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  • 4 weeks later...
Posted (edited)

EDIT**

If anyone is having issues with rendering, make sure you don't have the wrong/same layer selected accidentally when placing your tiles. I've made that mistake far too often.

000111.JPG.c0cd1aa5da956ce04b34dfd503c8b102.jpg

Edited by YTDoc
  • 1 month later...
Posted

Hello friend, am have one problem in PZ modding tools nemely to open WorldEd

 

through steam does not come out, 
as well as through the map editor

Can anyone give a solution to this problem 
or who had the same problems?
Posted

Seems like there has been a huge surge in people using the tools from Steam instead of the forums. You MUST open Tilezed first otherwise worldEd will throw errors when you try to open it.

  • 2 months later...
Posted

I'm experiencing issues with zombie types. I've done everything exact, even looking at two different tutorials (it's all I could really find) and none of those types of zombies are appearing. I've been stumped for over an hour. Please help!

Posted (edited)

To add onto above, cars are not spawning either. I've named everything exact and even added properties, but nothing's working. (I'm testing this on high car spawns and zombie spawn. The car that's there was manually spawned.image.thumb.png.f0bb0d1914766fa63d450a6b795fdc49.pngimage.png.dfce2e262bce8c9d75a272023696e2cc.png)

Edit: The only spawn I've seen to actually consistently work is "mccoy," and that's up by a construction site.

Edited by NovaShrugs
Update
Posted

Different types of zones not working but also having a few/some that do is normally a sign that one of your zones is bad, normally down to using an incorrect tool for the job (such as accidentally using the poly tool instead of the rect tool to make a parkingstall etc) which will stop all zones after it from also loading.

Posted
14 hours ago, NovaShrugs said:

I redid all my zones and everything's working now, thank you!

No worries, glad you got it working! Happy Mapping!

 

  • 3 weeks later...
Posted (edited)

Additional information about BMP and TMX ( maybe will be interesting for someone )

You guys can use BMP to TMX tool one time in the beginning of creating cell. Why ? Because TMX file is more important file than BMP.

TMX file contains all layers from ground to vegetation layers including layers with your objects. PNG vegetation and ground files ( BMP ) contain only 2 layers.

When you trying to do again for BMP to TMX , layers with your objects ( fences , gates , custom trees , leaves, farm cultures etc. ) will be rewrited and cleared and you will lost your previous created things on the cell forever ( if you didn't make backup of TMX file for cell ).

P.S. In the beginning of creating map I few times rewrite cell and lost progress and I lost motivation to do something. Hope this information will help someone and save time and we will see new maps.
 

Edited by Nazarito22
  • 1 month later...
  • 3 weeks later...
Posted
16 hours ago, BastionViktus said:

What should I do in the instance World Edit won't let me use .png or .bmg files? Only will let me select .pzw files (when I have none)

Create a new blank world and make your images bmp files, then use the "maps" window on the right hand side of the screen to navigate to your bmp's (you must have your base and your veg bmps in the same folder and named correctly) and then drag your base bmp over your blank world cells.

  • 2 months later...
Posted

Excuse me, sir. Will fish resources in lakes or rivers not be refreshed without using water zone or water flow?
My worlded may make some errors when drawing a water zone on the river on the map
My English is terrible, so I feel powerless about water zone/flow editing:?:

  • 2 months later...
  • 1 month later...
  • 3 weeks later...
Posted
On 2/12/2024 at 7:41 AM, Nowthere27 said:

For some reason when I try to create a new tile set nothing happens.

If you mean "Tilests...", then you need to put your custom tiles into "2x" folder, restart PZ Modding Tools and tap on "Tilesets..."-->"+"-->"OK" 
And your tiles will be in tile list

 

  • 2 months later...
Posted

antes em meu mapa aparecia os edificios ! agora não consigo visualizar eles no TileZed e no mapa de celulas eu não estou conseguindo movimentar os edificios , alquem pode me ajudar ?

erro.png

Posted
On 5/12/2024 at 2:19 AM, tiago said:

antes em meu mapa aparecia os edificios ! agora não consigo visualizar eles no TileZed e no mapa de celulas eu não estou conseguindo movimentar os edificios , alquem pode me ajudar ?

erro.png

 

 

pressione CTRL e L ou na parte superior da tela clique em visualizar e desmarque "mostrar apenas andares do lote"

Posted
On 14/05/2024 at 23:07, RingoD123 said:

 

 

pressione CTRL e L ou na parte superior da tela clique em visualizar e desmarque "mostrar apenas andares do lote"

muito obrigado

Posted (edited)

o meu mapa funciona normalmente, mesmo seguindo as dicas e tutoriais ! e relendo  as mensagens desse tópico, ainda não consigo fazer fucionar  a zona de aparecimento de veículos ,coloquei algumas zonas a mais, nem uma funcionar , olhei nos arquivos de lua estão todos la,  ja refiz minhas zonas algumas vezes, mas o erro continua

direção=s

   bom "Estacionamento"

zona.png

Edited by tiago
Posted
4 hours ago, tiago said:

o meu mapa funciona normalmente, mesmo seguindo as dicas e tutoriais ! e relendo  as mensagens desse tópico, ainda não consigo fazer fucionar  a zona de aparecimento de veículos ,coloquei algumas zonas a mais, nem uma funcionar , olhei nos arquivos de lua estão todos la,  ja refiz minhas zonas algumas vezes, mas o erro continua

direção=s

   bom "Estacionamento"

zona.png

 

Isso pode acontecer se outra zona em seu objects.lua for criada incorretamente. Quando o jogo carrega seu object.lua, se encontrar uma zona em seu object.lua que foi feita incorretamente, ele irá parar de carregar mais. Você pode testar isso removendo o object.lua do seu mod, fazendo uma cópia dele e removendo todas as outras zonas, exceto as vagas de estacionamento, e então colocar essa cópia de volta no seu mod. faça um novo jogo e, se eles funcionarem agora, continue adicionando algumas zonas de cada vez do seu object.lua original até que parem de funcionar novamente, isso deve ajudá-lo a encontrar a zona que está causando o problema.

  • 4 months later...
Posted

I've made my base map and veg map and when i try to export my base it does this, my base map is a .png and is in 24 bit and my veg is named correctly and they are both in the same folder my map is a 1200 x 1200 any help is appreciated 

image_2024-09-21_090546894.png

Posted
1 hour ago, Hoyt said:

I've made my base map and veg map and when i try to export my base it does this, my base map is a .png and is in 24 bit and my veg is named correctly and they are both in the same folder my map is a 1200 x 1200 any help is appreciated 

image_2024-09-21_090546894.png

 

Try saving them as BMP's instead, if that doesnt work then also try removing the "_" between Amber and Crossing.

Posted
4 hours ago, RingoD123 said:

 

Try saving them as BMP's instead, if that doesnt work then also try removing the "_" between Amber and Crossing.

it was the "_" thank you very much Ringo!

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