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Icy Motto

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  1. Like
    Icy Motto reacted to Demonic_Kat in Animations/Clothing Update Suggestions.   
    I think you'll have to go test the realism of these first. Please let me know the results!
  2. Like
    Icy Motto reacted to DresdenBBQ in Dead Territory   
    DANG FOILED AGAIN!!!
  3. Like
    Icy Motto reacted to EnigmaGrey in Dead Territory   
    Thankfully, with the bounty of actively breeding water containers, they'll be able to stop your nefarious plans.
  4. Like
    Icy Motto reacted to DresdenBBQ in Animations/Clothing Update Suggestions.   
    Make falling trees able to heal you, and when you saw a log, it gives you clothes, it would really add to the immersion of the game
  5. Like
    Icy Motto got a reaction from DresdenBBQ in Animations/Clothing Update Suggestions.   
    I decided to gather up a lot of comments today on Youtube of people's suggestions for the clothing and animations update, shorten them up, and compile them in a single forum. Please note that all these ideas are from the majority of people, and not just from me. Giving you a heads up of what the community thinks should be added.
    NOTE:This is not to add on to the current progress of the great, hard working, already busy, devs. I do not want them to take this as more pressure or work "To-Do".  These are just suggestions after all, not something that should be in the game if the devs wish to. There is already too much work being made by them, but i decided to do this anyways just to give more ideas. In case they want to add this AFTER the planned builds are fully out (speaking after build 1.0)
    i don't want to delay the build release time...
    Ok here we go...
    Suggestions
    -Zombies ignore you when having soaking blood wet clothes.
    "Also imagine you got so much blood on you. The walkers will start thinking you are one of them because you smell like one. But the down side is that you will feel uncomfortable like walking makes you slower. Don't feel like eating before cleaning yourself up etc."
    -Blood footprints.
    -New showering/cleaning system.
    "Maybe now showers and bathtubs will have some utility besides decorating and being used to fill water bottles. Also, wet bath towels should be useful as well.  showers will have use now with these bloods stains on player? mabye with soap you can get clean buff? "
    Zombie clothing decay/variation.
    "Strangely, all zombies wear perfect shoes... One might expect them to lose one boot or both after a while... And also, clothing has to have various levels of deterioration too... Right now all zombies look too fancy even with the blood cover on..."
    -Wearing clothes with zombie blood can infect untreated wounds.
    "Do you plan to add some sort of infection due to blood on your character? That chance being increased the more wounds/untreated wounds your character have."
    -Zombies with certain clothes/equipment can't harm you.
    "also recommend that zombies with a helmet are made unable to bite you, it would make sense if the same went for zombies with gloves on."
    -New panic mechanic. (Already answered)
    "when you fall over a fence, the "recovery" animation should be dependent on how high your panic is!! With high panic resulting in scrambling up again quickly and low panic being like "oh that hurt, gonna take a moment here." But it depends on panic level."
    Another guy said:
    "maybe they should scurry along the floor until they find their feet when trying to run, after being knocked/tripped over rather than lying on the floor. Or maybe even mash to bring them to their senses a bit faster."
    Chris Simpson's answer:"Already a thing we have anims for scrambling across the floor trying to get up in a panic, scrabbling backwards on your ass kicking zoms in the face etc. It's gonna be ace but not 100% sure that'll make it into first version."
    FAQ by the community
    "You can't swing at more than one zombie anymore? Or are those animations being worked on?"
    "Will this update impact my low spec pc badly?"
    "Is this completely CPU dependent or can my GPU also handle some of the rendering?"
    "Is there a way i can switch back to the old sprites or versions of the game?"
    "The textures of the world look off and don't fit the character's models and clothing anymore. (in some people's opinion) Will you work to make shaders and improve them?"

    I made this because i thought it would be good to get the people's major suggestions out to the people at the forums to see. I hope you understood this doesn't have to be implement if the devs don't want to... again i don't want to annoy them by any means. Thank you devs for working on such a great game! I appreciate your hard work, and time that you're putting into this game. I am looking forward to what the community thinks of this.
    Thank you again.
  6. Like
    Icy Motto reacted to Keshash in Animations/Clothing Update Suggestions.   
    I can answer some of the FAQ, but I may be wrong, so, please, correct me, if I am.
    In some old thread there was a video from developer demonstrating new animations system running on old laptop. The framerate was pretty playable, though it was a while ago.
    You can always switch to old builds by Steam or by downloading them somewhere (There was a thread here with R2 builds, or something like that). IIRC, "you can switch to sprites, but you'll miss a big portion of gameplay."
    Mash's secret mission of 2x textures was for that, no? By looking at the old and new videos of anims, I can say, that clothing became darker to fit the rest of the game. 
