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leon2356

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Everything posted by leon2356

  1. I had to go into the game files and make the rifles round fed instead of magazine fed to fix them.
  2. Ah ok. Makes sense. Hope you find what you're looking for.
  3. You should use necroforge to get keys. It has a tool called "Key Maker" You activate it then you click on the door you want to make a key for and it will spawn in your inventory.
  4. So i started a new game today, found a annotated map and when i opened it it looks like this. It is stretched outside the screen so i can't adjust it. Anyway to reset the size.
  5. Give this mod a try: https://steamcommunity.com/sharedfiles/filedetails/?id=1949965133&searchtext=sleep I let's you sleep anywhere. At Least until the devs add it to the game.
  6. I had this happen one time as i was dying. I quited, reloaded and my Character was naked over his own dead body at full HP with all the same skills. I sprinted away looped back and looted my dead clone for all my gear.
  7. @Dr_Cox1911 I tried my mod with the version on steam and it does not work. You need the github version for it to work. When the version on steam updates i will test it and if it works I'll add it as a dependency.
  8. Just released my first full mod! Get a job! https://steamcommunity.com/sharedfiles/filedetails/?id=2040632854 Thanks again for making profession framework. Had a lot of fun making my mod and I made sure to credit you! If you want I can friend you on steam and credit you as a co-creator. Now I just got to learn how to make traits.
  9. I just found it like literally 5 seconds ago LOL! Thanks.
  10. I'm new to modding and I just made my first mod. But I can't find out how to upload it to the steam workshop. Can anyone point me to a guide or tutorial on how to do it? Thanks.
  11. Yep you were right. I did a copy and paste and it works now mb sorry. Thanks for the help love your mod! I do hope you get the chance to work on it some more and add the other traits it is missing.
  12. One time i found 2 katanas in the same container inside the military base. And yes they are super good. High damage with fast swing speed.
  13. True, True. They do need some love. Long blade also needs some work.
  14. You can see something like this in one of the early animation preview videos. 1:26 Top middle, there is a zombie in a red shirt with blue jeans. Missing his right arm. There are also another 2-3 zombies also missing arms in this scene. So this maybe coming sooner then you think.
  15. @Fenris_Wolf So now that i got this working I think I found a bug? When I try to add [perks.Tailoring] to my profession, the profession does not load. but if I remove it it works perfectly. Also I saw that the sewer trait is missing from default_traits.lua.
  16. Spears are OP if you can get a few skill points in them. I have level 2 in them and I one-shot 6 zombies in a row. And, I have another 8 spears in my inventory. Even just one point in spears makes a HUGE difference.
  17. OH GOOOOOOOD LOOOOORRRRRD!!!!! That fixed it... I forgot to change the mod id in mod.info because all I did was copy and paste the mod.info from the example mod over. You are my hero! Just Loaded it up and now I can see the profession. I'm now a modder, YAY! Edit: Is there anywhere I can see where the names of "perks" are so I don't have a repeat of the long blunt fiasco?
  18. Ok, so. - I am on version, 41.33. - I am testing it on a new save. - I have all mods off expect profession framework and my professions mod. In the load order it is "Profession framework" then my mod. - In Console.txt there is only one error "LOG : General, 1585159547880> ERROR: Missing translation "UI_Loading_Mods" I'll attach a copy of it to this post. Maybe you will see something I can't. console.txt
  19. So, the PFM is in the same place as you have it but my profession mod in in: C:\Users\user\Zomboid\mods\leonProfessions\media\lua\shared/leonprofessions.lua When i look in "zomboid" there is no "media" file. I still tried to copy your fixed code into my file but the profession still does not show up in character creator. Edit: also I have been trying this with just my mod and the profession framework mods on and no other mods.
  20. 1093 When you scroll over a weapon, Add a few words saying what weapon type it is. Would help new players know that spoons are a small blade, and also help us for when you add more ambiguous weapons in the future like the pickaxe or the machete. Did not know until I looked on the wiki that a machete is a long blade.
  21. I tried a few other things like trying to add one of the example changes you provided with the mod: ProfessionFramework.addProfession('carpenter', { cost = 4, xp = { [Perks.Woodwork] = 4, }, inventory = { ["Base.Hammer"] = 2, ["Base.Saw"] = 1, ["Base.Woodglue"] = 3, ["Base.NailsBox"] = 3, }, square = { ["Base.Plank"] = 10, }, }) As well as the traited you provided as well: ProfessionFramework.addTrait('Nightmares', { name = "UI_trait_nightmares", description = "UI_trait_nightmaresdesc", exclude = {"Desensitized"}, cost = -4, requiresSleepEnabled = true, inventory = { ["Base.PillsBeta"] = 1, ["Base.PillsSleepingTablets"] = 1, }, OnGameStart = function(trait) Events.EveryTenMinutes.Add(function() local p = getSpecificPlayer(0) if p:isAsleep() and ZombRand(100) < 2 then p:forceAwake() p:getStats():setPanic(90) end end) end }) And neither work. Is there a special place I have to place the "profession framework mod" in? I put it in: C:\Users\User\Zomboid\mods. I also tried all this with the steam version and that did not work either.
  22. Sorry, I'm super new to modding when you say "prefix your function call", what do you mean exactly. You mean like this?: ProfessionFramework.addProfession('Hitter', { name = "Pinch Hitter", description="When the bases are loaded with two outs...", icon = "", cost = 0, xp = { [Perks.Fitness] = 1, [Perks.Long_blunt] = 2, [Perks.Sprinting] = 2, }, inventory = { ["Base.BaseballBat"] = 1, ["Base.Baseball"] = 1, }, }) leonProfessions.lua Because it is still not working.
  23. Wait!!! you have found a rifle clip?!?! I have NEVER found a rifle clip had to mod my game so rifles did not need a magazine but for some reason rifle magazines like just don't exist.
  24. Ya sorry too, was not trying to make it sound like you were a noob or something. Just trying to find out stuff like what, where and why ya know? on another note nice base. Also sometimes when the game updates the world cells that were loaded from before the update don't transfer over correctly. So since the foraging cells were from pre update they may have to go through a natural reset. Like if you forage everything in a cell it takes time for it to restock/ reset, something like that. Try going somewhere you have not been yet like deep forest or farther down the river. or gave it a few days or a week if it still does not work then I'm out of ideas.
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