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About yooks

  • Birthday 09/16/1993

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    Game development.

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  1. Is your Trello board public by any chance?
  2. Am I correct in assuming that this would have to include NPC's to make it realistic?
  3. Looks like someone tried to barricade the door, be careful if you decide to go inside.
  4. Show us debug logs of the last execution. You can find the log files in the following location: ~/Zomboid/Logs/
  5. The Contact Us link on Meet the team page is not directing to the correct website: https://projectzomboid.com/blog/about-us/#contactus I am assuming it is intended to lead to the following location: https://projectzomboid.com/blog/contact-us/
  6. The Storm Project is planning to implement this feature in the future: https://github.com/pzstorm/storm/issues/11
  7. You can DM me if you are interested and I can explain how you could implement this idea.
  8. What modding tools are you looking for? Different tools are used for different aspects of modding.
  9. I plan to work on a mod idea that expands foraging: https://trello.com/c/QYMb0iKg/36-expansive-foraging Naturally this idea should include mushrooms a berry bushes.
  10. Most people in real life are at level 0 in firearms yet I believe they would realistically be able to hit a slow moving target a few feet in front of them without aiming for 30 seconds. But perhaps we are not talking about blank range here. Does the wait duration and the 60% chance applies at blank range or at a reasonable distance?
  11. If rain truly doesn't stop fire then that is a big oversight on the development side.
  12. I have a feeling much of the player base complains about how weapons behave in the game because of shows like The Walking Dead where guns are predominantly used to fight the hoards of zombies. In addition to this using weapons is fun and should not be something that is immediately considered a useless option. My opinion is that it also shouldn't be a frustrating mechanic because this results in everyone just avoiding it. Taking 30 seconds to aim and then have a 60% chance to hit a zombie from blank range does not seem like a particularly useful mechanic. Note that I have not used w
  13. I started working on a Walkman mod a while ago but never got around to finishing it: https://github.com/yooksi/pz-wm/tree/dev Your ideas sound interesting and I can see potential applications. I will start working on it again very soon so if you want you are welcome to make those suggestions as issues on the repository page.
  14. You can also spawn in a hospital with nothing but a gown for a proper TWD start
  15. Here is a mod development framework I wrote for Project Zomboid: https://github.com/pzstorm/capsid The project README contains detailed instructions on how to set it up and use it. In my opinion the best way to start learning how to mod Project Zomboid is to engage with the modding community on Discord and start working on a small and simple collaborative project with other modders. This way you learn not only about modding but also about software development and project management, which are good things to know when you are writing code in any capacity. You can
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