    So, in "You got red on you" there was mentioned, that "Clothing that gets bloody will need washing or replacing, though when we code that in we’ll be sure to underline that blood stains are a nightmare to get out…", so there's that.
  7. Like
    Icy Motto reacted to Demonic_Kat in Animations/Clothing Update Suggestions.   
    Hey thanks for the info. Interesting about the clothing thing, I must have missed "You got red on you".
     
    Also I the question about the textures looking off is in reference to the current state of the game where you can see through pants sometimes etc. I think the animation updates themselves will solve that problem since the models look to be changed.
  8. Like
    Icy Motto got a reaction from Keshash in Dead Territory   
    Amazing news! Great mondoid. Thank you for keeping us updated yet again on the upcoming features that are being worked on. (Nice to see cooking system is also being worked on) Great job so far on the animations! Really looking forward to the mondoids to come this year.
  9. Like
    Icy Motto got a reaction from Kuren in Dead Territory   
    Amazing news! Great mondoid. Thank you for keeping us updated yet again on the upcoming features that are being worked on. (Nice to see cooking system is also being worked on) Great job so far on the animations! Really looking forward to the mondoids to come this year.
  10. Like
    Icy Motto reacted to nasKo in Dead Territory   
    Hello! The zombie paperboy just threw the following chewed and bloodied missive onto your lawn. Read on, survivor!
    BUILD 37: ORIGINS
    Since the release of Build 36 ten days ago, RJ continues to tinker with ovens, microwaves, timers and analogue dials – now focusing on the sensibilities of microwaving metal (bad idea), cooking temperatures and the way cooked/microwaved food impacts on character happiness and contentment.
    He’s also, with the help of our admin team and various different servers, collating info on the various long-term server MP bugs that have popped up since Build 36 and looking for fixes.
    ANIMATIONS
    The continuing quest to get the animations out the door continues. Next thing on the agenda is getting some completely solid uninterrupted gameplay with all the new anims that we can show you, and then release for you to play. We’re hoping to have something that’s solidly playable for a gameplay video soon, but no promises as to when – as we’ve been bitten by that so many times before.
    When the build is ready it will be going into its own testing branch. It’s such a massive change that the inevitable initial teething troubles would disrupt the speedier public build schedule we intend to maintain this year.
    Overall, you see, the wind is blowing back towards getting SP fully coordinated, up, running and out for testing. The recent pain in the bum behind much of the delay has been MP anims compatibility: since the animation drives a lot more of the game systems, making sure that everything is synced and smooth is tricky to say the least. Given the time it’s taken, however, it increasingly feels like we should get a settled build out there that’ll allow for feedback, and something solid to tie back into the tricksy MP.
    In other anim related news we’re also talking to General Arcade to implement a new model loading system that will allow for modders to import practically any format of 3D model they want. This should make the ability to mod in weapons, animations and clothing much easier going forward.
    This will be alongside the map downloading, streaming, chunk caching and game-object-processing work our lovely Russian friends will be doing to help us on our way to integrating EasyPickin’s fab work on the road to getting vehicles out of the garage online and off, as mentioned last week.
    ITEMZED
    Turbo is wrapping up work on his development and modding tool ItemZed that we discussed just before Christmas.  This will give the community the ability to play around with item attributes, recipe contents, individual values, loot locations and spawn rates – and all kinds of similar cool stuff.
    He needs to finalise the best way to have the ‘read only’ content from the base game present in the tool, after which he plans to release it on the forum. After this he will giving CartoZed a quick tune-up to make it compatible with user maps, before moving back to the main game and finishing his existing work on various in-game devices (VHS, radios, CD players, better environmental noise for TVs etc)  for an upcoming build.
    HEY GERMAN SURVIVORS
    Just wanted to point out that a cool website called SurviveThis has cropped up on our radar via their PZ  blog English-to-Deutsch translations, and looksees at cool stuff like Blindcoder’s PZ map. Google Translate suggests it's a really good place to have bookmarked for your survival gaming and horror needs.
    Featured image from Stranger. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is now open for chat and hijinks too. A general overview of the content of PZ builds past, in testing and upcoming can be found here. And, in keeping with the CBOIT’s increasingly lurid fascination with suspect shenanigans… [rude link here]
  11. Like
    Icy Motto got a reaction from gta111 in Animations/Clothing Update Suggestions.   
    I decided to gather up a lot of comments today on Youtube of people's suggestions for the clothing and animations update, shorten them up, and compile them in a single forum. Please note that all these ideas are from the majority of people, and not just from me. Giving you a heads up of what the community thinks should be added.
    NOTE:This is not to add on to the current progress of the great, hard working, already busy, devs. I do not want them to take this as more pressure or work "To-Do".  These are just suggestions after all, not something that should be in the game if the devs wish to. There is already too much work being made by them, but i decided to do this anyways just to give more ideas. In case they want to add this AFTER the planned builds are fully out (speaking after build 1.0)
    i don't want to delay the build release time...
