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NovaShrugs

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About NovaShrugs

  • Birthday March 10

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  1. I did some further research with buddies, someone opened up a new save with zero mods and found the throwable football, Football2.
  2. Oh dang, I didn't know this! The item did not say it was modded. I apologize for the inconvenience.
  3. (Log file is too big to be attached, I will put the exceptions here instead.) 41.78.16 Multiplayer Dedicated Yes mods New save Reproduction steps: 1. Throw a throwable football around (got mine through foraging) 2. Nearby people crash seemingly at random, with an error and fade to black then title screen. Everyone in the certain area will crash at the same time. From this example, two players right nearby both crashed at the same time. I only got the console logs from one of them, though. It happened twice. EXCEPTIONS: ERROR: General , 1698895944915> 491,367,129> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null at IsoBall.Fall line:145. ERROR: General , 1698895944915> 491,367,129> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null at zombie.iso.objects.IsoBall.Fall(IsoBall.java:145) at zombie.iso.objects.IsoBall.collideWall(IsoBall.java:104) at zombie.iso.IsoPhysicsObject.update(IsoPhysicsObject.java:51) at zombie.iso.objects.IsoBall.update(IsoBall.java:109) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:162) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1698895944917> 491,367,131> EXITDEBUG: WorldStreamer.stop 1 LOG : General , 1698895944917> 491,367,131> EXITDEBUG: WorldStreamer.stop 2 LOG : General , 1698895944927> 491,367,141> EXITDEBUG: WorldStreamer.stop 3 LOG : General , 1698895944927> 491,367,141> EXITDEBUG: WorldStreamer.stop 4 LOG : General , 1698895944927> 491,367,141> EXITDEBUG: ChunkSaveWorker.SaveNow 1 LOG : General , 1698895944927> 491,367,141> EXITDEBUG: ChunkSaveWorker.SaveNow 3 LOG : General , 1698895944928> 491,367,142> EXITDEBUG: WorldStreamer.stop 5 LOG : General , 1698895945628> 491,367,841> Saving GlobalModData LOG : General , 1698895945717> 491,367,931> removing all player data LOG : General , 1698895945718> 491,367,931> - player: 0 ERROR: General , 1698896159800> 491,582,071> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null at IsoBall.Fall line:145. ERROR: General , 1698896159800> 491,582,071> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getMovingObjects()" because the return value of "zombie.iso.objects.IsoBall.getCurrentSquare()" is null at zombie.iso.objects.IsoBall.Fall(IsoBall.java:145) at zombie.iso.objects.IsoBall.collideWall(IsoBall.java:104) at zombie.iso.IsoPhysicsObject.update(IsoPhysicsObject.java:51) at zombie.iso.objects.IsoBall.update(IsoBall.java:109) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:162) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1698896159801> 491,582,073> EXITDEBUG: WorldStreamer.stop 1 LOG : General , 1698896159802> 491,582,073> EXITDEBUG: WorldStreamer.stop 2 LOG : General , 1698896159870> 491,582,141> EXITDEBUG: WorldStreamer.stop 3 LOG : General , 1698896159870> 491,582,141> EXITDEBUG: WorldStreamer.stop 4 LOG : General , 1698896159870> 491,582,141> EXITDEBUG: ChunkSaveWorker.SaveNow 1 LOG : General , 1698896159870> 491,582,141> EXITDEBUG: ChunkSaveWorker.SaveNow 3 LOG : General , 1698896159870> 491,582,142> EXITDEBUG: WorldStreamer.stop 5
  4. 41.78.16 Multiplayer Dedicated Yes, mods Unknown old or new. Reproduction steps: Unknown -- Don't know if this is a bug or not, and I doubt I can replicate it as it seems to be extremely rare (There were only 7 like this out of 200+) Some of the lemongrass I've collected has 0 hunger granted and an unhappiness and boredom rating of +20. I have no clue how this happened, when it happened, or why it happened. There were only 7 of our 200+ pieces of lemongrass like this. I figured this out while trying to make soap, (unknown if it's a mod recipe or not, I think it is.) and it would not let me use the lemongrass I had. I would attempt to replicate this without mods if I had an idea on how to, and if it didn't seem so rare. The afflicted lemongrass. Normal lemongrass on the left, afflicted on the right.
  5. Figured it out, there's supposed to be an underscore there and I overthunk, haha
  6. With the line tool, do I have to connect everything to make it work? I already did most of my roads with the poly tool but I'm having difficulty with roads that continue between chunks.
  7. In the list, spiffo dining is done with a space. It didn't work when I tried it, and I tried any other combination I could think of for it but it's not working.
  8. I have some power lines I'm trying to connect with the base map, but they won't go all the way out to the map edge and they don't connect. Any way I can get them to connect?
  9. I'm trying to mark my roads and I have several curved roads. Somehow they didn't go to the in game map once I finished and wrote the map, etc. I went to make the roads again, then they don't want to connect to others to line up. I go to manually adjust it, the dot goes all the way to the edge of the map and I can't move it. I restart Worlded and all the ingamemap markings are gone. I have to do this all again for the third time, I'm frustrated, and would really appreciate help if it's me doing something wrong.
  10. I have no clue what caused this corruption, if any devs want to ask me questions about the corruption, go ahead. I also saved the corrupted version of the TMX if anyone would like to look into that as well.
  11. Deleted the TMX, opened worlded again and it doesn't crash, but I have to redo every bit of terrain. Better than having to redo everything about the chunk, I suppose.
  12. My friend did some research and prying into the files themselves. The TMX has completely changed everything to "NUL" Is there any automatic backups for TMX files? This chunk is totally lost.
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