How to add Vehicle Zones to your Map Mod
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Alrighty, vehicles have been spawning properly now but I've run into a problem with "burnt" vehicle spawns creating void spaces that have the ability to stop vehicles from driving if they go near.  I followed the tutorial and all other spawns have been working properly, is this a problem on my end or a bug? 

screenshot_20-02-2018_13-41-46.jpg

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On 10/01/2018 at 5:23 PM, RingoD123 said:

This is very similar to adding foraging zones to your map, (step 6 of this tutorial: https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop/ )

 

Simply add the following code to your map mods' PZW file the same way as in step 6 of the above guide:

 

Quote

 

<objecttype name="ParkingStall"/>

<objectgroup name="ParkingStall" color="#85929e" defaulttype="ParkingStall"/>

 

 

List of vehicle zone names to use in WorldEd:

 

bad

good

medium

sport

farm

junkyard

 

trafficjams

trafficjamn

trafficjame

trafficjamw

rtrafficjams

rtrafficjamn

rtrafficjame

rtrafficjamw

 

police

ranger

fire

mccoy

fossoil

postal

spiffo

radio

ambulance

 

burnt


it is necessary to put this in the PZW file, because I think it's already in the PZW file.

 

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2 hours ago, RingoD123 said:

Se você estiver usando a versão mais recente do TileZed, então você não deve precisar, ele já deve estar lá como você disse.

Thank you, Thank you.

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