    Ok here we go...
    Suggestions
    -Zombies ignore you when having soaking blood wet clothes.
    "Also imagine you got so much blood on you. The walkers will start thinking you are one of them because you smell like one. But the down side is that you will feel uncomfortable like walking makes you slower. Don't feel like eating before cleaning yourself up etc."
    -Blood footprints.
    -New showering/cleaning system.
    "Maybe now showers and bathtubs will have some utility besides decorating and being used to fill water bottles. Also, wet bath towels should be useful as well.  showers will have use now with these bloods stains on player? mabye with soap you can get clean buff? "
    Zombie clothing decay/variation.
    "Strangely, all zombies wear perfect shoes... One might expect them to lose one boot or both after a while... And also, clothing has to have various levels of deterioration too... Right now all zombies look too fancy even with the blood cover on..."
    -Wearing clothes with zombie blood can infect untreated wounds.
    "Do you plan to add some sort of infection due to blood on your character? That chance being increased the more wounds/untreated wounds your character have."
    -Zombies with certain clothes/equipment can't harm you.
    "also recommend that zombies with a helmet are made unable to bite you, it would make sense if the same went for zombies with gloves on."
    -New panic mechanic. (Already answered)
    "when you fall over a fence, the "recovery" animation should be dependent on how high your panic is!! With high panic resulting in scrambling up again quickly and low panic being like "oh that hurt, gonna take a moment here." But it depends on panic level."
    Another guy said:
    "maybe they should scurry along the floor until they find their feet when trying to run, after being knocked/tripped over rather than lying on the floor. Or maybe even mash to bring them to their senses a bit faster."
    Chris Simpson's answer:"Already a thing we have anims for scrambling across the floor trying to get up in a panic, scrabbling backwards on your ass kicking zoms in the face etc. It's gonna be ace but not 100% sure that'll make it into first version."
    FAQ by the community
    "You can't swing at more than one zombie anymore? Or are those animations being worked on?"
    "Will this update impact my low spec pc badly?"
    "Is this completely CPU dependent or can my GPU also handle some of the rendering?"
    "Is there a way i can switch back to the old sprites or versions of the game?"
    "The textures of the world look off and don't fit the character's models and clothing anymore. (in some people's opinion) Will you work to make shaders and improve them?"

    I made this because i thought it would be good to get the people's major suggestions out to the people at the forums to see. I hope you understood this doesn't have to be implement if the devs don't want to... again i don't want to annoy them by any means. Thank you devs for working on such a great game! I appreciate your hard work, and time that you're putting into this game. I am looking forward to what the community thinks of this.
    Thank you again.
  12. Like
    Icy Motto got a reaction from tommysticks in Animations/Clothing Update Suggestions.   
    I decided to gather up a lot of comments today on Youtube of people's suggestions for the clothing and animations update, shorten them up, and compile them in a single forum. Please note that all these ideas are from the majority of people, and not just from me. Giving you a heads up of what the community thinks should be added.
    NOTE:This is not to add on to the current progress of the great, hard working, already busy, devs. I do not want them to take this as more pressure or work "To-Do".  These are just suggestions after all, not something that should be in the game if the devs wish to. There is already too much work being made by them, but i decided to do this anyways just to give more ideas. In case they want to add this AFTER the planned builds are fully out (speaking after build 1.0)
    i don't want to delay the build release time...
    Ok here we go...
    Suggestions
    -Zombies ignore you when having soaking blood wet clothes.
    "Also imagine you got so much blood on you. The walkers will start thinking you are one of them because you smell like one. But the down side is that you will feel uncomfortable like walking makes you slower. Don't feel like eating before cleaning yourself up etc."
    -Blood footprints.
    -New showering/cleaning system.
    "Maybe now showers and bathtubs will have some utility besides decorating and being used to fill water bottles. Also, wet bath towels should be useful as well.  showers will have use now with these bloods stains on player? mabye with soap you can get clean buff? "
    Zombie clothing decay/variation.
    "Strangely, all zombies wear perfect shoes... One might expect them to lose one boot or both after a while... And also, clothing has to have various levels of deterioration too... Right now all zombies look too fancy even with the blood cover on..."
    -Wearing clothes with zombie blood can infect untreated wounds.
    "Do you plan to add some sort of infection due to blood on your character? That chance being increased the more wounds/untreated wounds your character have."
    -Zombies with certain clothes/equipment can't harm you.
    "also recommend that zombies with a helmet are made unable to bite you, it would make sense if the same went for zombies with gloves on."
    -New panic mechanic. (Already answered)
    "when you fall over a fence, the "recovery" animation should be dependent on how high your panic is!! With high panic resulting in scrambling up again quickly and low panic being like "oh that hurt, gonna take a moment here." But it depends on panic level."
