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RELEASED: IWBUMS 32.20


EasyPickins

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The main menu says I am on "Early Access v. 32.20 (Steam), but clicking "open steam overlay to spiffo's worshop" only opens steam overlay with the url "http://steamcommunity.com/app/108600/workshop", then redirects back to http://steamcommunity.com/app/10860

 

Are you logged into steam in the pop up window? People who aren't logged in don't see the workshop.

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Are you logged into steam in the pop up window? People who aren't logged in don't see the workshop.

 

 

Yes, I am logged into steam in the steam overlay as well.

http://prntscr.com/83tkvv

http://prntscr.com/83tnph

 

 

It shouldn't have anything to do with game files, but just in case, I redownloaded and re-applied to IWBUMS.

I don't get access to the workshop in any other web browser either.

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Some concerns with Steam Workshop:

 

> Will this kill off sites like pz-mods.net?

 

Considering PZ is completely Steam agnostic and can run MP and everything without Steam and mods without workshop, I don't think so. There will always be anti-steam people about. That said either way, we can't not implement an extremely popular and useful feature for fear of reducing traffic to other sites, we have to provide what the majority want and the majority want and need workshop to be able to use mods comfortably. 

 

Like in Skyrim, stuff like exes and dll hacks are not allowed on workshop, and likewise with ours .class related java mods will not be found in the workshop, so there are niches that other sites can cater to that workshop can't.

 

> What about mod stealers?

 

Well we're not having paid mods, so I guess it's exactly whatever the situation is with any other mods on the workshop, ideally mod stealers mods will get reported and removed, or at least downvoted and commented on and called out. All that said what's to stop mod stealers anyway? I could DL any mod I liked then post it elsewhere with my name on it, Steam Workshop or no.

 

> Where's the Workshop tab under Community?

 

It's only in IWBUMS so you need to be logged in and own PZ to see it atm. We don't want people buying the game thinking they can use that workshop content on the public version and getting pissed off.

 

Thanks for clarifying the Java .class understanding. Does Workshop support JAR files though?

 

 

No, workshop supports stuff that currently goes in the /mods/ directory, maps, lua, graphics, buildings, everything but the core java code files.

 

 

Ok. If I ever get bored enough to do a plugin classloader mod, I'll throw those files in the mods folder.

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Some concerns with Steam Workshop:

 

> Will this kill off sites like pz-mods.net?

 

Considering PZ is completely Steam agnostic and can run MP and everything without Steam and mods without workshop, I don't think so. There will always be anti-steam people about. That said either way, we can't not implement an extremely popular and useful feature for fear of reducing traffic to other sites, we have to provide what the majority want and the majority want and need workshop to be able to use mods comfortably. 

 

Like in Skyrim, stuff like exes and dll hacks are not allowed on workshop, and likewise with ours .class related java mods will not be found in the workshop, so there are niches that other sites can cater to that workshop can't.

 

> What about mod stealers?

 

Well we're not having paid mods, so I guess it's exactly whatever the situation is with any other mods on the workshop, ideally mod stealers mods will get reported and removed, or at least downvoted and commented on and called out. All that said what's to stop mod stealers anyway? I could DL any mod I liked then post it elsewhere with my name on it, Steam Workshop or no.

 

> Where's the Workshop tab under Community?

 

It's only in IWBUMS so you need to be logged in and own PZ to see it atm. We don't want people buying the game thinking they can use that workshop content on the public version and getting pissed off.

 

Thanks for clarifying the Java .class understanding. Does Workshop support JAR files though?

 

 

No, workshop supports stuff that currently goes in the /mods/ directory, maps, lua, graphics, buildings, everything but the core java code files.

 

 

Ok. If I ever get bored enough to do a plugin classloader mod, I'll throw those files in the mods folder.

 

 

Erm I think you misunderstand. This is not allowed. We cannot have java code running from a bundled jre with file system security running from workshop downloaded stuff, if anyone lost data or got viruses installed Valve would tear us to bits. ;) not to mention potential damage to steam users PCs. People who download mods from untrusted sources do so at their own risk, but people downloading from workshop expect it to be safe and if there are huge numbers of mods we can't possibly vet them all.

 

In short this won't be allowed on workshop, and is circumnavigating the entire point of the mods system working the way it does.

