Baconlovar Posted December 9, 2013 Share Posted December 9, 2013 Hey guys,I think its kind of ridiculous how much survivors/players twirl around to look around them for Zeds, but i know the controls for the game kind of allow that, so i thought maybe dizziness could counter-act the amount of random zombie checks and add some more challenge to combat. It's more of a horde factor since its extremely easy for a zombie to come from behind you so if your spinning to attack alot in a horde...it could mean your death. Here are my suggestions for the effects. -Slightly Dizzy"Whoa, Slow down there buddy" -Dizzy"Accuracy slightly reduced" -Spinning"Accuracy and Speed slightly reduced" -Staggering"Accuracy and Speed reduced" -Disorientation"Accuracy, Speed, and Vision severely reduced" It should be a relatively fast resolving moodle but not too fast so that Zed can get a good ol' chomp Link to comment Share on other sites More sharing options...
Fj45 Posted December 9, 2013 Share Posted December 9, 2013 This is a really good idea, would be hard to balance though. Link to comment Share on other sites More sharing options...
Suomiboi Posted December 9, 2013 Share Posted December 9, 2013 This is a really good idea, would be hard to balance though.I agree. A very good Idea, but possibly game braking or player crippling in this context. Could it be maybe added as an effect followed from other moodles? Extremely tired, and hungry or a bad fever plus exhausted etc. Or do you think should it be incorporated within those moodles without a moodle of it's own? Link to comment Share on other sites More sharing options...
Walther Posted December 9, 2013 Share Posted December 9, 2013 This is a really good idea, would be hard to balance though.I agree. A very good Idea, but possibly game braking or player crippling in this context. Could it be maybe added as an effect followed from other moodles? Extremely tired, and hungry or a bad fever plus exhausted etc. Or do you think should it be incorporated within those moodles without a moodle of it's own? sounds better that way IMO. We already have panic and hungry and drunk as states that all could involve dizziness at some point or state. questione is, integrated into that state or as seperate moodle? I'd say if you are super hungry, almost starving hungry, then you might get dizzy. dizziness because of panic could be a negative trait (which I would never choose^^) because becoming dizzy around zeds might just be the last thing you do Fj45 1 Link to comment Share on other sites More sharing options...
nokinobu Posted December 9, 2013 Share Posted December 9, 2013 Also remember, in real life people can just turn their heads to get a near full 360 view around them, which is probably why they allow it so they can emulate that effect. Link to comment Share on other sites More sharing options...
Fj45 Posted December 9, 2013 Share Posted December 9, 2013 Maybe if you keep turning on the spot for several seconds, you can get a dizzy moodle that makes you stumble for a bit afterwards.There could also be what you guys have suggested, after being drunk or hungry you would have several moodles of different intensities . Link to comment Share on other sites More sharing options...
Footmuffin Posted January 18, 2014 Share Posted January 18, 2014 Ooh! Why not make spinning around very slightly reduce boredom, in addition to making the player dizzy? For obvious reasons, it wouldn't stack or anything. Or just make dizziness slightly reduce boredom. I don't know. Link to comment Share on other sites More sharing options...
Fj45 Posted January 18, 2014 Share Posted January 18, 2014 Ooh! Why not make spinning around very slightly reduce boredom, in addition to making the player dizzy? For obvious reasons, it wouldn't stack or anything. Or just make dizziness slightly reduce boredom. I don't know. That would be a cool little feature. Footmuffin 1 Link to comment Share on other sites More sharing options...
ZedHead Posted January 18, 2014 Share Posted January 18, 2014 Ooh! Why not make spinning around very slightly reduce boredom, in addition to making the player dizzy? For obvious reasons, it wouldn't stack or anything. Or just make dizziness slightly reduce boredom. I don't know. That would be a cool little feature. Well I wouldn't mind having this implemented considering how often I do this in the game with without any cons. It just needs to be balanced to a point to ensure you don't end up passing out from spinning too much. Link to comment Share on other sites More sharing options...
Connall Posted January 18, 2014 Share Posted January 18, 2014 Ooh! Why not make spinning around very slightly reduce boredom, in addition to making the player dizzy? For obvious reasons, it wouldn't stack or anything. Or just make dizziness slightly reduce boredom. I don't know. That would be a cool little feature. Well I wouldn't mind having this implemented considering how often I do this in the game with without any cons. It just needs to be balanced to a point to ensure you don't end up passing out from spinning too much. I think the player character should be able to collapse and struggle to walk after spinning too much, for a certain amount of time. Fj45 1 Link to comment Share on other sites More sharing options...
ZedHead Posted January 18, 2014 Share Posted January 18, 2014 I think the player character should be able to collapse and struggle to walk after spinning too much, for a certain amount of time. Well that is basically the same effect as being wasted minus the falling down (which I do hope is implemented later on). Link to comment Share on other sites More sharing options...
Fj45 Posted January 19, 2014 Share Posted January 19, 2014 Add vomiting and it would be perfect! Link to comment Share on other sites More sharing options...
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