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MrHrulgin

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  1. If you go to the building marked as Camp Busy Beaver in the summer camp south of Riverside, to the West of the building there's an office desk and chair on the grass. It looks like it was placed there in error while building the structure.
  2. If you turn on rotten food removal, and set a year to have passed, any uncooked pasta, soups, etc. that were left out on counters will be removed. Unfortunately, it also removes the pan itself, which seems less than ideal. In such instances, the pan should remain even if the food is removed.
  3. While there's visible modifiers for brightness, weather, and stance (sneak/aim), there's also a number of invisible modifiers that change the search radius. What is making the radius smaller? Is it sleepiness? Anxiety? Hunger? We just don't know. It wouldn't be so bad if we didn't see any of the modifiers at all, but only seeing part of the list is worse than seeing none.
  4. Some additional notes regarding areas where foraging breaks: Parking lots, specifically the sections with the white lines painted to mark parking spaces. Sidewalks. Many grassy tiled areas in and around Louisville.
  5. Despite the model for the TV clearly having channel and volume knobs on the face of it, you can't use the interface to change the volume prior to turning the TV on. This is counter to how it works on such models, where the volume could be adjusted regardless of whether the TV was turned on and displaying an image.
  6. Seconded. Some default that gives anything at all for the zones not otherwise set would be better than the current nothingness.
  7. The first of the two locations is still unfixed in 41.68.
  8. At the moment you have to choose between wearing a coat and wearing a poncho, but that isn't true to life at all. Ponchos are designed to go over all sorts of things, and really deserve their own layer.
  9. Very salty about this, having lost a very promising 3 month run to this: The catwalk doesn't connect behind this door. You can't see that it's not there because of the wall, but if you go there to the third story and walk through this door you'll have a nasty drop into a room full of zombies. https://map.projectzomboid.com/#0.89733781183481,0.13043367231426428,701.1214086449357
  10. In Louisville, there's a building where there's a wall behind the door, and so there's no way to get up to the second floor. (See photo) It's at this location: https://map.projectzomboid.com/#0.8896974163514751,0.13955869868317275,437.6894070835361 Also here: https://map.projectzomboid.com/#0.9082168712313629,0.1364858599988048,630.2727462002919
  11. If you're on a gravel path or some sidewalks, there's a special "Nothing to find here" area when you try to forage. It seems like if nothing else it should parallel the Road foraging type, as they're similarly bare and rocky. It'd be nice for it to have its own foraging pool at some point, though.
  12. I really like this idea. There's a number of challenges that are going around the community, and being able to provide a single code that properly sets all of the settings at once would be a huge improvement over a half-page of text or a series of screenshots explaining all the details.
  13. MrHrulgin

    Car radio

    This is also a problem the other way: removing a radio from a car changes the list of saved stations.
  14. Given that helicopters can't safely fly during thunderstorms or in excessively windy environments, it does seem unrealistic.
  15. This is a really small thing, but the Life and Living show the evening of 7/13 instructs you to make a tent with tent pegs, sticks and sheets. This isn't the case anymore, if it ever was. Now it's a tarp that's needed instead of 4 sheets. Please update the Life and Living text to direct people to the tarp, or let us use 4 sheets to make a tent.
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