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Rathlord

Support Team & Moderator
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Everything posted by Rathlord

  1. Most of them were answered on the old forums and unfortunately the links are dead. If you'd like more info just ask here and I'm more than happy to help. Woul appreciate if you wouldn't bring such a persistently negative attitude when you post here. Cheers.
  2. Does this mean I can celebrate last year's birthday instead of this year's on Thursday?
  3. Different tiles have different burning points, though concrete can and will burn at the right temps. May be some bugs in this, but they're just bugs. Also, unless you've messed with Sandbox settings there's no way trees should be growing back in a number of days. The whole world would be overgrown if that were the case.
  4. Blindcoder's here to fill in for the microseconds when I blink my all-seeing eye. Just kidding.
  5. Somewhat worth noting that the plant doesn't look anything like a blueberry bush, so anyone with those kind of skills should know the difference.
  6. Might be worth posting this somewhere in the translation subforum as well. I'll see if I can't nudge a dev about it, too, but I can't make any promises. This would require probably considerable work.
  7. Your posts are relatively fine so far, no worries. I'll let RJ sort out the specifics. Someone posted in this thread something completely off topic just to get views for themselves, which was deleted out of the thread. That's the kind of stuff I'm more worried about.
  8. As has been mentioned, please do not post anything other than feedback about this build here.
  9. I may have linked this before (hard to remember) but I remembered I wrote this today because of another thread, figured I'd link it here. Short story about PZ lore: http://theindiestone.com/forums/index.php/topic/4359-mommy-where-do-zombies-come-from/
  10. This should have been fixed in the latest patch (a message or two above yours). Is it still happening?
  11. For residential US, most are about 33% freezer and 66% fridge for the full size units. Don't ask about the extra 1%. You don't wanna know.
  12. Not sure what facility you're referring to in-game, but in most industrial applications fridges and freezers are indeed separate. For smaller units, there are typically full size upright freezer and fridge units (separate) just for storage space reasons. For medium sized applications, this often means walk-in style freezers and fridges, that are almost always separate units for logistics reasons. Bigger than that and you have fully temperature controlled warehouses.
  13. Rathlord

