Corvidae Posted June 29, 2015 Share Posted June 29, 2015 Wonderful Mod, makes building my river fort sooo much better Currently not able to place log wall corner post, even though i have all i would need in my inventory Also would be great to have an option to build glass windows Link to comment Share on other sites More sharing options...
SandyBeaches Posted June 29, 2015 Share Posted June 29, 2015 Heya! Would you mind me editing this mod to make a version compatible with Hydrocraft? As in, use Hydrocrafts bricks and clay, smelter, kiln, anvil mechanics etc, and release it as an optional addon? Link to comment Share on other sites More sharing options...
SiderisAnon Posted July 5, 2015 Author Share Posted July 5, 2015 Wonderful Mod, makes building my river fort sooo much better Currently not able to place log wall corner post, even though i have all i would need in my inventory Also would be great to have an option to build glass windows Glad you're enjoying the mod. I have not tested the mod yet under Build 32, so that may be what is causing your issue with the log wall corner posts. I tested it when I put it in, but haven't built one of those corners since. Glass windows are a whole other beast. They are a completely separate object and it involves more interfacing with the Java portions of Project Zomboid. Unless something has changed in Build 32, I do not expect to add glass windows. I wanted them for my own building, but ultimately decided they were too much coding work to get implemented. Heya! Would you mind me editing this mod to make a version compatible with Hydrocraft? As in, use Hydrocrafts bricks and clay, smelter, kiln, anvil mechanics etc, and release it as an optional addon? I do not have a problem with this. As stated in the original post, "Credit where credit is due" is how this mod is published. Link to comment Share on other sites More sharing options...
SiderisAnon Posted July 5, 2015 Author Share Posted July 5, 2015 Current Status of Extended Building Options: Build 32 of Project Zomboid released just recently. I have not had a chance to even load that up yet. I have not tested this mod against that version of the game. I won't even hope that everything works properly because Murphy's Law says that is just not possible. For right now, use the mod at your own risk. Some things may not build properly. I'm neck-deep in some client projects, so I don't know when I will get to start testing, or even playing for that matter. I don't want to give an ETA and then not be able to hit it. If anyone is using the mod with Build 32 and runs into any problems, please post them in the thread of send me a forum message as those issues are likely to give me a good place to start testing and debugging for the new build. Link to comment Share on other sites More sharing options...
Neitronus Posted July 6, 2015 Share Posted July 6, 2015 This mod somehow removed campfire recipe from my game as for IWBMS build. Have you tried to use those builds for development, instead of using stable branch only? Jw, no idea if there's a problem about it Link to comment Share on other sites More sharing options...
Mikhail Reign Posted July 6, 2015 Share Posted July 6, 2015 I dont even know if this is possible, but would you be able to make it so that the 44g drums that you can build can hold water, instead of being an item container? Basically so they act like a refillable bathtub/toilet/otherwatersources. Now that you have to boil water, it would be nice to be able to store if in a way that didn't involve me constantly picking up and dropping buckets. Link to comment Share on other sites More sharing options...
SiderisAnon Posted July 10, 2015 Author Share Posted July 10, 2015 This mod somehow removed campfire recipe from my game as for IWBMS build. Have you tried to use those builds for development, instead of using stable branch only? Jw, no idea if there's a problem about itHonestly, trying to keep a mod updated to the frequently changed IWBMS builds would be more work than I'm willing to put in. I would have to spend time playing those builds to get a feel for them and for making sure the mod works; right now, I'm having trouble finding time to even get a chance to play the official Build 32 that just came out. Link to comment Share on other sites More sharing options...
SiderisAnon Posted July 10, 2015 Author Share Posted July 10, 2015 I dont even know if this is possible, but would you be able to make it so that the 44g drums that you can build can hold water, instead of being an item container? Basically so they act like a refillable bathtub/toilet/otherwatersources. Now that you have to boil water, it would be nice to be able to store if in a way that didn't involve me constantly picking up and dropping buckets.It's an interesting idea. I can't say if it would be workable because I haven't yet looked at the code changes under Build 32. I had previously done some research toward making a well item one could build for a better water supply than rain barrels. I may be able to adapt that. I'll add the idea of a water storage tank type object to my notes, but absolutely no promises. Link to comment Share on other sites More sharing options...
Kurogo Posted July 11, 2015 Share Posted July 11, 2015 Just a heads up to possibly save you time, with the new decorating system coming up in B33, sinks are supposed to be able to work with rain barrels. It might save you some trouble if you aren't set on a manually filled source. Link to comment Share on other sites More sharing options...
daMastaChef Posted August 25, 2015 Share Posted August 25, 2015 Hello, is this mod okay to use on build 32? Also, is it compatible with the Hydrocraft mod? I think features from both your mod and that one would go very well together. Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted August 26, 2015 Share Posted August 26, 2015 Hello, is this mod okay to use on build 32? Also, is it compatible with the Hydrocraft mod? I think features from both your mod and that one would go very well together. yup it does, I've been using it for a long long time now with hydrocraft Link to comment Share on other sites More sharing options...
daMastaChef Posted August 26, 2015 Share Posted August 26, 2015 Thanks! It's a great convenience that most all of the mods (especially the better ones) are compatible with one another Link to comment Share on other sites More sharing options...
