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You've Got Red On You

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Everything posted by You've Got Red On You

  1. I've never really been into the Multiplayer aspect of the game but if it's pulled off right then of course this will keep players coming back for years
  2. Fair enough, seems like a lot of work into this project. I love all the housing designs and such. Even if it's it's own challenge map or something there seems to be enough to keep people busy. Hopefully Louisville will live up to expectation. Mash has delivered so far on the rest of the map so I don't have any worries on that. I'm just looking forward to surviving in a high rise building clearing out other apartments around me, I think the closest we have at the moment is the multistorey building in the old Muldraugh map.
  3. Oh man, that's such a shame but understandable. With the new animations and such this map would have been a wonderful place to try and survive in, there's obviously a lot of love that went into this. Is it possible to allow it to be an open community project that others are free to edit?
  4. Oh my god, I can taste it! Having never dabbled with MP I'm all for the SP release first, the animations/sounds/everything looks tight and amazing! It's been a very long wait indeed but I know it'll be worth it when I finally drops! Well done all!
  5. Amazing work! I was actually thinking this past week about the moaning of the zombies and whether it'd ever be tweaked. I remember watching the video of the original zombie sounds being created in a very unique way. (It's amazing how much of a fleshy pulpy sound you can get from stabbing and orange). These new sounds are very guttural if that's the right word? More akin to something you'd find from The Walking Dead or maybe even games such as Dead Island/Dying Light. Gives a very savage and animal like tone to them. I don't know if moving away from the moans completely would be good but then again I've been so used to the old sound effects that maybe I'm just used to the old sounding groans and mumbles. I don't want to sound stubborn but I absolutely refuse to play Zomboid until the new update. I'm teasing myself and I'll be damned if I'm going to cave now (Not that Zomboid isn't already in an amazing state) but I'm holding off... I've lasted since 2016 and dammit I'll last a while more (Well, okay I caved for cars for about a week but c'mon, cars!) The payoff will be worth it and to be honest this was confirmed to be the Zombie Survival game I've always wanted waaaay back before now. I've been following you guys since 2011 but as soon as that first Anim vid came out all that time ago I've held off for the most part, the wait will be worth it and I hope you guys take all the necessary time to make this update shine. Well Done Guys!
  6. I suppose the weapons swing method is pretty much giving me what I want, knocking just seems more character friendly rather than smacking a bat at the wall. But, yeah the mechanics are there at least.
  7. Hey Guys, Just a suggestion, it may already be a thing, but would it be a good idea to implement a door knocking system to test if Zombies are active on the other side of the room? If I venture out to my neighbours house after running out of food I think even in an apocalypse scenario I'd knock on the door ( I think I may be too polite to survive such an outbreak come to think of it ) and at least its a preventative measure to stop coming face first with a Zed without first checking who's on the other side. Thanks for reading! YGROY
  8. May/June has a good feeling about it to me!
  9. I don't know I still think that's too optimistic, I'm thinking May/June personally since they mention in their last few posts they still have a lot to do with blending and such, I'd like to hope 2019 is the year but I'm not holding my breath. The end result will be worth it but I'm not convinced it's just around the corner.
  10. Maybe 2019 will be the year? I mean build 40 was released quite a few months ago now and I doubt it'll be an entire year for them to release even an IWBUMS? (I'm going to be revisiting this comment in 2020 and sighing now aren't I :') )
  11. The new update will add more weapons from revolvers, shotguns, pistols, rifles and even a chainsaw for the suicidal.
  12. Unfortunately the kids idea is a no go from a ratings perspective, but as far as immersion goes it's the small things that help. On Fallout 4 I remember installing a child raider mod and thinking nothing of it until I encountered one. From a story perspective it was an internal battle as you're searching for your lost child whilst equally blowing away kids of equal age to get to him in the first place. If it's a mod then I'll consider it I suppose.
  13. Oh hell yeah, that looks amazing! Gives it the extra apocalypse edge we need
  14. I've lost count the amount of times I've seen Rick Grimes piss himself mid zombie fight
  15. Throw the switch!! Well I'll be kissing 2019 goodbye to this game. <3
  16. Wow this got brought back from the dead... Well, we have cars now in all their glory! Clothing/Animation is on it's way sometime either this year or next. I refuse to play this game until animations are added in and it's killing me, This is the game I've always wanted but I just need that finishing touch with the clothing and animations to make it. NPC's can be a ways off but it wont matter since I'll be catching up on all the things everyone else has probably already done. I've been sitting on this egg for 8 years now and it's almost ready to hatch!
  17. Goddamn that's amazing!
  18. Well, I'll definitely be that one survivor that got a little weird and now roams the streets in a blood covered Spiffo-suit.
  19. My thoughts exactly, It's a shame TIS can no longer openly talk about this stuff through fear of being blasted about missing deadlines, but I've heard "Mark is plugging away at the animations" so many times now that it's effectively meaningless. They've expanded the group again but that just means it'll take another week to introduce them to the code (Which, alright yeah there is no alternative to that and the payoff will arrive. I do understand). Vehicles are great, a much needed addition. However the Animation video that was posted in 2016 seemed smooth, then vehicles took precedence and well in the long run I can see how it's going to save a headache. I don't really know what I'm trying to say here really? Don't misunderstand me here, this is not a rant or a complaint because you guys have pushed through tonnes of online crap and still refuse to be beat down which I can only admire you for. It's just the vagueness of the information doesn't really give us much to hope for now, it's been the same feeling now since late 2016 at least. If I was hyped for vehicles then I guess I'd be fine, Animations where the meat that I was hoping for though and they're constantly mentioned but I never feel like I'm any closer to understanding what's going on. Mondays were the hype days and now Thursdays, it's a rush of "Maybe, Maybe it'll just release in a single update. They might be saving it for a special date". I remember when you guys cracked the saving conundrum and tagged it on as a little add-on or surprise addition even though you said it wasn't ready. The hype comes from the love of the game you've made, as annoying and frustrating as it is to have these people nagging at you, the majority of this is because the game you've created is the best 'True zombie survival sandbox' out there. You took the Zombie genre on when it was (and still is) over saturated to high hell and have made it last and kept it fresh. It's a slow development cycle, you know it and we do. Waiting for 7 days and then getting same same info over and over again just starts to chip away at that... passion. It's late here, UK bound like Lemmy and Binky (and the other few) so I hope this comes across in the right way since I'm getting drowsy (The moodlet says so...) Thanks again for the information.
  20. TIS had been formed for about a month or less, I played their first alpha release. ...The wait has been long, but I keep playing the old alpha and it's changed vastly. The animations launch will push this to my favourite zombie game. No other game really encapsulates the classic romero experience. Well maybe Cataclysm with a few mods but the art style of PZ is what hooks me.
  21. I don't know when it'll happen but when the Anims launch I am booking off work time. Goddamn, every week it feels like it's going to come out! The switch will be made, I can never tell if they're imminent or still a ways off. The best Zombie game to date, and i've barely touched it :') I refuse to play this game until Anims. Keep pushing!
  22. Ah yeah of course, I found it not long after I commented actually. Back when the females looked a little 'Alien', vehicles should be about ready to kick out the door. Maybe Animations will follow smoothly since their integration has been planned around Vehicles. The wait is killing me now, Im sat around looking for information to sate me until the day.
  23. There's mining animations? I must've missed that one
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