_Windows_2.9.9.16.zip
     
    Mac: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_MacOSX_2.9.9.16.zip
     
    Potential issues with linux! Please read here: http://theindiestone.com/forums/index.php/topic/1044-damn-you-ubuntujava/
    Linux AMD64 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd64-2.9.9.16.deb
     
    Linux i386 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i386-2.9.9.16.deb
     
    Linux AMD64 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd64.2.9.9.16.tar.gz
     
    Linux i386 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i386.2.9.9.16.tar.gz
     
    Change list :
     
       [New Stuff]
    Added a little icon over the inventory icon if the concerned item is equipped. Survival guide ! Explanation from Will : It start automatically on a new game, but you can press F1 (default key) to toggle it.
    Torch can flicker, especially when they're almost run out of batteries. Crawlers won't turn while attacking + Balanced them a bit. New key bindings : F2 to pause, F3 for normal speed, F4 for Fast Forward x1, F5 for Fast Forward x2, F6 for Fast Forward x3.D Double click in any food in your inventory to eat it (more quick double click action coming ). Double click in any item of the loot inventory to grab it. You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). [bug Fix]
    Fixed the zombie kill count. Torch now works properly. Rain now water your plants. Rain collector barrels doesn't share the same amount of water (you can now build multiple rain collector barrels). Fixed crawler attacking through wall. Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem). No more "exploding" zombie when entering a new house. Changed the inventory male zombie icon for the correct one. You can't do action while sleeping. [bALANCE]
    Balanced the zombie density a bit. Lowered the time needed to water your plant.  [MODDING]
    Lua debugger. We're post instructions on modding forum on release. Hold L-SHIFT when loading PZ to go into debug mode. Default key for debuger is F11, it's bindable in the option.
    Mac Users need to follow these steps to use the debugger:
    Open your PZ.app and look for a file called "Info.plist" then search for this line:
    <string>-noverify -XX:+UseNUMA -XX:+AggressiveOpts -XX:+TieredCompilation -XX:Tier2CompileThreshold=70000 -XX:CompileThreshold=1500 -Xms64m -Xmx512m -XX:+UseAdaptiveSizePolicy -XX:GCTimeRatio=50 -XX:MaxGCPauseMillis=20</string>add "-Ddebug" to it (of course before the last </string> tag).
  2. Like
    RobertJohnson got a reaction from shannabul in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16   
    A little text tutorial to teach basics
  3. Like
    RobertJohnson got a reaction from Hookem in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    There is season, every temperature, rain chance, cloud, sun etc. are based on real Muldraugh weather from 2011, then I random it a little
    So the winter is colder, the zombies will walk a bit slowly, but yet you won't see any changes in the map, it'll require a lot of textures change to do that, but it's planned
  4. Like
    RobertJohnson got a reaction from NonlinearFruit in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    Thanks a lot for the insta death window, I'll do my best to reproduce/fix that
     
    As for light source, I'm working on it, to make the Flashlight much more effective, because yeah, it's pretty dark here...
  5. Like
    RobertJohnson got a reaction from Fabrix7777 in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    There is season, every temperature, rain chance, cloud, sun etc. are based on real Muldraugh weather from 2011, then I random it a little
    So the winter is colder, the zombies will walk a bit slowly, but yet you won't see any changes in the map, it'll require a lot of textures change to do that, but it's planned
  6. Like
    RobertJohnson got a reaction from EreWeGo in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds. (if file is not present, please try again in 10-20 mins) 
    [removed outdated links] Change list :
    No more god mode.   Fixed various sheetrope bug (consummed sheet rope, falling to death...)   Added icon for dead zombies.  
  7. Like
    RobertJohnson got a reaction from Cl0nec0mmand0 in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds. (if file is not present, please try again in 10-20 mins) 
    [removed outdated links] Change list :
    No more god mode.   Fixed various sheetrope bug (consummed sheet rope, falling to death...)   Added icon for dead zombies.  
  8. Like
    RobertJohnson got a reaction from ZombieShawn in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    Ahah, sorry again for that
  9. Like
    RobertJohnson got a reaction from Cap1139 in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds. (if file is not present, please try again in 10-20 mins) 
    [removed outdated links] Change list :
    No more god mode.   Fixed various sheetrope bug (consummed sheet rope, falling to death...)   Added icon for dead zombies.  
  10. Like
    RobertJohnson got a reaction from Viceroy in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds. (if file is not present, please try again in 10-20 mins) 
    [removed outdated links] Change list :
    No more god mode.   Fixed various sheetrope bug (consummed sheet rope, falling to death...)   Added icon for dead zombies.  
  11. Like
    RobertJohnson reacted to DuB in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    no more god mode?! noooooooo robert nooooo, first time i played well
  12. Like
    RobertJohnson got a reaction from DuB in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.15   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds. (if file is not present, please try again in 10-20 mins) 
    [removed outdated links] Change list :
    No more god mode.   Fixed various sheetrope bug (consummed sheet rope, falling to death...)   Added icon for dead zombies.  
  13. Like
    RobertJohnson got a reaction from Egg Bandage Boy in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  14. Like
    RobertJohnson got a reaction from RoboMat in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.14   
    Updated OP with new good stuff, a big thanks to RoboMat for helping me testing the running on the spot zombies
  15. Like
    RobertJohnson got a reaction from Suomiboi in Lua requests   
    Edited the OP with the stuff already done
     
    Gonna post a list with lua event commented soon
  16. Like
    RobertJohnson got a reaction from Kirrus in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  17. Like
    RobertJohnson got a reaction from TheConstructionWorker in Campfire   
    You can light the fire with a kindle (you need to craft it, and I don't want to give you all the solution ).
     