rittstar Posted August 27, 2015 Share Posted August 27, 2015 As this mod is called inspired by the building mod which is outdated, is the build your own well included or not? I know sooner or later hydrocraft will take care to let us build a well but in the meantime id like to have one right now and the outdated building mod have one which isnt work with the actual build i guess Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted August 27, 2015 Share Posted August 27, 2015 As this mod is called inspired by the building mod which is outdated, is the build your own well included or not? I know sooner or later hydrocraft will take care to let us build a well but in the meantime id like to have one right now and the outdated building mod have one which isnt work with the actual build i guesshaha hydrocraft already has a build-able well, came in last update rittstar 1 Link to comment Share on other sites More sharing options...
rittstar Posted August 27, 2015 Share Posted August 27, 2015 really`? with the auger or how? have the 3.4 but didnt see that yet, hydromancer should make a changelog on the first page Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted August 28, 2015 Share Posted August 28, 2015 really`? with the auger or how? have the 3.4 but didnt see that yet, hydromancer should make a changelog on the first pageyou need to use the already build mine hole and like 300 stone and some clay i believe, i havent build mine just yet, but you need the masonry book, and you can also make a watertower, and a watertower+ the wll+a windmill and pump water from the well, into the tower from infinite source of water! but it'll take quite awhile in game to accomplish, but oh so worth it when ya do rittstar 1 Link to comment Share on other sites More sharing options...
rittstar Posted August 28, 2015 Share Posted August 28, 2015 Awesome thanks guys Man_In_The_Purple_Hat 1 Link to comment Share on other sites More sharing options...
TLC Posted August 28, 2015 Share Posted August 28, 2015 Any plans to include a storage cellar to keep vegetables/meats stay fresh longer? Link to comment Share on other sites More sharing options...
Sykriss Posted October 6, 2015 Share Posted October 6, 2015 Is there any way you could add desk lamps to the list of buildable lamps? Seems like it would be relatively simple to implement, just changing a few sprites. I may actually attempt it myself Link to comment Share on other sites More sharing options...
MickyPain Posted October 7, 2015 Share Posted October 7, 2015 Awesome Mod.Now only of there were working BBQs.... If anyone is interested, I modified this mod to work seamlessly with Hydrocraft HERE. No duplicate items, all crafting uses HC Clay and Bricks instead, and I changed digging for clay to use a trowel (made more sense to me...). Didn't extensively test it yet, so use at your own risk.Since I modified the original and removed all new items, it probably won't work if you already started a game with this mod, but should work fine if you start a new game and load this version instead of the original.All credit off course goes to SiderisAnon. Man_In_The_Purple_Hat 1 Link to comment Share on other sites More sharing options...
Teh_Nanaki Posted October 8, 2015 Share Posted October 8, 2015 Hum I think I'm dumb... I downloaded it and unziped it inC:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\mods aaaaaand it's not showing when I load the game. Same with zipped version. Link to comment Share on other sites More sharing options...
MisterInSayne Posted October 8, 2015 Share Posted October 8, 2015 Hum I think I'm dumb... I downloaded it and unziped it inC:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\mods aaaaaand it's not showing when I load the game. Same with zipped version. Uh oh, it seems like someone didn't read the manual agaaain! http://theindiestone.com/forums/index.php/topic/1395-how-to-install-uninstall-mods/ Link to comment Share on other sites More sharing options...
Teh_Nanaki Posted October 8, 2015 Share Posted October 8, 2015 Call it a linguistic difficulty ^-^ Hum I think I'm dumb... I downloaded it and unziped it inC:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\mods aaaaaand it's not showing when I load the game. Same with zipped version. Uh oh, it seems like someone didn't read the manual agaaain! http://theindiestone.com/forums/index.php/topic/1395-how-to-install-uninstall-mods/ Uhm call it a linguistic error as I speak French. C:\Users\Utilisateur\Zomboid\mods ... No results, there's something I must not understand. Link to comment Share on other sites More sharing options...
MisterInSayne Posted October 8, 2015 Share Posted October 8, 2015 Call it a linguistic difficulty ^-^ Hum I think I'm dumb... I downloaded it and unziped it inC:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\mods aaaaaand it's not showing when I load the game. Same with zipped version. Uh oh, it seems like someone didn't read the manual agaaain! http://theindiestone.com/forums/index.php/topic/1395-how-to-install-uninstall-mods/ Uhm call it a linguistic error as I speak French. C:\Users\Utilisateur\Zomboid\mods ... No results, there's something I must not understand. Did you unpack it? (take it out of the zip/rar) Link to comment Share on other sites More sharing options...
Teh_Nanaki Posted October 9, 2015 Share Posted October 9, 2015 Call it a linguistic difficulty ^-^ Hum I think I'm dumb... I downloaded it and unziped it inC:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\mods aaaaaand it's not showing when I load the game. Same with zipped version. Uh oh, it seems like someone didn't read the manual agaaain! http://theindiestone.com/forums/index.php/topic/1395-how-to-install-uninstall-mods/ Uhm call it a linguistic error as I speak French. C:\Users\Utilisateur\Zomboid\mods ... No results, there's something I must not understand. Did you unpack it? (take it out of the zip/rar) Uhm no I read it had to be zipped (unless I misunderstood ) MisterInSayne 1 Link to comment Share on other sites More sharing options...
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