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Marcelmarceau

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  1. Like
    Marcelmarceau got a reaction from VikiDikiRUS in Onze, Paris district   
    hello everyone!
     
    the map has been updated and is available using the same link than before.
     
    i've also expanded the map further towards place de la Nation and place de la Bastille:
     
    general situation:
     

     
    colonne de juillet 1790:
     

     
    coulée verte, garden placed on old elevated railways:
     

     
    colonnes de Ledoux (Nation):
     

     
    i have also worked on extra shading of existing buildings:
     

     

     
    also i've added a middleclass block:
     

     
    enjoy and please comment! criticism is always welcome.
  2. Like
    Marcelmarceau got a reaction from Sieben in Onze, Paris district   
    hello everyone, i'll be off for a while, an antenna giving me access to broadband was broken sometime yesterday so i only have 56k connection until it's fixed, so there'll be no updates until then.
     
    don't be affraid i'm still working on the map as you could see i've included a body of water to the map so people can go fish.
    right now i'm working on one of the two operas in the city (opera bastille) and it's surroundings. more info as soon as the antenna is back up.
  3. Like
    Marcelmarceau reacted to nasKo in Mondoid Reposts   
    Happy Bank Holiday Mondoid everyone! [Foreign types: on some days of the year in the UK the banks all shut down, so everyone else is forced to have a day off. Unless of course you work on a zombie game, or if you work on the London Underground. Although the latter does give it a good go.]
    Quite a ‘getting on with it’ update this week. Mash is continuing to prepare for the ‘Other Points’ map expansion which may or may not contain a Mall. (It does!) Chris continues with NPC work, and Andy’s animating all manner of new moves for zeds and survivors alike.
    But that doesn’t mean there’s nothing of note in Mondoidton.

    Build 26
    Build 26 is now part of the beta branch on Steam – so no IWBUMS password is required. We still have some compatibility issues on a teeny tiny subset of cards for EasyPickins to build a trap for and ensnare, but once their tiny necks have been wringed we’ll be in a state to push it to stable on Steam – and update on Desura.
     
    Humbly Desura-y Widget-y business
    If you’re already part of the PZ crowd then this information’s a bit redundant BUT this week there are two new ways to buy Project Zomboid. Huzzah!
    First off there’s our spangly new direct purchase Desura widget on our website:
    http://projectzomboid.com/blog/buy-download/.
    This is an awesome thing to see from Desura, and we’re really excited to see if this will bring a lot more people Desura’s way, ’cause we love those peoples! You can buy direct for our page with just a slight detour Paypal’s way, getting a steam key and direct download links right away.  So if you talk to any indies, please let them know this is a thing now, as it may tempt a few devs to jump on Desura — something that’s good for everyone and that we’d love to see.
     Second off, after community demand and a few chats with the fundamentally lovely chaps at the Humble Bundle, steam keys for PZ will be available for purchase on the Humble Store imminently. Please watch our twitter, or their website, and we’ll tell you when we hit!
     
    Exciting times and many more opportunities to tempt survivors to their certain deaths in Muldraugh, KY!

    Trapping and murdering Kentucky wildlife
    Finally, over to Romain with news on his trapping system!
    “I’m continuing with the survivalism features that we’re adding: trapping.
    “The way it works is that you have to build traps (snare, cage, bird trap etc) or find one ( like a mouse trap), and then set them in the area of your choice. Depending on the area you choose (town, forest, deep forest) you’ll then catch the relevant animals. So good luck trapping a rabbit in a town zone, for example!”
    “To attract an animal, you have to add bait to your trap – whether it’s carrots, peanuts or anything in-between. (Not Spiffo!) It’ll be up to you to find out which bait works the best for the different sorts of animals you can capture – rabbits, birds, squirrels, mice and more.”
    “You’ll have to check your trap every day to be sure your bait is still fresh, and still there! Or, of course, that you’ve caught something and it’s not already escaped, or been taken by another survivor!
    “Oh, and of course all this comes a brand new skill: Trapping! (Surprise!)”
     

     
     
     
    REMEMBER, YOU CAN NOW SUBSCRIBE with several options to receive either release notification e-mails, unstable test release notifications, and even receive Mondoids right to your e-mail every week!
    Click here to sign up!
  4. Like
    Marcelmarceau got a reaction from 123Imirish in Onze, Paris district   
    hello everyone!
     
    the map has been updated and is available using the same link than before.
     
    i've also expanded the map further towards place de la Nation and place de la Bastille:
     
    general situation:
     

     
    colonne de juillet 1790:
     

     
    coulée verte, garden placed on old elevated railways:
     

     
    colonnes de Ledoux (Nation):
     

     
    i have also worked on extra shading of existing buildings:
     

     

     
    also i've added a middleclass block:
     

     
    enjoy and please comment! criticism is always welcome.
  5. Like
    Marcelmarceau got a reaction from Th3or1st in Onze, Paris district   
    been quiet i've released the alpha version, i've been working on furnishing buildings. here's some examples:
     
    high density appartment building with supermarket.

     
    medium density residential building with general store, office and small traiteur. also features a big industrial building.

     
    low class building with pharmacy, grocery store and a clinic.

