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  1. Hi! I'm new to modding and I bet you guys get asked this a lot so I'll try keep it brief: I'm working on an armor pack that adds Doomguy's armor and so far I've gotten the helmet working, stats all work fine. Problem is that it's missing polygons that should otherwise be there and the issue gets worse depending on what else you wear! (I have not created a texture for the model yet). The first attached image is without the helmet equipped, the second is a side profile with the helmet on, and the third is with jeans and sneakers added on as well which removes another handful of polygons from the helmet near the top and probably other places too. This is my first mod for the game and I think I'm off to a great start. I've searched around and google was as helpful as always, irrelevant results and whatnot so I made an account and thought it would be better to ask some experienced pros directly. Thanks in advance! - Future :D
  2. Version: [42.0.2] [rev:25282] Mode: Singleplayer Server settings: Apocalypse (default) Mods: [None] Save: New Reproduction steps: 1. Start a game in Apocalypse mode (default). 2. Get an empty pot, fill it up with tainted water. Find a barbecue(Mov_redBBQ) or a campfire and destroy enough wood for fuel. 3. Fill up the empty pot with tainted water. Put it into the bbq or the campfire. 4. Light up the fire. 5. Pot stays cold. 6. Remove and put the pot back. 5. Now it works, Notes : - Same happening with bucket.
  3. Version: [42.0.2] [rev:25282] Mode: Singleplayer Server settings: Apocalypse (default) Mods: [None] Save: New Reproduction steps: 1. Start a game in Apocalypse mode (default). 2. Get an empty pot, fill it up with tainted water (1500ml). 3. Start boiling the water -> quantity changes to 1499ml. 4 Water is purified but still 1499ml. 5. Wait a fee seconds more, quantity changes back to 1500ml. Notes : - Some recipes requires 1.5L of water, and don't work with 1499ml. - Many issues related to this version with precision of variables, not only liquid. It would be interesting to have a generic solution rather than tinkering with hotfixes for each problem.
  4. Version: [42.0.2] [rev:25282] Mode: Singleplayer Server settings: Apocalypse (default) Mods: [None] Save: New Reproduction steps: 1. Start a game in Apocalypse mode (default). 2. Visit Neil's farm (see mapchest.png) 3. Not any loot spawn in chests ('furniture_storage_02_29', see chests.png), neither in the cars that spawn at the entrance (see car.png). Note : I tested 4 times a new game each time, and it still occurs. That nothing appears in the chests is perhaps a choice, but that nothing appears in the cars that appear in this area unlike the rest of the map, it must be a bug.
  5. Version: 42.0.2 Mode: Singleplayer Server Settings: N/A Save: New Mods: default.txt file attached. Reproduction Steps: 1. Cook Meat Patty 2. Attempt to make sandwich from bread slices using context menu. 3. Meat Patty does not show up in ingredient selection. Other items will, however. Seems like a simple oversight in shifting to the new crafting system. Cooked Meat Patties cannot be used in sandwich creation when using the context (right-click) menu, which doesn't make sense. [EDIT] Tested this on a new save, no mods loaded. Issue still persists. default.txt
  6. version: [42.0.2] [rev: 25282] ] Mode: Singleplayer Server settings: Apocalypse (default) Mods: - Save: New Save Reproduction steps: 1. Start the game in Apocalypse mode. 2. Build yourself a shelter with a roof for your animals. 3. Create a new animal area over your shelter -> PROBLEM N°1 : Only the floor created automatically while building the stairs counts as a roofed area. 4. Remove this animal area 5. Go on your roof 6. Create a new animal area over your shelter. 7. PROBLEM N°2 : Error icon showing up bottom right, impossible to remove the window with the new tool to create a new animal area, bugged area still visible but not existing in the list, I had to exit the game. Notes : - Debug log file at your disposal - Animal area tool and behaviour has tons of issues, not only this one (auto-merging of area separated by multiple squares, animal weird behaviour not staying in the area causing multiple issues like chickens not going into the hatch at night cuz out of area,...) 2025-01-11_12-57_DebugLog.txt
  7. Placing the coffee machine and then picking it back up doesn't fix the issue
  8. no mods build 42.0.2 coords and location on screenshot located in Muldraugh by the big road thingy 2 haunted shelves in the room 1. the one I'm looking at 2. bottom left corner of screen 3 if you count the pitch black tile in the corner theoretically has a bookshelf reproduction steps: 1. go the the school 2. go into the room
  9. build 42.0.2 no mods Coords: (X: 10838, Y: 9539) location_shop_generic_01_3 Muldraugh Reproduction steps: 1. go to the store at the given coords 2. look in the shelf 3. if there are no items, put some in. it will still be empty
  10. Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Logged in and played for a few hours, collected a ton of stuff. 2. Took stuff to my to a house I had begun to store things in, used a vehicle to transport things. This house had been boarded up by me. 3. Began to store some things in the house, then quit to desktop. 4. Logged back in and saw all the right things in my inventory, but the items I had removed from my inventory were no longer in the cabinets or on the floor. Items were still in my backpack, and everything in the car was still there, but everything else was gone.
  11. Building at 'x:11962 y:6915 z:1' burned on world gen, roof tiles 'walls_exterior_house_low_01_49' changed into 'walls_burnt_01_2', which look strange as the latter are much taller than the former.
  12. Hey I was wondering if someone can help me resolve this issue. I have a mod list and I'm sure there is a problem with it as it crashes on the loading screen just before you click start. im sure it is a mod issue because the game works fine without them but because there are quite a few mods I don't really want to spend hours turning them on and off until I find the problem so I will post my log. I'm not very smart when it comes to understanding it and hopefully someone can help me. Thank you console.txt
  13. Version: 42.0.2 Mode: Singleplayer Server Settings: Default Sandbox Solo (only change was infection spread through saliva only and 0.6 muscle strain) Mods: None Save: New Save Reproduction Steps: 1. Start the game in Custom Sandbox mode 2. Approach a window with a bed directly beside it 3. Right click the bed, then click rest. 4. Your character will clip through the wall to sit on the bed, allowing you to bypass a locked window effortlessly.
