Amenophis
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Posts
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Amenophis reacted to Legoland99 in Life : Another survivor mod
That's really amazing ! From the picture I can see a very innovative system being worked on, there's a few things in chat which are a bit weird but otherwise I love that you could interact with them and such. Maybe they would be able to fortify a building and work on making crops and looting, if not having enough food resorting to trading or killing you. This should be seen by the Dev's as it's pretty amazing and the NPC kind of thing that I think we should all see.
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Amenophis reacted to VikiDikiRUS in Life : Another survivor mod
Oh. MY. GOD! It's looks amazing! Dude, do you have some wizard powers or what?
I reaaaaaaly want to try this mod.
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Amenophis got a reaction from Jericoshost in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from Oscarsson in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from Artfactial in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from grammarsalad in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from Jason132 in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from _Ghost_ in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from alexpb5 in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from RealHumanBeing in Life : Another survivor mod
Hi!
First, sorry for my bad english. Then, i know that NPCs are planned for future builds and that a mod already exists but I want to bring my vision to the game.
I love the Nolanri mod that I have been using for a while. But I find it incomplete. So I decided to create my own mod.
What will he do more than the Nolanri mod?
Better AI. Explore, loot, eat, drink, sleep. Better survivors spawn handling. Better management of groups (yes with S) Talk with NPC. Become friends or.... ennemies Quest! Not a priority but i work on it. And more...
Currently the mod is only at its beginning but I already have a screenshot to show you!
At left bottom of the screen you can see the interaction window. The available dialogs are below (yeah i have a deubg dialog lol) and the conversation history above. Still above is the status of the relationship. With "Let me see your equipment" (that changes in future) i can see the inventory of NPC in the window at right. I can drag and drop item like a normal container.
The dialogs are like tree and each branch can contains other branches.
I'll give you soon more news about development
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Amenophis got a reaction from Legoland99 in Custom Models for clothes
Hi! Is it possible to use custom models for new clothes?
I made an attempt with the function "loadStaticZomboidModel" but I did not succeed...
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Amenophis reacted to Svarog in [Solved] Get the name of IsoObject
Try this then, this is how the moveable code works
local properties = UIManager.getLastPicked():getSprite():getProperties() local groupname = properties:Is("GroupName") and properties:Val("GroupName") or nil; local name = (groupname and (groupname .. " ") or "") .. (properties:Is("CustomName") and properties:Val("CustomName") or "None");
Group Name should be the "Green" part of the name then.
Also keep in mind that this stuff is pretty much only defined for Objects you can move., most other objects only have some very basic properties set.
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Amenophis reacted to Svarog in [Solved] Get the name of IsoObject
To get the name of the object you're currently mousing over try this
local properties = UIManager.getLastPicked():getSprite():getProperties() local name = (properties :Is("CustomName") and properties :Val("CustomName")) or "None" print(name)