    Another guy said:
    "maybe they should scurry along the floor until they find their feet when trying to run, after being knocked/tripped over rather than lying on the floor. Or maybe even mash to bring them to their senses a bit faster."
    Chris Simpson's answer:"Already a thing we have anims for scrambling across the floor trying to get up in a panic, scrabbling backwards on your ass kicking zoms in the face etc. It's gonna be ace but not 100% sure that'll make it into first version."
    FAQ by the community
    "You can't swing at more than one zombie anymore? Or are those animations being worked on?"
    "Will this update impact my low spec pc badly?"
    "Is this completely CPU dependent or can my GPU also handle some of the rendering?"
    "Is there a way i can switch back to the old sprites or versions of the game?"
    "The textures of the world look off and don't fit the character's models and clothing anymore. (in some people's opinion) Will you work to make shaders and improve them?"

    I made this because i thought it would be good to get the people's major suggestions out to the people at the forums to see. I hope you understood this doesn't have to be implement if the devs don't want to... again i don't want to annoy them by any means. Thank you devs for working on such a great game! I appreciate your hard work, and time that you're putting into this game. I am looking forward to what the community thinks of this.
    Thank you again.
  13. Like
    Icy Motto got a reaction from Jason132 in Animations/Clothing Update Suggestions.   
    I decided to gather up a lot of comments today on Youtube of people's suggestions for the clothing and animations update, shorten them up, and compile them in a single forum. Please note that all these ideas are from the majority of people, and not just from me. Giving you a heads up of what the community thinks should be added.
    NOTE:This is not to add on to the current progress of the great, hard working, already busy, devs. I do not want them to take this as more pressure or work "To-Do".  These are just suggestions after all, not something that should be in the game if the devs wish to. There is already too much work being made by them, but i decided to do this anyways just to give more ideas. In case they want to add this AFTER the planned builds are fully out (speaking after build 1.0)
    i don't want to delay the build release time...
    Ok here we go...
    Suggestions
    -Zombies ignore you when having soaking blood wet clothes.
    "Also imagine you got so much blood on you. The walkers will start thinking you are one of them because you smell like one. But the down side is that you will feel uncomfortable like walking makes you slower. Don't feel like eating before cleaning yourself up etc."
    -Blood footprints.
    -New showering/cleaning system.
    "Maybe now showers and bathtubs will have some utility besides decorating and being used to fill water bottles. Also, wet bath towels should be useful as well.  showers will have use now with these bloods stains on player? mabye with soap you can get clean buff? "
    Zombie clothing decay/variation.
    "Strangely, all zombies wear perfect shoes... One might expect them to lose one boot or both after a while... And also, clothing has to have various levels of deterioration too... Right now all zombies look too fancy even with the blood cover on..."
    -Wearing clothes with zombie blood can infect untreated wounds.
    "Do you plan to add some sort of infection due to blood on your character? That chance being increased the more wounds/untreated wounds your character have."
    -Zombies with certain clothes/equipment can't harm you.
    "also recommend that zombies with a helmet are made unable to bite you, it would make sense if the same went for zombies with gloves on."
    -New panic mechanic. (Already answered)
    "when you fall over a fence, the "recovery" animation should be dependent on how high your panic is!! With high panic resulting in scrambling up again quickly and low panic being like "oh that hurt, gonna take a moment here." But it depends on panic level."
    Another guy said:
    "maybe they should scurry along the floor until they find their feet when trying to run, after being knocked/tripped over rather than lying on the floor. Or maybe even mash to bring them to their senses a bit faster."
    Chris Simpson's answer:"Already a thing we have anims for scrambling across the floor trying to get up in a panic, scrabbling backwards on your ass kicking zoms in the face etc. It's gonna be ace but not 100% sure that'll make it into first version."
    FAQ by the community
    "You can't swing at more than one zombie anymore? Or are those animations being worked on?"
    "Will this update impact my low spec pc badly?"
    "Is this completely CPU dependent or can my GPU also handle some of the rendering?"
    "Is there a way i can switch back to the old sprites or versions of the game?"
    "The textures of the world look off and don't fit the character's models and clothing anymore. (in some people's opinion) Will you work to make shaders and improve them?"

    I made this because i thought it would be good to get the people's major suggestions out to the people at the forums to see. I hope you understood this doesn't have to be implement if the devs don't want to... again i don't want to annoy them by any means. Thank you devs for working on such a great game! I appreciate your hard work, and time that you're putting into this game. I am looking forward to what the community thinks of this.
    Thank you again.
  14. Like
    Icy Motto reacted to EnigmaGrey in Will this game ever come to consoles? Especially Xbox One and PS4   
    TIS is open to the possibility of a console release at some point in the future, but the game would need to be converted by someone else. Being written in Java, Lua, and C++, it's not compatible with any consoles in its current form.
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