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Erm I think you misunderstand. This is not allowed. We cannot have java code running from a bundled jre with file system security running from workshop downloaded stuff, if anyone lost data or got viruses installed Valve would tear us to bits. ;) not to mention potential damage to steam users PCs

 

 

That's no fun. :(

 

I think third-party non-steam would be the solution there xD. (Of course classloaders can utilize some of the same functionality Kahlua uses to whitelist and sandbox certain operations that can be an issue.) 

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I think third-party non-steam would be the solution there xD. (Of course classloaders can utilize some of the same functionality Kahlua uses to whitelist and sandbox certain operations that can be an issue.)

 

Sure, third-party non-Steam isn't going away. You just can't make use of workshop's functionality. 

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Erm I think you misunderstand. This is not allowed. We cannot have java code running from a bundled jre with file system security running from workshop downloaded stuff, if anyone lost data or got viruses installed Valve would tear us to bits. ;) not to mention potential damage to steam users PCs

 

 

That's no fun. :(

 

I think third-party non-steam would be the solution there xD. (Of course classloaders can utilize some of the same functionality Kahlua uses to whitelist and sandbox certain operations that can be an issue.) 

 

 

Have you ever played Skyrim with mods?

 

I get a bunch of mods exclusive to the workshop (or some mods i am lazy to install manually) and then i get third party special mod loaders to get the fancy mods.

 

I suppose this is going to be the exact same thing, but so far i haven't seen mods in PZ that need a third party installer to add something game changing. 

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Are you logged into steam in the pop up window? People who aren't logged in don't see the workshop.

 

 

Yes, I am logged into steam in the steam overlay as well.

http://prntscr.com/83tkvv

http://prntscr.com/83tnph

 

 

It shouldn't have anything to do with game files, but just in case, I redownloaded and re-applied to IWBUMS.

I don't get access to the workshop in any other web browser either.

 

I had that same thing happened to me once.  How i fixed it was "magic".

Not sure how i fixed it tbh. I had just hit the refresh button for one of the steam web browsing tabs and closed down another one. From the first screenshot you have there, you'll notice you have 2 tabs opened up. I Closed the one to the right and refreshed the left one.  After that it worked.  I think due to the workshop being hidden from everyone unless your in the iuwou812 or whatever the beta branch is called, it bugs out a bit.

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Yes, I am logged into steam in the steam overlay as well.

"http://steamcommunity.com/app/108600#scrollTop=0".

 

 

http://prntscr.com/83u4n2

 

 

Odd. It should work if you own zomboid.

 

Log onto steam via your browser for now it should work. This will probably resolve itself once we go out of IWBUMs.

 

 

It would not work in browser either.

 

Anyways, I figured out the problem. I do own Project Zomboid, but it was bought on desura, and I applied the steam key to my old steam account "budgiefalco". I am playing games from my "budgiefalco" account with my current "budgiekey" account via steam's "Family library sharing".

 

 

I can only play PZ with workshop mods while logged in to my old account :/

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Yes, I am logged into steam in the steam overlay as well.

"http://steamcommunity.com/app/108600#scrollTop=0".

 

 

http://prntscr.com/83u4n2

 

 

Odd. It should work if you own zomboid.

 

Log onto steam via your browser for now it should work. This will probably resolve itself once we go out of IWBUMs.

OK then...

After logging into my old account "budgiefalco" and seeing that the workshop only worked for that account, I quit steam and logged back on as the new account "budgiekey".

Apparently now I DO get access.

I do no longer know if my previous post is true... @_@

 

http://prntscr.com/83uduv

 

EDIT:

30 minutes after browsing the workshop as my new account(budgiekey), I refreshed the page to see if there were any new mods on the page(still had not left the workshop page), and it returned me to "http://steamcommunity.com/app/108600". Now I am locked out once again.

WTF

Edited by Budgiefalco
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I have ran the code through Steam CMD and updated, but can't seem to find the server files' location so I can set the server up. Would they be in the same place as before or somewhere else?

 

Nevermind. I found it. I oved it somewhere else and didn't notice.

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Hello everyone, new to the forum and Im here to post a question. 

Im playing Pz on a Mac and after the latest update Im having difficulties getting on the server (Zeekshaven). It just remains on "contacting server".

Any and all advice is greatly appreciated and no, I will not buy a new computer solemnly for playing Pz xD

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I'm still having trouble with Steam broadcasting. It still says "Live Broadcast, please stand by."

You also need to enable an option in Steam to allow them. Not sure what it's called, though.

 

"Record video from all applications on this machine" should i check that option?

 

That sounds right. :)

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