Jump to content

VenomDG

Member
  • Posts

    11
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

VenomDG's Achievements

  1. I was thinking they should make some medication you need to craft / brew with the tea bags then use vitamins and pain killers and stuff over a fire / stove / microwave. That would be cool.
  2. Tried that. Without sleep you die. You have to minimize your efforts, and basically you have to start eating a lot when you have the "fever" moodlet. That's when your life bar is dropping pretty fast, the most dangerous stage of the sickness. Once you passed this, you're good to go. I've tried that but always gets worse because i cant sleep even if i just stand there for an hour eating 1,000s of lb of food. I guess ill try harder.
  3. Thats actually a great idea. Or some how wire it so you can keep adding wire and you can put a can in your house on something and when the zombie over near the trap hits it it activates the can in your house as long as its connected.
  4. It depends on how long you set the time to be, you can set the day/night cycle to be 1 hour or 6 hours. The default being 1 for a full 24 hours.
  5. While waiting for your character to sleep may get boring its better than dying. You cant exactly sleep for so much in game time without having to wait a set amount of IRL time because that would lead to horrible time desync between players leading it to be 12 am for one player and 12 pm for another etc. I would say the best solution would be to add something or make it possible to brew some sort of tea with a pot over a fire / oven, water, tea bag, and vitamins or some sort of medical material to make some sort of cure. It is tiring having to build up skill points just to lose them from walking in the rain for 30 seconds. But that is also just my opinion. I am always open to others.
  6. Yeah i know, i posted it in one place then saw that it would belong better on another one so i re posted it.
  7. Really wanting sleeping implemented in multiplayer

  8. Hello everyone! I'm VenomDG and i've noticed while playing multiplayer that you CAN NOT sleep. This is an issue due to some sicknesses only being curable with sleep and rest. The main and most common being nausea. Me and my friends have tried many things and tried searching up MANY times on how to fix this issue but the only cure we found was sleep. We have died every time we were effected by this which sucks because as soon as you see you know your queasy, And that leads to one inescapable thing... Adding the ability to sleep in multiplayer sort of like how minecraft does with everyone needing to sleep at once for it to work, or just making it where you lay in a bed and you have a 5 minute timer or something and need to wait while your character rests would be AMAZING. I'm tired of dying every time from a sickness you practically cant avoid. Hopefully something will be added in to cure nausea besides sleep or sleep added to multiplayer. Thanks for your time.
  9. Hello fellow survivors! My name is VenomDG. I had an idea while surviving with my friend. We found it hard to fully keep zombies away from our base of operations with our own force using axes and guns, which just attract more. I suggested it would be really cool to be able to set traps around our base that zombies would run into and we would be able have to clean off and reset in case of allot of zombies were to wander on over. I would like to see something like the forest. How they use the traps. Maybe have like 2 posts in the ground [logs] and use wire between them that will tangle zombies causing damage when they try to move if they go in it. Ill make a list here if ideas for traps i have: • [ Wire fence ] Crafted using 5 wire and 2 logs, Causes damage and slows zombies who walk against the fence. Wires have a duration on them and will snap if to many zombies are against them at one time or have been used enough. You can repair them with a screwdriver and wire. • [ Wacker ] Crafted using 3 Nailed baseball bats, 2 logs, 2 rope, 10 nails, and 1 wire. Would kill a zombie when triggered by swinging the bats up at the zombie. < Needs to be reset after use > • [ Lobber ] Crafted using 1 shotgun / pistol, 3 planks, 1 wire, 2 sticks, 20 nails, and 1 rope. Would essentially be a gun on a stand and when a zombie crosses the wire it would shoot the gun killing the zombie. You would have to reload the gun by opening the inventory and inserting the proper ammunition. Should be used in door ways. < Very inaccurate > • [ Mauler ] Crated using 1 sledge hammer, 2 rope, 1 wire, 2 sticks, 10 nails, and 3 logs. The zombie pulls the wire ripping the sticks from the ground letting the rope lose and would send a sledge hammer flying down killing any zombie it its way and pushing back others. < Needs to be reset after use > • [ Hangers ] Not a trap for killing, But slowing down zombies. Thus allowing you to get more control of crowds / hordes. Crafted using 5 sand/gravel/dirt bags, 3 logs, and 5 rope. Would make a wall of hanging bags for zombies to walk through, slowing down the zombies as they come through. • [ Holman ] The trap from the game "The Forest" Also known as the 'Happy birthday trap' Would be crafted using 4 planks, 2 rope, 2 logs, 20 nails, and 20 sticks. Would trigger a wall to rise up (Much like the wacker) killing any zombies in the way of the trap. • [ Nailpolt ] Much like a catapult, but with nails. Crafted using 5 planks, 2 rope, 1 wire, 2 sticks, 2 cooking pots, 2 boxes of nails. Would send nails flying at any incoming zombies with an 80% chance of killing them. Good for crowds. :: I have allot more ideas. Let me know what you think so far. I cannot mod this game at all i have no clue how to, but hopefully someone will be interested in adding this and use my idea :: Crappy sketches of the traps: [ Wire Fence ] [ Wacker ] [ Lobber ] [ Mauler ] [ Hangers ] [ Holman ] Could be so much better designed than this. [ Nailpolt ]
×
×
  • Create New...