Necromatic_Corgi Posted April 27, 2014 Share Posted April 27, 2014 I was wondering if these may be added in the future, It would add so much to the game. I would love to see creeks and rocks as I love being in wooded areas, When cars are added potholes could maybe flatten your tires?, That would be awesome. Could these ever be implemented? Just some ideas, What do you guys think? CaptKaspar, Cykodelik and Sammy The Salmon 3 Link to comment Share on other sites More sharing options...
Suomiboi Posted April 27, 2014 Share Posted April 27, 2014 They may indeed be added in the future. It has been confirmed as a possibility that the devs might add if they have the time and fortitude. But it's way way distant so don't hold your breath. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 27, 2014 Author Share Posted April 27, 2014 It will be worth the wait though. And they could work on it on their break time like cars Link to comment Share on other sites More sharing options...
Suomiboi Posted April 27, 2014 Share Posted April 27, 2014 Tbh you have to remember that they haven't even fully implemented the 3D stuff so while it is possible, it is infact just that and there is also a possibility that it will not happen. So in that context it isn't really, in my opinion, comparable to something like cars. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 27, 2014 Author Share Posted April 27, 2014 I guess, I just really want them. Link to comment Share on other sites More sharing options...
TheCenturion Posted April 27, 2014 Share Posted April 27, 2014 Currently the only 3D assets are the characters and the walls; though they're rendered to look 2D. Creeks are tricky because they're not a constant z-elevation, and I'm not sure how the game handles that (the entire world is, more or less, on the same flat plane). Link to comment Share on other sites More sharing options...
EnigmaGrey Posted April 28, 2014 Share Posted April 28, 2014 Are the characters.* The walls are still 2D and zombies have a 2D fallback in case your system can't handle a large number of 3D models all at once. Link to comment Share on other sites More sharing options...
TheCenturion Posted April 28, 2014 Share Posted April 28, 2014 Are the characters.* The walls are still 2D and zombies have a 2D fallback in case your system can't handle a large number of 3D models all at once. Really? I thought the developers had introduced an alternative rendering system for the walls in order to increase performance. Hm. Didn't it get implemented in the end? Link to comment Share on other sites More sharing options...
harakka Posted April 28, 2014 Share Posted April 28, 2014 Are the characters.* The walls are still 2D and zombies have a 2D fallback in case your system can't handle a large number of 3D models all at once. Really? I thought the developers had introduced an alternative rendering system for the walls in order to increase performance. Hm. Didn't it get implemented in the end? It was postponed indefinitely. Link to comment Share on other sites More sharing options...
TheCenturion Posted April 28, 2014 Share Posted April 28, 2014 Are the characters.* The walls are still 2D and zombies have a 2D fallback in case your system can't handle a large number of 3D models all at once. Really? I thought the developers had introduced an alternative rendering system for the walls in order to increase performance. Hm. Didn't it get implemented in the end? It was postponed indefinitely. Ah... oh crap. Well, that's what happens when you stop following news updates for several months, and then come back to a game. Sorry guys; disregard everything I've said recently on the forums. :\ EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted April 28, 2014 Author Share Posted April 28, 2014 Well last year they said "Wilderness 2.0 – Proper trees, with canopies, river banks, hills and sloped terrain. As we add more survivalist features to the game we want to make the wilderness truly interesting and diverse." So we could see them talk about that more later this year, Maybe. I could be wrong...could be...hopefully im not... Here's a link, http://projectzomboid.com/blog/2013/10/apzdtisa-ii/ Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 1, 2014 Author Share Posted May 1, 2014 Can someone tell me how to move this thread to suggestions? Thanks Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 1, 2014 Author Share Posted May 1, 2014 How can I delete this thread? I just made a new one Link to comment Share on other sites More sharing options...
Suomiboi Posted May 2, 2014 Share Posted May 2, 2014 How can I delete this thread? I just made a new oneDeleting threads isn't a good practice usually as people might be interested in the topic, find the thread and have a good read. But when or if you deem it necessary or want to move it etc. Just pm a dev or report your post and ask for a move. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 2, 2014 Author Share Posted May 2, 2014 Okay thanks for the info, The only reason I deleted it is because I made a new one called Improved wilderness and it serves the same purpose. Ill leave this one up, But thanks for the help Link to comment Share on other sites More sharing options...
Marcelmarceau Posted May 2, 2014 Share Posted May 2, 2014 i'll +1 on this topic, i even have ideas as how slopes should work but if it's postponed... then i'll wait until it's not. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 2, 2014 Author Share Posted May 2, 2014 i'll +1 on this topic, i even have ideas as how slopes should work but if it's postponed... then i'll wait until it's not.Can I know what your ideas are? Link to comment Share on other sites More sharing options...
Marcelmarceau Posted May 2, 2014 Share Posted May 2, 2014 well it's a bit complicated but let's try: for a slope to reach level 2 (level beeing street level) it could be divided in thirds of wall height so you would need 3 sprites to reach level 2 (like stairs) but those slopes could also be "navigated" through their sides unlike a stair. making a full slope 3 tiles longalso for vehicle slopes, the slopes would need to be 3 times longer so the vehicles can climb them so a full slope would be 9 tiles long. also it would be good is we had floors for those "third of wall height" so we could make railways platform or loading docks (would also help to have actual wheels on semi trailers. Necromatic_Corgi 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 2, 2014 Author Share Posted May 2, 2014 yeah, Complicated is a good word But I think I get it. Probably not cx Link to comment Share on other sites More sharing options...
Suomiboi Posted May 2, 2014 Share Posted May 2, 2014 EDIT for my previous post! Don't PM a dev but rather a moderator. The devs are quite busy and won't probably have time to move threads etc. I don't know how I let that slip. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 2, 2014 Author Share Posted May 2, 2014 EDIT for my previous post! Don't PM a dev but rather a moderator. The devs are quite busy and won't probably have time to move threads etc. I don't know how I let that slip. haha okay but im not going to pm a moderator, I'm just gonna leave it up Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 2, 2014 Share Posted May 2, 2014 I'd say this topic stands by istelf just fine. I'd rather leave it as it is, than delete it. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 2, 2014 Author Share Posted May 2, 2014 I'd say this topic stands by istelf just fine. I'd rather leave it as it is, than delete it.I'm gonna leave it so people can still post on here. And ill reply Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 2, 2014 Author Share Posted May 2, 2014 New idea: Running water for streams and creeks. I'm not sure how that would work though Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted July 8, 2014 Author Share Posted July 8, 2014 How do you think the dev's will implement new wilderness features? Link to comment Share on other sites More sharing options...
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