  6. Like
    Marcelmarceau got a reaction from Karlhungus in Onze, Paris district   
    hello everyone!
     
    the map has been updated and is available using the same link than before.
     
    i've also expanded the map further towards place de la Nation and place de la Bastille:
     
    general situation:
     

     
    colonne de juillet 1790:
     

     
    coulée verte, garden placed on old elevated railways:
     

     
    colonnes de Ledoux (Nation):
     

     
    i have also worked on extra shading of existing buildings:
     

     

     
    also i've added a middleclass block:
     

     
    enjoy and please comment! criticism is always welcome.
  7. Like
    Marcelmarceau got a reaction from Footmuffin in Onze, Paris district   
    been quiet i've released the alpha version, i've been working on furnishing buildings. here's some examples:
     
    high density appartment building with supermarket.

     
    medium density residential building with general store, office and small traiteur. also features a big industrial building.

     
    low class building with pharmacy, grocery store and a clinic.

  8. Like
    Marcelmarceau got a reaction from Sieben in Onze, Paris district   
    been quiet i've released the alpha version, i've been working on furnishing buildings. here's some examples:
     
    high density appartment building with supermarket.

     
    medium density residential building with general store, office and small traiteur. also features a big industrial building.

     
    low class building with pharmacy, grocery store and a clinic.

  9. Like
    Marcelmarceau got a reaction from bobheckling in Onze, Paris district   
    been quiet i've released the alpha version, i've been working on furnishing buildings. here's some examples:
     
    high density appartment building with supermarket.

     
    medium density residential building with general store, office and small traiteur. also features a big industrial building.

     
    low class building with pharmacy, grocery store and a clinic.

  10. Like
    Marcelmarceau got a reaction from mendonca in Onze, Paris district   
    Doc, you make good work aswell.
     
    update! here are the upcoming buildings:
     
    a church not far from the cemetery.

     
    a block with 1970's appartments

     
    the block on the other side of the street (above the previous one) 1970's appartment, a greasy hotel and an industrial building. (WIP)

     
    avenue block with corner café (so french) and fuel station under a building.

     
    hope you enjoy!
  11. Like
    Marcelmarceau got a reaction from mendonca in Onze, Paris district   
    i can guarantee there's thousands of rooms (2400 at last count) it's gonna be painful but will be great!
    since you seem to like this block i'm done with buildings on it here's what it looks like.

     
    comming soon!
     

  12. Like
    Marcelmarceau got a reaction from kaizokuroof in Onze, Paris district   
    hello you happy tax payers, i've been working on something more visible on the streets than a metro: busses.

  13. Like
    Marcelmarceau got a reaction from Mattor in Onze, Paris district   
    hello everyone,
    i'm new to the zomboid community.
     
    i've started to play with to mapping tools and did a part of Paris.
     
    hope you enjoy it once it's finished. for now you'll have to watch screenshots.
     

     

     

     

     

  14. Like
    Marcelmarceau got a reaction from Sieben in Onze, Paris district   
    La Nation c'est pour bientot, y'aura aussi la Bastoche.
    i think i'll put spiffos because i don't want to make publicity for those guys who don't need it.
     
    here's a taster for those who want to try the map ( tested on build 25)
    https://www.dropbox.com/s/lqmqxrf1e97qhm7/onze%20alpha%20v0.05.rar
     
    beware! it's an alpha version, contains bug!
  15. Like
    Marcelmarceau got a reaction from Sieben in Onze, Paris district   
    it's not a race buddy, the more variations, the better!
  16. Like
    Marcelmarceau got a reaction from Sieben in Onze, Paris district   
    ok since we don't have underground yet, i thought aerial metro

  17. Like
    Marcelmarceau got a reaction from Sieben in Onze, Paris district   
    Doc, you make good work aswell.
     
    update! here are the upcoming buildings:
     
    a church not far from the cemetery.

     
    a block with 1970's appartments

     
    the block on the other side of the street (above the previous one) 1970's appartment, a greasy hotel and an industrial building. (WIP)

     
    avenue block with corner café (so french) and fuel station under a building.

     
    hope you enjoy!
  18. Like
    Marcelmarceau got a reaction from Sieben in Onze, Paris district   
    i can guarantee there's thousands of rooms (2400 at last count) it's gonna be painful but will be great!
    since you seem to like this block i'm done with buildings on it here's what it looks like.

     
    comming soon!
     

  19. Like
    Marcelmarceau got a reaction from kaizokuroof in Marcel's Buildings   
    hi everyone, i thought i'd share some of my buildings with the community.
     
    let's start with that cute french church!

     
    https://www.dropbox.com/s/2dicjzn1i9jwoxr/frenchchurch.tbx
     
    free to use provided you give proper credit!
    free to transform aswell!
  20. Like
    Marcelmarceau got a reaction from Drious in Onze, Paris district   
    hello everyone,
    i'm new to the zomboid community.
     
    i've started to play with to mapping tools and did a part of Paris.
     
    hope you enjoy it once it's finished. for now you'll have to watch screenshots.
     

     

     

     

     

  21. Like
    Marcelmarceau got a reaction from Jela331 in Onze, Paris district   
    it's not a race buddy, the more variations, the better!
  22. Like
    Marcelmarceau got a reaction from Footmuffin in Onze, Paris district   
    Doublebrain made wonders inside one of my buildings, more to come:
     

     

     

     
    I didnt last long this time, the map is tough (zombiespawn is the same as Westpoint)
  23. Like
    Marcelmarceau got a reaction from grivcin in Project Chernaurus: (Reworking...)   
    interesting things in here!
  24. Like
    Marcelmarceau reacted to grivcin in Project Chernaurus: (Reworking...)   
    I don't know how this will look in the editor, I haven't tried it out yet. Just made random dead corpses. I'll probably make more later on. Check it out and let me know.
    DEAD CORPSES
  25. Like
    Marcelmarceau reacted to DoctahWong in DoctahWong's buildings   
    Preview of the Hospital:
     

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