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Apexazimuth

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  1. Like
    Apexazimuth reacted to Brujah040 in Project Zomboid sleeping bug Version 41.65   
    Playing Multiplayer with some friends and one of us can't sleep through the night, he always wakes up from being either too cold or too hot. no matter how we tried to fix it (killing him to creat a new character or even restarting from the beginning nothing helps and also he gets sick almost every night
  2. Like
    Apexazimuth reacted to ShylokVakarian in Causes of Death - The Statistical Study   
    Good almost Mondoid, ladies and gentlezombies.  I've been doing some more learning in my Statistics class, and I'm proud to say that I think I have enough knowledge of stats to answer some questions about the data, such as things like "Is there a relationship between difficulty and death by insert-death-type-here?  If so, what is that relationship?" and "Do you have any idea why people die more at certain milestones in time than other milestones?".
     
    Please, go ahead and ask me.  I will be answering using the 253 response data set.
  3. Like
    Apexazimuth reacted to Johnnyonoes in Causes of Death - The Statistical Study   
    Falling. Every. Time.
     
    https://youtu.be/5OPLsyn8bPg?list=PL-p2hHQeefl5cDMq-6OZPoVpEBC9VzFXk&t=634
  4. Like
    Apexazimuth reacted to Kitaelia in RELEASED: Build 35.26   
    Thank you so much for the new map updates!
     
    ..I found THINGS! Things hinted at in the Mondoid teaser map picture with the arrows.. Checked some areas close to Muldraugh and now I am giddy as a kid in a toy shop, and extremely glad I've been collecting certain tools! 
  5. Like
    Apexazimuth reacted to RobertJohnson in RELEASED: Build 35.26   
    About nutrition:
     
    I've done tons of calcul and research to make it pretty close to the reality, and to me, it is.
    But, I realised something, confirmed by my brother in law: he is basically someone who do only sport all day, he live for sport, if he does less than 7h sport per day, he feels bad, and jeeze i swear, he eats really a lot! He told me, to lose 2 kilos before a judo competition, he simply reduce a bit what he eats for 1 week and here we go.
     
    And I think that's what's happening in PZ, even if I think all the calcul are correct, very few people are realising how much sport you're doing in a normal PZ day, running almost 24/7, sweating, jumping over fences, fear of zombies, chopping wood, crafting stuff... You're rarely just chilling, normal, it's a video game.
    So yes, with this type of day, having what you think a normal meal isn't enough (stir fry? there's no oil/butter in it, only vegetables? it's kinda a low calories meal!), it's more like what my brother in law does when he wants to lose some weight.
     
    So yeah, to me, it is correct, but because no one is really prepared to eat that much 'cause you're burning so much calories, I need to lower the calories lost, though, not to the point you need to eat like you spend a day in front of a computer (ask my waifu, i can eat only 1 thing per day and i won't lose weight :D)
     
    I'll work on it, thing being, lot of people are complaining because they're losing some weight, and that's intended, i don't want this changed, i just want to see if you're able to maintain an average weight after a few weeks of survival.
     
    Now, remember, calories ~= hunger reduction ~= hunger moodle (sensation of feeling full), eat a bag of chips, you'll feel a bit full for 15min, got tons of calories, but still gonna be hungry after a bit, eat a salad full of concumber and carrots, you'll feel full for longer, but got really small amount of calories.
     
    About having buff with nutrition, it's already in, having a good amount of protein boost your strength xp faster, etc...
  6. Like
    Apexazimuth reacted to EasyPickins in RELEASED: Public Build 34.23   
    Public 34.23 released!
     
