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Found 18 results

  1. Currently, character doesn't even feel pain when he get hit by zombire or blunt weapon like frying pan (But I think that he should), so I decided to suggest a new type of injure that blunt weapon can do — bruises. Bruises appear in short time after getting hit and cause minor pain (and Pain if trying to do something with it). It doesn't need extra medication to heal it, but you can speed up healing by ?applying bandage? Bruises, usually, disappear in 1-2 days, so it won't be a injure that you need to worry about.
  2. Zombification is one of the most important things in the game. But it's so obvious, that sometimes ruins itself. When you see 2 main symptoms - Anxiety and Queasy - you know what it is (Except for newbies, that don't read wiki), and you know that you can't save your character. I suggest a few things: Hypochondriac by default Hypochondriac is one of my favourite traits in the game. it adds to the gameplay so much. What do most players do without this trait when they get a scratch and see the symptoms - kill everything that you can, you'll die anyway. What does pla
  3. So I had a thought while reading the previous thread "Another Death From Old Age Thread" and had an idea about negative traits that could add in certain medical conditions. I do know we already have asthma in which should be updated a bit to include wheezing/ hard to catch breath after a run, maybe even the implementation of inhalers or even nebulizers which would help asthma related issues over a longer amount of time than just an emergency inhalers 'quick fix' method (Been thinking of the addition of inhalers for awhile now though and was going to talk to Hydromancerx about adding this into
  4. In a world full of zombies, broken windows and whatnot. One is bound to run out of medical supplies such as disinfectant (and/or whiskey). It does undoubtedly call for the need to make your own. My li'l idea is to give us the ability to build a distillery to brew our own alcohol. To drink or use for medical purposes. In addition to this I'll also suggest a new class: The Brewer along with a brewing skill. As the brewer's skills increases I'm thinking along the lines that he/she/it can: Be more specific about what is going to be produced (whiskey, vodka, beer, disinfectant etc. etc.).Prod
  5. Since I'm getting into PZ again, I thought I would make a suggestion. I have already seen all 3 of the things that I am about to suggest listed on this forum, I just thought I would back their ideas and show my support without resurrecting 3 separate threads. Keep in mind that I do not have knowledge of the entire change log, and since I have only recently started playing, I may be rambling on about things that may already be implemented into the game. Problem- I feel like the chef profession, along with the cooking skill in general are bad trade-offs in comparison to other skills such a
  6. Download link https://www.dropbox.com/s/bowulcmso4z9smi/research%20lab.tbx?dl=0 First floor:entrance,meating room,subject room,office Second floor:armory,lab Third floor:helipad,wide balcony Have fun! Images:
  7. Welcome. This is another one of my many LONG posts as you may know. So as normal I would like to thank you for taking a look at this and warning you, it will be a long post. Now I would like to get to the post so here we go. Let’s jump right into the list of new illnesses and injuries: · Headaches- This minor effect causes pain and strain when hearing noise or moving a lot. This is a symptom of dehydration, a fever, or head injuries. · Bruises- This is caused from blunt damage, and collision with things. It just causes minor pain when moving, hit, or damaged. ·
  8. hi As the title says, i am asking where do i find the file that allows me to add new medical recipes? For example, i am wanting to add a "Homemade Splint" that consists of gauze wrap and planks. This would be better than the "Makeshift Splint" consisting of twigs and sheets. However, i cannot find the location of the file that allows me to create the new recipe for the Homemade Splint to allow me to apply it the character. I know how to add the specific medical item (you just go to "Items" folder and make it there). I just don't know the location for adding the specific recipe that allo
  9. Hey guys! Was playing with some friends today and was think about the medical system. I already really like the ability to perform first aid on other people but I was thinking about how much farther that could go. I know at some point you will be adding the ability to pass out in the game. How cool would it be if you could drag your passed out friend to safety? If your like me then you've taken that jump out of the second story when you weren't quite paying attention to the amount of zombies paying you and untimely visit. Lets say that not only did you break your leg but you took a head injury
  10. Hay dudes I'm Lucius, thought of some suggestions these days n managed to show 'em by painting, come take a look. First let's look at this picture: I found that the total town area( light green part ) of PZ game-playing map is less than 15% ( much less perhaps? ), But total area of forest n field ( red part ) reaches 85% already. ( Sorry I never play any mod map before, but expect them. ) You might go food-searching in the forest or do fishing by lakes when you're in lack of food for a long gameplaying time, or get a migration between towns if u don't stay at the same living base for
  11. so I recently discovered that if you have a fracture and a scratch on the same limb, you can only treat one of them at a time. my suggestion is obviously to allow treatment of both injuries. a bandage could be applied to the bleeding wound and then a splint applied over the top. simple. currently my character is slowly dieing from a minor scratch. it cant stop the bleeding because the limb is splinted from small fracture I sustained earlier. also bleeding from scratches should stop on its own eventually.
  12. I am currently using the early access build version 30.9; I'm a little over one month in on regular survival. While building something on the second floor of my base, I accidently fell and fractured right shin. From what I've looked up and from what I understand, I SHOULD have what I need to make a splint (One ripped sheet, a sturdy stick and/or a tree branch). I currently have 8 ripped sheets, 1 tree branch, 16 sturdy sticks and 1 regular sheet all in my inventory and I am not getting an option to make a splint. Am I doing something wrong?
  13. The revamped medical system has added a lot of new items that you have to now loot for and keep track of while surviving. It's sometimes frustrating to have to search for aspirin, tweezers, needles, thread, bandages, disinfectant, antibiotics, oh my! Just look at how much more STUFF there is: http://theindiestone.com/forums/index.php/topic/11292-iwbums-build-30/ First aid kits should generate in the world with variable quantities of these medical supplies (all-in-one medkits will be rare). First aid kits should be a specialized containers with slots for medical-related items. I know the dev
  14. BinxB

