Planet Algol
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Posts
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Topics posted by Planet Algol
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If OnWeaponHitCharacter event is used to evaluate what weapon has struck a zombiem when bomb/moltov tyoe weapons are usesd, the weapon getType() returns "Axe"
By Planet Algol, in Bug Reports
- 4 replies
- 671 views
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- 0 replies
- 533 views
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- 1 reply
- 684 views
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- 4 replies
- 1527 views
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- 4 replies
- 849 views
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Allow us to save mod settings the way sandbox setting, character builds, and character appearance can now be saved.
By Planet Algol, in PZ Suggestions
- 0 replies
- 479 views
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- 0 replies
- 460 views
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- 1 reply
- 671 views
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build 41 - kill() function, when used on zombies, removes their clothes
By Planet Algol, in Bug Reports
- 0 replies
- 460 views
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Car Exhaust in Buildings is Persistent After Engine is Turned Off 41.30?
By Planet Algol, in Bug Reports
- 2 replies
- 770 views
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- 2 replies
- 1086 views
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Allow the use of dressInNamedOutfit() on instances of IsoDeadBody()
By Planet Algol, in PZ Suggestions
- 0 replies
- 448 views
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- 0 replies
- 368 views
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- 0 replies
- 455 views
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- 0 replies
- 408 views
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- 0 replies
- 445 views
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- 4 replies
- 1009 views
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- 1 reply
- 931 views
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- 4 replies
- 922 views
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- 0 replies
- 1884 views
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- 0 replies
- 1519 views
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- 3 replies
- 814 views
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Trying to make some multiplayer server mods, could use some guidance on whether they are feasible?
By Planet Algol, in Help
- 0 replies
- 660 views
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- 0 replies
- 1212 views