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TheRezAbides

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About TheRezAbides

  • Birthday February 9

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  1. I went through and did some minor edits to the mod, here's my changes: Changed all display text/menu text from "Garden Hose" to "Water Pipe"Changed "Barrel infos" to "Barrel Status"Added "toolstore" as a good place to find Water Pipes Download my changes here. Edit: Whoops! Missed a "Barrels Infos" reference. Link changed to updated version.
  2. Multiplayer Testing, every looks great as well. Figured out that you do need 4 DIFFERENT kinds of food to make fertilizer, not 4 of the same thing (i.e. 4 Steaks) Honestly, everything makes more sense to call it "Water Pipes" through the whole code and menus, rather than "Garden Hoses". To me at least, they certainly look more like pipes, rather than a garden hose.
  3. In Single-player testing, everything seems to be working great so far. Barrels craftable, pipe being laid out and watering crops, even filling barrels when you run a pipe from a sink directly. I can add NPK Fertilizer and have it distributed properly, no problem. Not quite sure how to make Fertilizer from Food though. I know you need at least 4 food sources, wondering if you need different kinds instead of 4 of the same item. Very minor error: The icon for Garden Hose in NecroForge doesn't display properly.
  4. Can this be loaded with the "standard" Users/"user"/Zomboid/mods/ method?
  5. Oh man, this will be a godsend for lot of us mod users. Modders: PLEASE support this!
  6. After a clean purge and re-install, I'm still getting the option to hammer out Hammers and Sledgehammers into pieces of metal. The only thing I could possibly see doing this, would be the CraftHelper mod conflicting in some way, but I could be absolutely wrong here. Current list of mods I'm running: Extended Building Options (Duh)CraftHelper 1.5bSpraypaint Mod"Yet Another Weapons" ModCivilian MREsCanning EssentialsBedford Falls/Dreadwood maps
  7. I'll echo the sentiment about PZ going on in this thread. I purchased the game through Steam Early Access a little over a week ago, and I've already clocked 101 hours in the game. It's gotten me so interested in the game, that I've started looking through Lua code and scripting, and started to learn how things work. Very few games I've played have gotten me this excited enough to want to start modding and contributing towards it in such a short time. Keep up the great work, devs! And to the fantastic modding community, big thanks to you as well!
  8. Sorry for the delay. This week I've been terribly busy with my work and social life. Yesterday I was doing the last tests and it seems that everything works perfectly. Today I'll upload the updated version of the mod. Life and Work always comes first, man. Your efforts for the updates are not going unappreciated. My crops will thank you too!
  9. Will these lanterns only provide light when holding them, or will they light up areas by putting them on the ground?
  10. One small request: Would it be possible to add a Log Wall Pillar? Those open corner spaces really aggravate my architectural building sense.
  11. My farms could really use the updated version of this mod... here's hoping Maska_zgz comes through with that update.
  12. It's a bit cheap, but if you spill some sand from a Sand Bag on the ground, you can dig clay from that.
  13. Hmm, that's a strange one. Do you have any other mods installed that modify clothing? Fur clothing mod or something like that? The only mods I have loaded are as follows: Dreadwood, BedfordFalls, CraftHelper, spraypaint, CanningEssentials, JPM-ExtendedBuildingOptions, NCYawMod
  14. I'm currently getting this error when loading the mod for my Private Testing server. Would this have been caused by adding this mod to an already "in-progress" server? -----------------------------------------STACK TRACE-----------------------------------------function: initClothing -- file: SoldierProfession.lua line # 148java.lang.RuntimeException: attempted index of non-table at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:79) at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1581) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:574) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:162) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1722) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1667) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:64) at zombie.network.GameServer.doMinimumInit(GameServer.java:1066) at zombie.network.GameServer.main(GameServer.java:208)-----------------------------------------STACK TRACE-----------------------------------------function: initClothing -- file: SoldierProfession.lua line # 148
  15. I too also get errors when trying to build a Rain Collector Barrel, both kinds. Same error output as above. I also noticed none of the item icons would display properly until I changed the getTexture entries in WaterPipes.lua (lines 24 through 35) to have the prefix "Item_" (i.e. Item_WaterPipe.png instead of WaterPipe.png")
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