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Artfactial

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  1. Oh wow, I knew about the videogame mod, but hadn't seen the Cd one yet. Should probably have checked beforehand. I have about 200 Cd items ready so that'll be a nice base to experiment on the implementation. Thanks a lot! I will check them out, see how easy they would be to appropriate and contact the authors!:D
  2. Hm, so, some basic questions about ItemZed and distribution: -First, does the functionality still work? Reading the generated .lua seems pretty straight forward so I'm guessing it does. -When I add new items to containers in this way, does it overwrite the container or does the DataManager merge any mods that touch the same container? -What is the difference between this and the ProceduralDistribution lua method and is this preferable? -If yes, can I just copy the code for appropriate containers and add in my own items? -What it s the Rolls/chance value? A percentage? Sorry for any too obvious things but I'm new to lua.
  3. Yeah, that was a quick ride to death-town. Even as a ranger i caught a cold while sleeping in a bed in decent clothing when it suddenly dropped below 10C. Sure these changes are harsh and need tweaking, but I do like that the temperature actually has an effect now instead of making you uncomfortable.
  4. ACDCC: Artfactial's Compact Discs & Cassettes Collectables.(Working title) Alright, I posted a Mod suggestion yesterday, but got anxious so went ahead and started working on it. So, here’s the idea: inspired by the BookMod by Simulatedbyalgorithm and Maska_zgz this is going to be a collectable CD/Cassette mod. I don’t want to overcomplicate the project and burn myself out and this should be a straight forward learning introduction into Zomboid modding. Things I'm working on: -Every item will come with their album cover art. -Every included artist will have their full discography available (with proper rarities and condition for the 1993 time-frame) to accommodate collectability. -I’ll focus on typical and popular artists up to the 1993 time-span and US market, taking the default ‘9 July, 1993’ as the final release day. I’ll also pay attention to the region, so that means a bit more Bluegrass, Country and Folk. I’ll add in personal favorites of course, but feel free to suggest any artist! -I’ll start with CD’s and once in a while flip that collection to Cassette’s, during this period . The only downside to this progress is having to make the texture/icon twice. -A fun little thing to include might be random cassette mix tapes and bootleg recordings. -I’m not entirely sure at the moment of how to add them to the Item Distribution without conflicting with other mods, but I’ll burn that bridge when I cross it. Any help on this is very welcome. -As I will collect album cover art for this project it might be a nice addendum to include choice covers as posters. I don’t think this will include actual functionality to the items, and will probably wait until such a thing is implemented in Vanilla, at which point it shouldn’t be too hard to apply this to the mod’s CD’s/Cassettes. However, I have been thinking of some ways in which this would be fun to implement. So keep in mind, all the following is theoretical and here to be discussed. -Allow for use of Cd-player/Cassettedeck+Earbuds recipe to listen to the album This way any bonuses will only be gained after fully listening through all album so isn’t really practical. -When Earbuds are worn it would drown out other sound (not sure how dynamic this is) like the ‘Deaf’ trait. -I think it’d be fun to add a little of the ‘ritual’ and allow you to take out the CD/Cassette in order to put it in the player. Bring back things like losing/damaging CD’s and finding previous ones in players. -Have a custom ‘Radio station’ per CD that gives bonuses when listened to, this way it can be a very passive thing and, if you want to go crazy, add in what specific song or even lyrics your listening to. This way, there could be other CD/Cassette player stereos as furniture objects. -Create a system like that of skillbooks where pages are correlated to album length. -Have it work like a cooking recipe, where the player device is the pot/pan and the inserted CD/cassette is the ingredient. I think this method, with some modifications has a lot of merit. List of currently included discographies as a test: 2Pac ABBA Aerosmith A-Ha Bela Fleck and the Flecktones The Black Crowes Depeche Mode Dr.Dre Duran Duran Garth Brooks Guns 'n Roses Heart Hole Ice Cube Janet Jackson Madonna McHammer Megadeth Metallica Michael Jackson Nirvana N.W.A Pearl Jam Pink Floyd Phil Collins Queen Rage Against the Machine R.E.M. Red Hot Chili Peppers Roger Waters Tom Waits U2 Van Halen Whitney Houston Wham! Total Albums: 186
  5. I’m a big fan of BookMod, the collectible element to rummaging through bookcases and going after certain authors/genres for RPing is wonderful. I have been thinking about doing a similar thing with collectible music, mainly CD’s and cassettes. It would be, initially, without purpose as there is no functionality to CD-players (or existence of cassette-decks) but I figured, starting this up In anticipation of the functionally would be fun. I’d like to add custom art for all albums, as that is a large part of the hobby, but am not sure how taxing this would be on the engine, I’d imagine it should be fine, just a decently large amount of work. I’m new to Zomboid modding (though have been playing since the beginning) and don’t want to blow this up to a enormous project but this sort of thing might be a good way to get started. Any tips, ideas, precautions?:) Edit: Of course, I can't help myself but look into a way to make custom functionality. Current idea: Have a recipe that requires a CD-player/Cassette-deck+Cd/Cassette(probably earplugs), than gain small happiness/boredom/stress bonus while listening. A duration could be put in, or a "page" system like the books have so that you can pauze/play, but that might be tricky, I don't know.
  6. I have been playing with an I am Legend-like(the movie one) sandbox ruleset. Pitch-dark nights with heightened zombie activity where they are shortsighted sprinters with super-human strength and sense of smell. The sprinting zombies have been terrifying like this; having erratic movement patterns and lunging at you, crossing several meters in a heartbeat makes them a great challenge. I see how many would not like this, but I think having this kind of unpredictability to throw you off-guard, especially now that multi-zombie fights are a great risk, adds to the danger of the things.
  7. Vehicles test Version 38.1, multiplayer hard mode. Reporting in a similar issue as SonaGX. While we do nor appear to be losing car keys as much (do not think we have since the new version) we are suffering from this new duplicate car bug. I happens with vehicles driven by the both the host as well as joined players. I had not connected it yet to hitting zombies; the duplications appear fairly random. Inventory will always be the same as when it was duplicated (only when returning to the location will it be there) but fuel and keys seem to fluctuate. Sometimes still having the same amount of fuel sometimes none. This might be caused by the duplicates spawning with the engine still running and draining their fuel tanks before we get to them. Adn indeed attracting hordes of zombies in the process. Loving the version thus far otherwise!
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