    Mondoid Reposts

    A Mondoid update from deep inside the guts of the next build as we all bash away on our various different coalfaces. So let’s get going… LIGHTING FIX-UP As those who’ve ventured to the Mall will attest to, occasionally the current lighting system takes too long to catch up with the player’s line of sight. What with the future map expansion into the city of Louisville, and its range of larger buildings, this is clearly something we need to get on top of. EasyPickins has been working on improving and reintegrating a new line-of-sight and lighting system underneath the hood of the PZ-mobile – in the next build this will now be written in C++ and will be a lot faster. He’s also changed the way room lighting is handled by the game to speed things up, by having internal spaces more uniformly lit with the same light bleeding from its edges. It should look much the same as it used to, but run a lot faster. Another positive impact from this will be that lighting updates are no longer interrupted whenever a ‘map chunk’ is loaded. We’re hoping that this will help players with slower computers who’ve been forced to turn lighting quality down by ‘Help, I’m running into black fog!’ issues. This is all now in internal testing and we’ll let you know how it goes. CO-OP We’ve also just started a closed test of the new online co-op system worked on by General Arcade – that allows personal server creation with far less of a headache. There are still a few issues to resolve with the magic hocus pocus uPNP system to make it play nice and reconfigure the right router if more than one is on the network – or indeed a PC on that network that’s stubbornly deciding it wants to pretend to be one. It’s already really really exciting to see how players will be able to simply launch multiplayer games straight out of the box as it were though. It’s too early to say when it will first reach IWBUMs public testing but, as with everything going on at the moment, when it’s done we’ll likely organize either a .5 build or a Full Build around it. It all depends on what else is good to go at that stage. FOOD SYSTEM The rudiments of RJ’s food, cooking and physiology revamp are still in playable and experimental form (found here!) for the community to take through its paces and report back their stats and findings. RJ has now hit his fifth build, and now features freezer compartments on in-game fridges. We’re hoping that the introduction of frozen food will add to the usefulness of those noisy generators in the late-game, as well as being a decent way of storing perishables. Alongside this there’s nutition balance, new recipes and (unrelated and minor, but still cool) the ability to clear up blood stains with a mop. If you want to join in our playable survival survey then please dive in. CREATIVE AND WHATNOT Creative Mode is our upcoming playable map building and MP project mode, and it’s in the works both to fuel a community explosion in content and as a means to an end when building the suburbs of our own Louisville map. What we haven’t really mentioned, however, are the side-benefits that coding this system has brought to the game. Namely, that it lets us fix a few long standing issues and limitations with the tile engine. And so… Cut aways This one is particularly exciting to Mash, who made all those buildings, the Mall and all those other exciting survival locations – only to see them sliced and diced 99% of the time because the cutaway segments are wholesale across the entire screen. When you run in front of buildings, say in West Point, buildings cut off and you generally never really see more than one storey high. In a perfect world only the building you’re stood inside and that obstruct your view should slice away, leaving the surrounding town more aesthetically pleasing. This, then is also a large part of the Creative mission, and becomes a lot more important when you consider the following… Improval of map height limits The primary reason for the current (very limiting) 8-storey height map is that it’s pretty hefty in terms of memory: we have to be reserved with the maximum height as ‘one size fits all’. If a tower block has to be 8 high then so does the rest of the entire game, including all the bits above the fields and forests. All that space ‘reserved’ and swallowing up bits of memory and processing time. This will change however, since changes made for Creative will ultimately allow for each chunk of the map to define its own extents. Therefore a tower block chunk will have its own upper limit without cruelly condemning the middle of a forest to be the same height. While it’s not yet clear how far this could or should be pushed, it’s safe to say we’d be able to consider more than 8 height buildings. This, again, is vital to the foundations of our Louisville city map. [iMPORTANT NOTE: Discussions need to be had with EasyP about his newfangled C++ light system and how that would be impacted by this system, so it’s not certain this will make it into the first release.] Oh and going underground… This week’s featured image by Merino. The Centralized Block of Italicised Text would like to point earnestly in the general direction of the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter here! The CBOIT has also been very much enjoying submissions to the PZ Community General Creativity thread recently, and wanted to nudge your attention there too. Laters!
  14. They exist but much, MUCH less common. Mainly because roundabouts are terrible and useless and the US realized it much quicker than the UK.
  15. I'm sure our GoG players appreciate this sentiment. I'm sure they don't even exist yet, but you're right i'm a terrible person because I want some stability before they focus on peddling the half finished game elsewhere They certainly do exist, and as soon as we sell one copy on a platform we owe them the same service we owe anyone else who's purchased the game. Customers are customers regardless of where they've bought it. And if what you want is stability? That's what the patches are for. To make the game stable. The devs have a responsibility to the game first and modders second. While we understand that you're frustrated and certainly understand Jab's frustration, that's not an excuse to be rude on our forum. Please stop derailing Jab's mod thread with this. Thanks.
  16. Good post Ulfstein, though it's worth noting most water towers use gravity, not power, to feed water to the surrounding area. Unless you mean actually pumping new water up into the tower, in which case you'd also need to power whatever water treatment plant it's sourced from. And that's a job a little too big for one residential generator
  17. Rathlord

    We're on GOG!

    I'm curious, when was PZ marketed as Steam free? I certainly empathize that you don't like Steam, but that's a personal preference and not an issue with the devs. PZ has always been DRM free, even on Steam.
  18. Rathlord

    We're on GOG!

    Also, we need reviews! We want people to be able to make the most informed decisions possible on whether or not they want to buy the game. If you have a spare moment and would like to leave a review, that'd be awesome! http://www.gog.com/game/project_zomboid
  19. Actually, all infections aren't zombie infections. If you get cut by something other than zombies, you can get an infection that isn't the zombie infection. All of this is already implemented. Except shoving flour into a wound. That's a disastrously bad idea. Cloth is usually pretty handy, does as good or better a job in most cases, and won't almost certainly give you a deadly blood infection.
  20. Maybe ask Mash to visit the tracker from time to time Just sayin'. She does it in batches, which makes sense. Each batch has to be sent to whoever's doing the patches, builds have to be merged, and time- in general- needs to be spent. I can assure you, she does visit the tracker- she just doesn't do each thing as it pops up, as that'd be a huge waste of time for the team. The More You Know!
  21. I'll try to let Mash know about that door after I get off work so it can get fixed- thanks!
  22. Maybe I'm misunderstanding where you're hung up; have you run the server script after installing the JDK?
  23. I'd say the vast majority of houses in the southern US have air con these days. I think there's already something about houses and retaining heat/cold, but I'd have to double check to be sure. On the whole it might be neat to have, though I think heat in the winter is a far more interesting/important mechanic to work on. That alone could make having power much more valuable and important.
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