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Pandorea

QA
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Everything posted by Pandorea

  1. Indeed, this is a known issue and should be fixed with the next update!
  2. Loot spawns have been changed and "no weapons in kitchen / bathroom counters" is part of that change. That is intended. No guns or ammo - is a different matter. I'll rise this issue with the team. Oh, weapons should spawn in "extra" boxes / small cupboard rooms / metal shelves in bigger houses. So, if the house only has wardrobes as storage for example - there will be no guns.
  3. I see. So long as car is unlocked / doors unlocked / windows broken - char will be able to "pop trunk open". Have you tried locking all doors and trying afterwards?
  4. Also, the object you're trying to plumb must be surrounded by walls / be in a room, so to speak. It should not work when these are only "under a roof" or "on a built tile"
  5. To add to all this - there is a plan to somewhat "overhaul" current traits system. So this is likely to change in the future.
  6. I can't reproduce this with a vanilla char at all The hood remains locked whether I use "E" or "V > Open trunk" and I can hear the "locked" sfx... Are you suing any mods at all? What version of the game? What is your char Mechanics level? Is the char a Burglar?
  7. Thank you for the report! I'll pass this onto our mapping team
  8. ..It seems the coordinates are wrong?
  9. Thank you for your report! I'll pass this onto our mapping team
  10. Huh?.. Both show the option to plumb from what I can see in the screen shots? Do you have the wrench / pipe wrench in your main inventory? Do the barrels have water in them?
  11. Hmmm... what is the length of day you say? 2 irl hours / day? Will give us a starting point of some sort
  12. Have you tried experimenting with Big Picture Configuration and General Controller Settings in Steam Settings? Does the game "recognize" this controller in Library > RMC PZ > Properties > Controller? Is it picked up in Game Options > Controller?
  13. Yup, as above - try deleting the folder to ensure nothing is lurking And after that - verify the game too.
  14. Zoning is still a WIP. There were a lot of new locations added and a lot of previous work had to be re-done. It'll get done at some point
  15. How old is your save? Is it a new one or one continued from earlier version? Any mods?
  16. To double check: "Nutrition" is enabled on the server and for players, right? Also, it is absolutely possible to "hit" just the right spot between calorie consumption and expenditure. Basically, char needs about 2000 calories / day. And the only way to see how much is consumed is with a Nutritionist trait. All I can recommend is to try to avoid canned food and use the veggies to make food with (salads, soups, etc) You can add more exercising into the routine as well. It takes time to start seeing results..
  17. What do you mean by "Restricted movement blip"? Is that one of the moodles? (exhausted or overencumbered I'd guess?) What traits does your char have? What is char's weight and fitness level? Are they carrying too much stuff when you're trying to run / sprint? (sorry for all the questions but it's hard to diagnose anything without seeing it firsthand)
  18. Are you using any mods?
  19. Does this happen when char is wet from the rain or in any other case? (there are 2 options basically, one is for when char has been in the rain and one where char has been hot / running and is now sweating - these are 2 different things and dry self might not work for when char is sweaty)
  20. Could you make a short video of this please? (will make it easier for us to see what else is going on). Are you using any mods? Is this SP or MP? Are you trying any particular scenario?
  21. Originally, the 2 options played a role: one for decoration and one for usable radio. These options have been merged now so you can use the radio either way.
  22. An overhaul of First Aid / Health system is planned for one of the future builds (the game is far from "done" )
  23. This issue should be fixed with the next update / patch.
  24. You need to destroy one of corner pieces of that small metal fence, build the gate and then rebuild the piece of small fence. This is a temporary workaround for this known issue. There are more changes planned for crafting / building menus in the future so I do not think there will be any fixes for this until then.
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