ganya
Member-
Posts
22 -
Joined
-
Last visited
Everything posted by ganya
-
Some furniture can't be dropped, only placed again
ganya replied to MrHrulgin's topic in Bug Reports
The real problem is that we can´t throw antique ovens *at* zombies, isn´t it? 😁 -
Some furniture can't be dropped, only placed again
ganya replied to MrHrulgin's topic in Bug Reports
For now, you can drop furniture on the floor by putting it into a backpack, then put the BP on the floor and then drag the furniture out of the BP. -
Same here, issue seems fixed after the latest hotfix.
-
ATM indoor campfires don´t set the house on fire. They just throw a console error.😁
-
-all -shelves in distribution.lua does not list Tailoring Skill Books, but all the other skill books. Is that intended?
-
Dragging item to container's icon often does not work (Mac)
ganya replied to ohgodspidersno's topic in Bug Reports
Disabling off-screen GUi rendering fixed the "dragging on container icon not recognized" issue for me. It happens most at the 10fps setting and least at the 30fps setting. If I turn the setting off, it won't happen anymore (Game is running at 60fps). I´m playing on Windows, Core I3@3,5GHz 16GB Ram GeForceGTX 960 3GB. -
They exist, but they are bugged. You don´t get an XP bonus and they disappear after you read through. Edit: I can´t find any in normal houses, only in Bookstores .
-
Same thing happened to me. I parked an ambulance at the farmhouses between Riverside and Scenic Grove and made a looting run through Riverside on foot. I returned with another car and when I arrived at the farmhouses, the ambulance had disappeared. Save/Load made it reappear. But I had no console errors.
-
-
Yes, and with cruise mode the player would be less prone to nasty cramps while hitting "w" all the time.😉
-
No. And it magically disappeared after save/load. Must have been a halloween special.
-
My Mercia got duplicated while driving around. I noticed the dupe when driving back to my savehouse. I didn´t notice it when it happend. It stays with running engine at https://map.projectzomboid.com/#0.3022913164486566,0.30131307216371317,410.18627024600175. logs.zip console.txt
-
I made a german translation update. Changed encoding from UTF to ANSI, because special characters were displayed wrong ingame. Shoudn´t "DisplayName_Aiming:Advance =" be "DisplayName_Aiming:Advanced =" ? Items_DE.txt Recipes_DE.txt
-
I´m playing v33.20 and VP v1.4.2. It only happened on one zombiecorpse. Line 67 in SYNHuntingDis.lua seems to announce, that I´ve found a "Special Zombie", but there was no special loadout on that corpse, just clothes.
-
I´ve got an error message while looting a z corpse.
-
I made myself a german translation, based on ditoseadio´s Items_DE.txt Recipes_DE.txt
-
You can push trees (press Space) to train strength and you can push doors to train fitness (v33.20). Even on fast forward.
-
uuups my fault, it actually works, dont know why I thought it wouldn´t... I´ve started a new game on survival (played "first week" before). And since zombies hear much better on survival the noisemaking really nerfs crossbows, I think.
-
Damn forum update ate my topic notification... Thank You! Container Update works fine! Some Feedback: The new noise making is great! It can get you quickly into trouble with grown vegetation (as it did with me). I would even increase it by 50% for even more fun. Particularly the repeating xbow... its still very powerfull, maybe decreasing accuracy on Quickfire (if possible) would nerf it. I´m on Carpentry level 7 now and read the expert skillbook. Crafting a repeater xbow gives me 3000XP, what is as much as killing 3000 zombies... Crossbows have a muzzleflash (only visible at night). Maybe making Laserpointers, Scopes, Ammostraps and so on attachable to crossbows would be another way of specialising crossbows. And you can´t craft them in your Safehouse. Some minor things: -maybe adding a pistol to crossbow recipes (because of the metal parts) would make sense -plucking a dead bird, might result in feathers and a "plucked bird", that can be butchered for meat Things I change before playing: -reducing boltweight to 0.05, because the quiver dont give a weight bonus -reducing xp gain for making crossbows to +5/+10/+15, for bolts to +0.25 Carpentry and no electricity xp´s -raising required Carpentry skill to make crossbows to 3/5/7 ... should be even higher
-
... same Problem here, I need to put Containers in hand or on back to get the stuff inside. Playing GOG Version 33.20 @Iorneagle: Are you still uploading updates to bitbucket.org? not sure if it is related (from Zomboid Console): Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBFixAction.lua require("ISFixAction") failed Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBISInventory TransferActionDecorator.lua Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBInventoryPage.lua Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBServerCommand.lua Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBUI.lua Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBinit.lua Loading model: File: C:\Users\ganya\Zomboid\mods\ZomboidXBow/media/models/weapons_crossbow.txt Texture: C:\Users\ganya\Zomboid\mods\ZomboidXBow/media/textures/Objects_Crossbow.png Static: true STATE: enter zombie.gameStates.MainScreenState