Jump to content

trombonaught

Member
  • Posts

    699
  • Joined

  • Last visited

Everything posted by trombonaught

  1. I didn't think to share this before, but one time I also heard a scratch and saw no wound. Then, I got super sick as if I were becoming zombified. I figured it was probably a "would have been scratched" scenario that manifested as perceived zomification because of my hypochondriac trait. But, turns out I died and rose up. This was earlier in the animations release and I figured I must have missed something because I was wrapped up in exploring new features, but seeing your comment now, maybe it's a bug.
  2. ROAD ATLASES! Genius. This would be an awesome addition and totally preserve the feel started by the town maps.
  3. trombonaught

    2020 vision

    I dunno, sounds legit. Prepping an obstacle gauntlet and then running zeds through it to trip them up and smack 'en while they're down seems like a great idea.
  4. trombonaught

    2020 vision

    Low fire (the one I'll using) looks spot on. A+, 1000%.
  5. trombonaught

    Zedsgiving

    Fire lookin goooood. Hoping for similar release times on zoom and fire so that I can watch myself burn to death in high-res.
  6. Or a relevant experience boost! This facilitated and incentivized daydreaming would be really cool. Depending on the variety and what comes up, it might even give a sense of the character's personality! (Eg. Wants to read something, cook something, drive x km, build things, sort things, walk x km, walk x through different zones, etc)
  7. Is that a thing?!! I tried it intuitively, thinking it might do something, but it hasn't worked.
  8. Maybe clothes and bucket could both work, with a super low heat tolerance before "burning" and destroying the item while also increasing the oven's chance of starting a house fire (and indicating "damaged/messy" oven or something like that, to signal the risk of fire).
  9. trombonaught

    Like, sew cool

    I'm finally getting time for some extended digs into the new build and have to share, new elements with movement/cooking/protection/zombie lethality have really balanced the game into everything I ever wanted out of the foundation of it. I walk past ambling zeds instead of killing them for xp/fun, because they're deadly; raiding involves way more strategy and preparation because you can't mindlessly kill the mindless anymore, but the raids are much more rewarding now that clothing and soap are valuable. Finally coming up on winter and it's felt (and looked) nothing like any other play I've been through. Can't wait for MP so I can orient my game group to this new world!
  10. Nothing new to add but... yeah. Holy cow it's rough out there.
  11. LOVE IT. I was worried we were about to read about some boring old DII hotbar biz but this sounds very Zomboid. Bravo!
  12. Just posting this in a relevant thread: possible hypochondriac issues detailed here.
  13. New problem. Yesterday I could play a couple hours no problem- today, it crashes 1-60 minutes in.
  14. Movement. Is. BEAUTIFUL. *Signal boosting the "no indoor lights visible on a Mac" item. Currently using TV screens to see indoors.
  15. I'd try it with all mods off first which should fix it, then layer your mods back in until you find the one causing the problem. Just played again and I've got models for everything from crowbars to saucepans.
  16. (MacOS, Survivor) 1. Rainbow Mac zeds (and similar problem on player character when particular clothing was warn) fixed! Thanks! 2. Indoor building lighting doesn't work- but lamps/lampost work fine indoors. 3. Shoving zeds- after a couple days of playing, not being able to more than one zed at a time feels a little much. I wonder if defaulting to a half-strength, dual shove would be a fair (and perhaps, still realistic) balance. 4. Movement (welcome to disregard until movement comments are being accepted)- Movement in general already feels more natural, except for turns at more than 45 degrees. After some experimental apartment dancing, I think the radial arc of movement is a little too cumbersome- we can turn on the spot with relative ease by keeping one foot in place while the other swings to a 180 orientation (taking our torso with it). Having the character do a little semi-circle dance to turn 180 feels too inefficient (and dangerous!). 5. LOVING being able to see models for all of the various bits and bobs I want to whack zeds with!
  17. That's weird, I was smashing heads with a crowbar all night without this problem. Do you have any mods enabled?
  18. I should mention too, I think the game runs BETTER than before on my 2014 macbook pro. Much impress.
  19. Overall- love it! Observations and bugs after playing through a day (disclaimer- this on MacOS, survivor): 1. Pants, jackets- only pants and shorts work, textures break on others and all attempted jackets (limbs turn to single hue of green, yellow, red, or blue) 2. Movement feels unresponsive- felt a need for faster initial acceleration, especially when accelerating at new angle of rotation, when the circle-dance also comes into play and really slows you down. 3. Zeds turn invisible on defeat. Still able to view inventories. 4. Zeds have invisible limbs, or monochrome limbs/faces (probably because they are wearing the gear mentioned above) 5. When sneaking, E opens doors but not windows. Is this new? 6. Equipped items- have no "drop" option (unequip only). Is this new? Unequip + drop feels unnecessary. 7. Cursor- Combat targeting seems out of place. Pulling grass, opening windows appears to operate at the point of the cursor rather the plane below the cursor. Seems odd to have to internalize different planes for different actions (referring to the targeting reticle that appears when sneaking/aiming). This may have always been the case, but with the importance of head stomping, it now seems problematic. 8. Lights- no effect indoors? Played around with a few settings, but nothing seemed to make a difference. 9. Blood accumulating from zed smashing appeared greeny blue on player skin and clothes. (Or maybe that's just what zed blood looks like! Nothing wrong with that!) 10. Head stomp- LOVE it. Really makes luring away zeds one by one a much quicker process- a welcome relief given the new gratifyingly dangerous threat posed by anything more than 2 zeds. Lots of good things to say but that list is too long so... gerd jerb.
  20. Hmm question... is this a thing that happens? What's the basis for this idea?
×
×
  • Create New...