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Drakkar77

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  1. Really? That would actually be a good thing since you want to lower the insulation on clothing sometimes. You should be able to tell the difference if you compare the two pieces in the temperature screen. Just take everything else off of that location.
  2. You can also make rope from grass but that's not in the game either sadly.
  3. This would be a good idea if it restores condition beyond what repairing holes does at level 8+, because at that point you can repair holes in clothing without it showing a hole anymore (it doesn't even show that it's patched) and then put patches on the clothing to give it a boost to defenses. As far as I can tell, condition doesn't actually do anything to clothing as long as there's no holes (leveled tailor to 10 about 10 times now). So just patch up your clothing when you get to 8+ and try to ignore the low condition bar if you can.
  4. I know Indie Stone is working on the workshop update issue. But I'd like to suggest this, let's call it, 'fix'. Here is the issue: When you join a server it askes you to download mods that the server is running. If you've been playing on the server and had to leave for any reason and if a mod updated since you've been playing on the server, when you go to join again PZ will force you to update those mods whether the server has updated them or not. If the server hasn't updated the mods, PZ will proceed tell you that your mod versions do not match the server and you'll be forced to wait until the server updates. There is no easy way around this, setting Steam to only update when you launch PZ and adding a short cut to the PZ exe file then only clicking that to load up PZ every time won't stop PZ from updating a mod from the server screen. What's needed is a way to tell PZ not to update any mods and to just let you join the server. When joining a server there's two buttons. One updates all the mods whether the server has those updated or not. The other disconnects you from the server. I'm suggesting a third option that allows you to ignore the updates and continue joining a server without updating any mods.
  5. @Xyberviri Thank you for the reply. Having to pick up the corpse in the first place is the thing that's the issue. Once it's picked up, then the time used to pick it up is wasted. The point is to avoid that and to do a recipe with the corpse that's on the ground. It's world item so most likely this is a limitation that would be hard to overcome.
  6. Hydrocraft has recipes that uses corpses. The recipe in question skins the corpse so that you can butcher it and then harvest the bones. But the "from the ground" part of the recipe doesn't work. It only recognizes the corpse once you've picked it up. If it's on the ground it ignores the corpse whether you've dropped it there or not.
  7. Corpses seem to be special, like generators, and CanBeDoneFromFloor doesn't have any affect on them.
  8. I'm also having this issue even though I'm making sure to exercise every game day it still lowers by one exp and the raises again with multiple level up sounds for no reason even when there is no apparent change to strength levels. This is happening in 41.66.
  9. Found this https://steamcommunity.com/app/108600/discussions/6/152392786914782918/ after having this issue myself several times. It seems to happen when you don't have a constant supply of electricity, i.e. you turn off the generator for short periods to refuel. At a later time when you remove food to make meals or move things around it will unfreeze and instantly rot. I posted a little more detail in the above thread.
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