    Doctor?

    so the first thing right off the bat I feel there needs to be a Doctor career for the game when build 30 is official. maybe a boost to first aid skill or naturally better bandages tho I feel the simplest thing could be just spawning with a first aid kit if you choose to be a doctor/EMT. i mean I know alot of people are gonna say thats OP to jsut find one but thats the point of a career to start with something you wanna specilize in
  15. Hello everyone! I'm VenomDG and i've noticed while playing multiplayer that you CAN NOT sleep. This is an issue due to some sicknesses only being curable with sleep and rest. The main and most common being nausea. Me and my friends have tried many things and tried searching up MANY times on how to fix this issue but the only cure we found was sleep. We have died every time we were effected by this which sucks because as soon as you see you know your queasy, And that leads to one inescapable thing... Adding the ability to sleep in multiplayer sort of like how minecraft does with everyone ne
  16. Hiho! Another suggestion either for Survival or Sandbox: Healing phase only during sleep Background: At the current, food acts like magical healing bottles. If you're recieved damage, eat something, recover your health and than continue your looting campaign (maybe killing just another amount of 20+ Z's on your way). Suggestion: If food won't have the healing ability (but should've positive effect on regeneration while sleeping if youre fed), you've the opportunity to decide wether to continue (with the handicap of being injured) or interrupt your looting campaign, return home to your save
  17. I know you can find medical sups in the game already but in my opinion its way to rare (I mean if I was to go into all the houses in my area pretty much all houses would have a little stash) I just think meds should be more common. also indiestone I know your busy beavering away with other stuff but do you plan on going even more complex with the medical side of the game (example: more types of injuries and ways to get through them) and maybe different kinds of sicknesses (cause iv only ever seen some one get sick once ((and I watch mathas a lot :3 ) any way please keep up the good work PZ
  18. Demnex

    DRUGS!

    I HAVE CAME BACK TO MAKE THIS SUGGESTION ONCE AGAIN! I have made it before but it was before the big forum update So here we go We should add Drugs. WHY YOU SAY?! Because it'll add so SO much diversity within game-play. I was thinking you'll be able to grow it or find it in people homes since the farming is already it why not? And it'll add more gameplay with having to grow it and such. Their would be many different drug types including Cocaine, Marijuana, Meth, PCP?, Heroin. (Maybe more) Now I was thinking each drug would have its own ups and downs (Depending on how much you use it/t
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