    There were many fixes and tweaks, here are the highlights:
    All-new double-sized textures. Easy Co-op server hosting from in the game. Double-sized Tilesets option for low-spec machines. There's a new server-settings editor in-game. Barricades are allowed on both sides of a door/window.  For doors, barricades absorb all damage before the door takes any, to stop the door being destroyed before the barricades.  For windows, a barricade absorbs damage only when it is between the attacker and the window.  When removing a barricade, one plank at a time is removed. Allow rain barrels to be moved. Added SleepAllowed and SleepNeeded server options for multiplayer sleeping.  Players may sleep at any time.  When all players are asleep, the server clock speeds up.  Players sleep until they wake themselves by aiming or moving.  Players may wake other players.  Zombie attacks also wake players. Fireplaces work like campfires. Wood stoves now work like campfires.  They emit light, warm/dry the player, can be used for cooking, and don't require electricity. See-through doors. Hang sheets on see-through doors. Fixed walls and solid objects on the floor below blocking movement going up stairs. Staircases may now be placed above another staircase. Crates can now be moved with the furniture-moving commands.  When building new crates, the height is chosen automatically (no need to use the R key).  Currently, this allows stacking crates on top of tables as well, although that might change.  Destroying crates lower in a stack should cause the higher crates to drop down. Allow digging farm plots with a shovel.
    The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:
        1) The player gained a point while already having enough XP for a new perk level.
        2) The player gained enough XP for a new perk level, and already had a point to spend.
    Added "Zoom Levels" checkboxes to the options so users can choose zoom levels.
    Added "Pour into" submenu so you can choose what to transfer water into.
    "Fill" is now a submenu of items that water can be transferred into instead of having separate menu items (when taking water from a sink, for example).
    Smoke bomb changes:
    - No longer start fires in multiplayer.
    - Now work when fire is disabled in multiplayer.
    - No longer emit light.
    - Don't burn corpses.
    - Use a larger smoke sprite when first triggered.
    Memory-leak fixes in multiplayer.
    Bags now displayed on ground.
    New community translations.
    Ham icon looks far less like a penis.
     
  7. Like
    Apexazimuth got a reaction from estevens612 in Small Server Multiplayer sleeping   
    My wife and I have been playing Project Zomboid together for quite a while, and one serious immersion buster is the fact that there's no sleeping in multiplayer.  This makes the passage of time awkward, and detracts seriously from the realism of the experience.
     
    I know you can sleep in "co-op" mode, but this isn't practical because playing on a single screen is annoying.
     
    I understand that people disagree with multiplayer sleeping because of servers with 10+ people playing, but we're just two, and I'm SURE that there are more couples and small groups of friends that play PZ together, that wouldn't mind having a minecraft style sleep system.
     
    Is there some major technical hangup that makes multiplayer sleeping a bear to implement?  I haven't played seriously in about a year because I've been waiting for multiplayer sleeping, because it's such a deal-breaker for the experience.
  8. Like
    Apexazimuth got a reaction from tzaeru in Small Server Multiplayer sleeping   
    My wife and I have been playing Project Zomboid together for quite a while, and one serious immersion buster is the fact that there's no sleeping in multiplayer.  This makes the passage of time awkward, and detracts seriously from the realism of the experience.
     
    I know you can sleep in "co-op" mode, but this isn't practical because playing on a single screen is annoying.
     
    I understand that people disagree with multiplayer sleeping because of servers with 10+ people playing, but we're just two, and I'm SURE that there are more couples and small groups of friends that play PZ together, that wouldn't mind having a minecraft style sleep system.
     
    Is there some major technical hangup that makes multiplayer sleeping a bear to implement?  I haven't played seriously in about a year because I've been waiting for multiplayer sleeping, because it's such a deal-breaker for the experience.
  9. Like
    Apexazimuth got a reaction from Johnny Fisher in Small Server Multiplayer sleeping   
    My wife and I have been playing Project Zomboid together for quite a while, and one serious immersion buster is the fact that there's no sleeping in multiplayer.  This makes the passage of time awkward, and detracts seriously from the realism of the experience.
     
    I know you can sleep in "co-op" mode, but this isn't practical because playing on a single screen is annoying.
     
    I understand that people disagree with multiplayer sleeping because of servers with 10+ people playing, but we're just two, and I'm SURE that there are more couples and small groups of friends that play PZ together, that wouldn't mind having a minecraft style sleep system.
     
    Is there some major technical hangup that makes multiplayer sleeping a bear to implement?  I haven't played seriously in about a year because I've been waiting for multiplayer sleeping, because it's such a deal-breaker for the experience.
  10. Like
    Apexazimuth got a reaction from CaptKaspar in Small Server Multiplayer sleeping   
    My wife and I have been playing Project Zomboid together for quite a while, and one serious immersion buster is the fact that there's no sleeping in multiplayer.  This makes the passage of time awkward, and detracts seriously from the realism of the experience.
     
    I know you can sleep in "co-op" mode, but this isn't practical because playing on a single screen is annoying.
     
    I understand that people disagree with multiplayer sleeping because of servers with 10+ people playing, but we're just two, and I'm SURE that there are more couples and small groups of friends that play PZ together, that wouldn't mind having a minecraft style sleep system.
     
    Is there some major technical hangup that makes multiplayer sleeping a bear to implement?  I haven't played seriously in about a year because I've been waiting for multiplayer sleeping, because it's such a deal-breaker for the experience.
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