I think more can be added to this. For example, when the character is bitten in the neck, the blood spurting animation can be nice until he puts on a bandage (not only the neck, but also the animation of blood drip when bitten from the hand). Shot animations designed for multiplayer (character shooting at character, hitting with any item) should be brought in for NPC modes designed for single player. Smashed zombies without arms and without legs and who have seen much more brutality (very bloody models) I think should also be brought in zombie models. When the character is infected (not only zombie infection but any infection and disease), as the infection level progresses, the character's eye bleeding, coughing, dizziness, not being able to walk properly and even crawling animation should be introduced. Probably the project zomboid team has already thought of these, but if they are removed, that is, if they are done quickly and added, I think it will add a nice atmosphere to the game. I almost forgot, committing suicide should definitely come. And it should not be like in the mods, even if you commit suicide, there should not be a transformation event, the probability of turning into a zombie when you commit suicide should be 0