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Josko

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Everything posted by Josko

  1. Yeah has bugged me too :p when you say black magic, you mean animations? If so yeah, have to make custom animations for holding the belts around your arms and depending how long the belt is, have different animations to show that but I supposed it would have to be capped to something like 1000 round belts if not, have to animate belts that take over the whole screen lol, im sure someone will try that lol
  2. I was thinking that it could come with a profession like Yakuza, being a member of yakuza and having a katana that has been passed on for generations :p Makes more sense than finding it in some box lol. Or make a Antique sword shop or museum in Luisville, having it on a display being a one of a kind weapon in the game!
  3. Oh man can't wait for 4.0, sounds like lots of fun! LMG's having actual belts are great, hopefully they will have a chance to spawn by themselves and not just with the box. ORGM with animations plus additional ORGM specific animations will be sick ^^
  4. I like that ORGM adds so many guns and different caliber of ammunition, it gives it alot of variation so you dont find the same gun over and over. Also it feels alot more realistic to have tons of different weapons in the game world, some rarer than others. I really hope TIS adds a Katana eventually(with custom animations like cutting of heads and holding the sword) otherwise that will be modded for sure.
  5. Lol coconut grenades... I would rather want explosive grenades, maybe those Mk 2 Grenades, that would be way more awesome! Altough they would have to be pretty damn rare and loud as hell I guess
  6. Is the Kriss Vector supposed to have only 13 rounds in it's magazine? Seems awfully low. Always thought that was way too low for a Sub-machinegun. It's the same thing for the CBR version :/ On another note, I hope we will see AA12 both with 20 and 32 drum magazines, but I guess that depends on Filibuster if he wants to do the model for that. Also some more Light Machineguns would be nice!
  7. Josko

    Twisted

    Can you remove that default mouse cursor already? Looks so ugly and out of place, why not have it be replaced into human hands or something just like they have in Diablo 2/3 Otherwise this looks great! Can't wait to try out IWBUMS. But that mouse cursor... Do have plans to change it to hands or something instead? I realize it isn't the highest priority ^^
  8. I have plans to create a M1A2 Abrams Tank. But I wonder, is it possible to make the turret of the tank to rotate around or will it just be static? Same goes with the M2 .50 Cal Machine gun, I'm guessing I would need to wait for the AnimTools to do all these things right? Being able to jump on the tank, get inside the tank, move the turret and the main cannon, have the character sit behind the M2 .50 Cal Machine gun and have it move around the tank like aiming a gun, obviously all that has to do with Animations, but Will the AnimTools support that? Giving "Cars" animations so a player can interract with it? Then I wonder, is it possible to create Special/Unique spawning points only for the M1A2 Abrams Tank? So one could make so the Tank only spawns in Military bases for example.
  9. That is what I Always do lol. When I find a M249 and the bullets for it, I just load it, speed up time, unload, and load it again until lvl 10 reloading xD You also get xp for unloading in ORGM
  10. Yeah that would be awesome! With the AnimTools and animation update I can see all kinds of crazy clothes & costumes, Darth vader anyone? Or how about Terminator? Maybe that Ghostface mask from the Scream movie! Anything should be possible^^
  11. Yeah makes sense. I dont mind it being a mod but my point is, ORGM makes zomboid so much better, realistic and fun. Being able to find tons of different guns, magazines, having to put bullets into magazines and tons of different ammo caliber for each gun, I just love it and it's realistic, something I think zomboid aims to be and having guns not use real names but " pistol, shotgun, rifle " that's just so boring! But I think the reason why is licence for real gun names right? So in the end as you said, it's much better to have it as mod. Everyone should have this mod imo, zomboid is not the same without it Now with the release of the AnimTools and IWBUMS 41 itself, I see amazing times ahead! So many things I wanna try animate for ORGM, like having visible gun holsters, knive holsters, showing your shotgun/assault rifle/sniper/smg on your back with a sling being visible like the backpack will be. Then animate various reload animations, pretty much all gun related animations since TIS probably wont include weapon animations right away and ORGM will require some extra weapon animations like holding a magazine and load each bullet, attaching and detaching various weapon accessories. Would love to create and animate an M134 Minigun and then giving it unique zombie death anims ^^ Modeling, texturing and animation probably goes hand in hand, so I would have to first create the Minigun model, then apply textures and then lastly work on animation for it. Gonna be tons of work but it will be fun as hell and damn worth it
  12. Damn! That is sexy! Keep up the good work ^^ Honestly I dont understand why they dont make you part of the team and let you work on Orgm officially and add it to the main game
  13. Sweet! Great work! Looks amazing <3 Can't wait to play this mod with the Animation update but that will probably be months away lol.
  14. Aye! The thread still lives! All hail jack bower, the wonderful creator of this thread! New prediction: IWBUMS build 41 release date July/August or even September. Hopefully
  15. Gas masks like Hunk from resident evil wears would be cool! Some black special ops clothing maybe. Long coats like in matrix! A t-shirt with the Indie Stone logo with different colors Gooo Indie Stone! also sunglases
  16. Josko

    Zed Tumble

    Agreed lemmy! Take your time, it will be ready when its ready and I guess even you guys dont know when! Maybe at the end of summer we will see a IWBUMS build of it, if not then around halloween is my guess Rock on guys! Great work!
  17. Josko

    Mansion, KY

    Hi! Very nice map! I like it. Do you think you could add a room filled with guns and ammo like the gunshop? I think that would be awesome:P
  18. Sweet! Looking forward to the next version and the changelog! Btw, are you planing to make new animations when the anim tools get released? Its something I have been thinking about for a long time, if there is a vanilla animation I dont like, I want to try and make a better one or so something specific to ORGM. For example, realistic reload animations, have magazine pouches visibly equiped on the character and seeing the character take one of the magazines to reload. Same with handgun holsters, when weapon is not equiped it is holstered being visible and if you dont have a holster, the character puts the gun behind his pants like in movies now, I dont know what animations they will add and if they will look good but there will certainly be weapon animations that can be made to look cooler and realistic! very excited to see how it all will turn out to be hopefully, creating brand new animations shouldnt be too hard
  19. So how far are you with the next version of ORGM? I feel like you are waiting for build 41 to release it maybe its not a bad idea, I think iwbums 41 is soon^^ perhaps mars/april
  20. You are right, probably may or june or even later ^^ But better they take time and not rush it, quality over quantity
  21. Try ORGM mod. It's a amazing weapons mod with TONS of weapons and it is extremely realistic. It has handguns, submachine guns, shotguns, assault rifles, rifles, snipers, revolvers and even one light machine gun. And they all have unique weapon models that looks very nice! Try it :)
  22. I think we should see a build 41 IWBUMS around february or mars, hopefully sooner
  23. Yeah I know. I only left slug and buckshot canisters 250 because shotgun is so damn good, needs zero skill
  24. I agree there should be children. Fuck the ratings but it will probably be modded, with the tools from the animation update, some modders will probably add a children mod after all, No more room in hell had zombie children, pretty hilarious^^
  25. Yeah the 1928 version of tommygun would be very nice to have! Drum mags holding 50 to 100 rounds. Can't wait for ORGM 3.10 Hope its ready soon. Also I think you should double the BB guns ammo from 250 to 500, because 250 is way too little. The same with all ammo canisters that isnt 500 already like .223, 5.56x45 etc. I did this on my copy of ORGM and it feels alot better. You get that AW yeah baby feeling when you find a rare ammo can with just the caliber you need with 500 rounds. 200/250 is too little
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