  14. I was playing the b42 beta and came across an issue. I don't know what changed specifically between the older version and now but trying to crawl through windows is a pain. It takes a long time to trigger when holding E. I have been running from some zombies and can usually hold E while walking up to a window to trigger the animation but for some reason, I was just hugging the wall and got ganged up on the group that was following me.
  15. Version: 42.0.2 Mode: Singleplayer Server settings: N/A Mods: None Save: New Save Description: When attempting to dismantle a tool to swap the handle, the recipe is bugged and puts both hammers (the tool, and the target) as selected on the "swap" menu of the "tool" (left hammer). If I remove the extra hammer from the tool selection, and then try to manually swap the "target" item (right one), I get no available items on the item list. The recipe seems to be bugged. Messages from troubleshooting on Discord: - First message on the chain of replies: https://discord.com/channels/136501320340209664/136501320340209664/1323304490534703155 - Last message with conclusion: https://discord.com/channels/136501320340209664/136501320340209664/1323306047250894868 Reproduction steps: Start the game in Apocalypse mode. Get 2 hammers, for the exact ones get a ball-peen and a claw hammer. Make sure to have Maintenance lvl 1, be near a surface and in light. Attempt to craft "Dismantle Medium Implement".
  16. So i have been in the debug mode for 2hours and my finding's is this. TLDR: Health is contently being drained regardless of any player action's or water level. So i have noticed that while playing as intended, my crops would die after 2 weeks regardless of water level. I will use radishes as my example. Being planted in July they should grow, March through September. So plenty of time and no reason not to grow. Now in debug mode, i noticed that the HP pool of the plant was consently going down regardless of water level, i thought maybe we do need fertiliser to regen some health into the crop. It gives a flat 10hp that's it so i added more it actually took -20hp off the plant. Which was odd. The Seedlings had no pest or insects eating them so there was no need to be losing health so fast. Newly planted crops with 42hp. Watering does nothing to sustain the hp pool. As a new player with 0 in the skill you have no way of knowing the health of pool of plants. You can't get compost that early on either but compost only does the same as Fertiillser. So lets say have a abundent of compost or fertiliser to grow a 60 day plant you would need to compost it 20 times for it to live, and that is just one plot. That's once every 3 days so it can survive. Grains having a 240 day growth period would take 80 times again that is once every 3 days also. Again that is one plot. And this is without disease or pests. Also no xp gain when harvesting plants. Even ones planted yourself. I am hoping you can isolate the issues after the much need hoilday, and this is just a gentle push in the direction. Thank you indie stone and see you in the new year <3
  17. Version: [42.01] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save (for B42)] Reproduction steps: 1. Start the game in Apocalypse mode. 2. Spawn town: Echo Creek. 3. Load save (created at B42 release). 4. Find sheet to add to spawn house window (south facing side). 5. Walk outside and find internally installed sheet displaying some distance away from the window. 6. Issue can be reproduced irrescpetive of sheeting being open or closed, with or without barricades on the window, and with or without mods installed. 7. On a different house in Echo Creek, the issue does not occur.
  18. Hola, he encontrado un bug en la build 42. Resulta que cuando subes a la segunda planta de un edificio y bajas las paredes no llegan a desaparecer y se ven completas hasta el momento en que interactúas con alguna puerta de esa planta a la que hayas bajado, lo he grabado en video para que se entienda mucho mejor, los combates se ven también afectados como se ve en el video ya que el juego al no tener visión sobre el zombie no lo resalta. (No me deja postear el video por pesar mas de 20MB pero he dejado un enlace de drive ahí abajo, igualmente hice capturas que están más abajo). https://drive.google.com/file/d/19jVF9k7u3D8ZSlx-P7mouNLtW8N5RB30/view?usp=sharing
  19. Sinks don't offer the option to clean the dirty rags, you need to have a water container, fill it and use it as the water to clean the rags.
  20. Version: [42.00] Mode: [Singleplayer] Server settings: [N/A] Mods: [Bluemoji Moodles B42, Common Sense, Draw on Map, Durable Tools and Weapons, Faster Hood Opening, Generator Range, Item Condition, Simple Status, Spongie's Hair B42, B42 sandbox options] Save: [New Save] Reproduction steps: Start game find scba mask click on Remove Oxygen Tank boom now u repeat that and have infinite o2 tanks
  21. Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [Invisible Patches, Clay Crafting, Sandbox Options, Old Moodles, No Stunlocks, Surviving Through Seasons, Item condition, Hair mods] Save: [New Save/Old Save] Reproduction steps: 1. Equip the chestrig 2. Hold down the melee button with any melee 3. Unequip the chestrig and compare the swing speed. Your weapon will swing slower than without the rig on. I suspect this is because the chest rig increases reload speed that somehow ties in to melee swinging speed. I made a reddit post showing off the bug that also mentions some opinions about the chest rig reload speed addition in the comments.
  22. Just found out a bug that lets you butcher the same animal carcass for an unlimited amount of time step 1 - Kill a small animal step 2 - Stuff that killed small animal into your equipped backpack step 3 - Butcher said small animal carcass (inside your backpack inventory) step 4 - profit
  23. I have a livestock area with a hutch beside my base, the drawn out livestock area is about 5 tiles across and 4 tiles below my fridge on the second level of my home. I have baby chickens spawning in my fridge now.
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