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lua, modding,
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Ʀocky's Achievements
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In previously updates on the servers was in the information was about how many players you killed, but now it's not visible.
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How to add Vehicle Zones to your Map Mod
Ʀocky replied to RingoD123's topic in Tutorials & Resources
Well, now I have succeeded I created a new world, so vehicles are created without problems. It would be cool to add new vehicles using some kind of server command. Also be cool to add spawn chance to vehicle for a certain zone in the world editor. For example for a sports zone add a 100% chance This would be very convenient for custom mods where you need 100% chance -
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How to add Vehicle Zones to your Map Mod
Ʀocky replied to RingoD123's topic in Tutorials & Resources
Vehicles do not appear on my map I do everything right, but all the same, the vehicles do not appear. WorldZed automatical created this file and this file looks like original objects.lua. In what there can be still a problem? I checked the integrity of the files for the program and for the game, and also disabled all the mods except mine, but the problem still remains objects = { { name = "good", type = "ParkingStall", x = 1601, y = 1610, z = 0, width = 5, height = 11 }, { name = "bad", type = "ParkingStall", x = 1598, y = 1664, z = 0, width = 5, height = 13, properties = { Direction = "W" } }, { name = "sport", type = "ParkingStall", x = 1627, y = 1611, z = 0, width = 7, height = 10 }, { name = "police", type = "ParkingStall", x = 1619, y = 1627, z = 0, width = 5, height = 3 }, { name = "good", type = "ParkingStall", x = 1568, y = 1610, z = 0, width = 9, height = 18, properties = { Direction = "E" } }, { name = "", type = "TownZone", x = 1566, y = 1606, z = 0, width = 105, height = 79 }, { name = "", type = "TownZone", x = 1613, y = 1580, z = 0, width = 58, height = 26 }, { name = "fire", type = "ParkingStall", x = 1582, y = 1626, z = 0, width = 3, height = 5 }, { name = "", type = "TrailerPark", x = 1599, y = 1600, z = 0, width = 14, height = 6 }, { name = "bad", type = "ParkingStall", x = 1600, y = 1633, z = 0, width = 3, height = 4 }, { name = "fire", type = "ParkingStall", x = 1596, y = 1633, z = 0, width = 3, height = 4 }, { name = "good", type = "ParkingStall", x = 1592, y = 1633, z = 0, width = 3, height = 4 }, { name = "sport", type = "ParkingStall", x = 1562, y = 1645, z = 0, width = 3, height = 4 }, { name = "good", type = "ParkingStall", x = 1562, y = 1650, z = 0, width = 3, height = 4 } } -
- 8 replies
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- buildinged
- modding tools
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- 8 replies
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- buildinged
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- 8 replies
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- buildinged
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Bar Chicken house) Small house General Store
- 8 replies
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Growing hair ✔️ Made a small script as an addition to our modpack(growing hair). With the help of the script hair changes after a certain time. The speed of growth depends on the speed of the game itself. Women only have 5 hairstyles. At men have 3 hairstyles + beard. It is also possible to cut hair (a little, half and short ie return to the short type of hair)
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house1.tbx farm house farm4.tbx
- 8 replies
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Don't abandon this mod, it's very convenient panel! (maybe someone else will take over the upgrade). It would be nice to add the Drag&Drop function, like in the old zomboid
- 8 replies
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- toolbar
- extendable
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Oh, it seems that I tried to hide the profession and forgot about it possible to hide some professions with the help of your mod?
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Hi, here from time to time I will attach buildings that will be added to the server "Wild West", I will be glad if someone adds their own buildings that I will also gladly add to the server
- 8 replies
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After the activation of this mod, the profession of the unemployed disappears.
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Most likely, horses must be made after the release of a new animation, not cars. In cars, there are many unnecessary details), which is not useful for horses. In addition, it will be difficult to combine the model of the horse and the player, at the moment it will be very difficult, but after the new animation, this task will be much easier.