    Then you can feed your fire with books, newspaper, planks, logs....
  18. Like
    RobertJohnson got a reaction from Suomiboi in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  19. Like
    RobertJohnson got a reaction from dida55 in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  20. Like
    RobertJohnson got a reaction from Eggplanticus in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    Fixed too, thanks guys
  21. Like
    RobertJohnson got a reaction from RoboMat in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  22. Like
    RobertJohnson got a reaction from Thuztor in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  23. Like
    RobertJohnson got a reaction from EreWeGo in Sorry guys, I must quit...   
    My current job !
     
    In less than 2 months I'll be full-time with Project Zomboid, that means more work, more update, woohoo !
     
    For a guy who spent more time playing video games than studying at school (and I'm not joking ), it's a dream coming true !
     
      *clyde all over the place*
  24. Like
    RobertJohnson got a reaction from Eggplanticus in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
  25. Like
    RobertJohnson got a reaction from Bilbo_T_Baggings in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.11   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to back up your saves when using forum builds.
     
     
    [removed outdated links]  Change list :
     
           [bUGFIX]
    [uI] Multiple inventory selection fixed. [uI] Better color for background inventory (color change when you select a cold food, etc..). When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory). [FARMING] Farming/Camping streaming rewritten to avoid the teleporting crops problem. Time to get wet under the rain increased. French Baguette, Mayonnaise, Red Wine... Woops, that's my shopping list... No more triggered music if you toggled it off. You now can't climb through a barricaded window using the "Interact" key (default "e"). You'll now eat only 1 food when clicking "Eat" on a stack of food, same for pills. [bALANCE] Changed some things on food :          - Now display "Fresh" on tooltip when the food is Fresh (full hunger reduction, no chance to get ill).
             - "Fresh" will disapear when the "DaysFresh" (item.txt) variable is outdated. (half hunger reduction, some boredom and unhappiness adding, no chance to get ill).
             - And finally "Rotten" when the "DaysTotallyRotten" (item.txt) variable is outdated (same malus as not fresh food, but you can become ill, the texture change to warn you before the tooltip does).
    [bALANCE] Re-vamp all the bag to be more realistic (no more 70 weight reduction with a plastic bag).
    Re-added Hiking Bags (best bag ever ).
    [CARPENTRY] Now home made fence/windows frame will be hoppable (with context menu or interract (default key "e") button), and you can't pass through them no more. (except sand bag)
    [bALANCE-CARPENTRY] Lower the required materials for some stuff (fence, wall..).
    [CARPENTRY] Fixed some bugs on placing stuff (mainly furniture).
    [CARPENTRY] Added the correct crate icon on self-made wooden crate.
    Now display the texture of the item if the world item texture is not found when dropping an item on the ground.
    You can't drop an item while using it (to duplicate it), thanks tazyload
    [CARPENTRY] Fixed crafted door bug (save/load making your doors blocked) : possibly fix for invisible wall (need to test this more).
     
          [NEW STUFF]
    [CARPENTRY] Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu. Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare). Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder. [uI] Re-added the star texture near your equipped primary weapon to show the condition of this weapon. [LASTSTAND] Support multiple challenge for Last Stand. [LASTSTAND] You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ). [MOD] Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow. [MOD] Stuff for modders I forgot... Well, the modders know [uI] Now you can double click on saved game/map/... (list box) to go on the next screen (like if you clicked on "next" or "play"). [uI] Press enter when typing a name for your saved game will go on the next screen. [LASTSTAND] Brand new Last Stand mod (the first Challenge still available). [FARMING] Display an average time for fully grown plant in the farming tooltip. Added all the Carpentry, Cooking and Farming skill books. [uI] Added the version number on the main screen (bottom right). [uI] Added a "Dangerous Uncooked" warning message on food tooltip if needed. [CARPENTRY] You can now rotate (with the "r" button or with the mouse) a self-made wooden crate when you're placing its to change it z position (you can now stack 3 crates). Climb sheet rope ! You need at least 2 sheet rope (for 1st floor) and a nail. Video ? VIDEO :
    [CARPENTRY] Rain Collector Barrel ! (need 4 planks and 4 nails, recipe will be change when we'll introduce more crafting stuff). Sleeping will make the panic reduce faster. Added some blood splat when you hit a zombie (less than when he die though). Added wanderer zombie, so they will not just stand still, they have a chance to walk a bit (more chance during rain).
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