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AirborneM4

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Everything posted by AirborneM4

  1. Yeah i suppose it is. It's also a felony to ignore the NSA.
  2. There's a entity going around and opening windows, just imagine a haunting-type movie in PZ. All the windows and doors open up and there's a big *WOOSH* of air as things start flying out of the cupboards.
  3. Kickstarter link: https://www.kickstarter.com/projects/1084206971/wayward-terran-frontier It's a 2D- top down space game, where you can build ships in great detail, manage power systems and repair damaged sections of your ship. It's like FTL but it goes much deeper with a greater degree of freedom. Multiplayer is one of the features that will be available early on. Here's the trailer for it: https://www.youtube.com/watch?v=AuVc8TV7rLA One of the nice features is that it uses .png images for ship hulls, so anyone that has paint.net or a similar tool can make their own ships and use them in servers. Overall i think this game has alot of potential, not a ton of people know about it right now so if you can spread the word i think it'll have a greater chance of getting funded.
  4. As far as i know, honey just has a slight healing effect at best. It's not going to prevent an infection.
  5. Don't forget about pickling, canning and dehydrating. Overall i'd like to see some sort of preservation methods after the power dies.
  6. I'll have to respectfully disagree. I know you won't get quite the same distance as you would with a normal arrow, but I think that you'd get just enough distance for it to be worth it. It'd go much farther than you could probably throw one, at any rate. But even if the explosive arrow idea is total bunk, I still think it'd be useful to have some means of delivering a primitive, grenade-like explosive at longer ranges than you could if you simply threw it. Javelin maybe?
  7. I don't think we should have the ability to reload shell casings, i can just imagine people in Multiplayer servers manufacturing massive amounts of ammo and making every encounter a gunfight. The ammo should be limited as it is in real life, use it sparingly because if you run out when you need it, you're screwed.
  8. Are you guys all on drugs again? What did i tell you about that?
  9. You should've put all your suggestions into one thread. I think UI changes are planned, it's nowhere near perfect and TIS knows that.
  10. I don't know about the rest of you, but i'd rather die in one piece.
  11. Sounds like a good idea for a mod, but not really worth putting into the game. At least for right now.
  12. Forgot duct tape. Duct tape fixes everything. The red green show, i loved watching that.
  13. Infection Morality? Do the spores infect you then feel bad about it for 2 days I know what you mean, just being a dick "Oh shit, i'm infected, what am i going to tell my parents? They'll be furious that i went out with that clicker."
  14. I'm not sure if this was aimed at me or not, but i'm going to reply anyway. I've personally made fires hot enough to make iron and softer metals white hot. It's not as hard as you think. Although i agree that metal forging shouldn't be in the game for a number of reasons. Mainly because it takes a lot of time to get the fire hot enough, and that the average person doesn't have the knowledge to do this. ( No disrespect intended, Rathlord)
  15. You can make a fire hot enough to forge soft metals very easily. Charcoal+Bellows. Actually forging the metal into something usable would take experience.
  16. Vehicles are planned, i don't know if a helicopter would work in an isometric game, and i'm not sure what to say about the horses.
  17. Do that many people actually know how to hook up solar panels and what not correctly? Then you also got to find them as well. Or build them. Which I doubt people would have the knowledge to do. That's why i think we should have "Professions" along with traits. Maybe only an Electrician can set up solar panels, and only a Mechanic can fix vehicles. Having two people with different professions together could allow you to construct something that you can't do alone. It would encourage teamwork and cooperation, but without making it a requirement.
  18. There is one form of suicide. Drinking bleach will kill you in seconds. But anyway, i'd look for entertainment, books, magazines, newspapers ect. Read those, and also if you have a pen and paper you can doodle. If you really can't get out of this depression, take a risk and go look for meds.
  19. Yeah i made a suggestion without knowing this, but generators and alternate power sources are planned.
  20. I'd like 50+, and maybe have the game run the simulation of events for a week of game time to kill some of them off and make the world look worn down.
  21. Very nice mod, only one complaint from me. They're called "Magazines", not clips.
  22. I'm sure it can be done fairly easy without adding massive amounts of code, although it wouldn't be very high on the development priorities list. Still a great suggestion nonetheless, don't get the idea that we don't want it
  23. ( I Copy+pasted this from my post on the steam forums because i'm lazy) ( EDIT: I guess much of this is already suggested, there are some things on here that go into more detail about a suggestion and how it could work. I kinda just wanted to throw this out there. ) Hi, I've been following PZ's development for awhile and i just want to list some things that would be cool to have in the game, whether or not they'll work is what you can discuss. 1: Welding -Welders, Welding sticks, Sheet metal, steel Poles - basically to be able to weld metal objects together and form items/defenses like these: -makeshift Machetes -Makeshift spears or arrowheads -Metal Doors - three types of welding, 1) acetylene torch welding, doesn't require electricity, but cannot weld strong metals 2)Arc welding, requires electricity 3) Battery welding, requires three batteries, welding stick, and jumper cables. works like a arc welder but drains the batteries fairly fast. 2: Power generation - Generators to run welders and power refrigerators and houses. - Batteries to store charge - Inverters to create AC current from the batteries - car alternators - Constructable Power sources: 1) Windmills using car alternators to create electricity. 2) Solar panels on some buildings which can be recovered and placed.\ 3) Woodgas furnace to create a fuel engines can use if you don't have Gasoline -Wiring and Lights, the ability to run wire from your Batteries or generator to outside lights or tools 3: Engines -engines which can be found in scrap yards, repair shops, or from vehicles. can be used with Alternators to create a makeshift gas generator. ( Not movable once built ) 4: Vehicles, wrecked and Crafting/customization of them - Wrecked vehicles on roads, - Rubber tubes to siphon gas - Gas cans - Tires - three sizes 1) Large truck or tractor tires 2) Normal car tires 3) Motorcycle tires -Simple Vehicle crafting, Like dune buggies, Tri-bikes, ect. -Crafting plans; you need a crafting plan before you can create a certain vehicle. - Customization; welding spikes, armor plating, extra storage space, seats, spray painting. ect. on your vehicles, 5: Tools -Chainsaws - tire iron, required to take off car tires. can be a melee weapon as well - Drills - Wire cutters - hatchets - Chisels, required to make things more intricate, like a semi-fancy table or chair. - Spray paint 6: Weapons, most of these are non-lethal which would be best against humans - Net guns, can be used to capture a person when in close range, craftable - Pepper spray - Flares - Water cannon, craftable, can be used to knock down humans - combat knifes - Riot shield, craftable - Man catcher, can be used to grab a zombie around the neck and lead them, craftable - Cattle prod/ taser - Smoke bombs, craftable -Crossbows, Craftable 7: Misc. gameplay ideas and items: -Rope, zip ties, handcuffs - Blindfolds -Kidnapping, speaks for itself. - Careers before the Apocalypse: only certain skill sets can craft certain items, construction worker can craft advanced structures, a mechanic can create generators and vehicles with a Electrician. Doctors and nurses can heal people more effectively, Hunters can create traps for game. A very cool idea, which would encourage more teamwork between players if they want to live in a settlement together. - Rationing, can eat only a portion of a meal if necessary. Can be used to share a single item with someone. - misc electronics, record players, Movies ( Which will boost happiness for awhile, can be watched on a TV, provided you have power) - Shopping carts, can store many more items than a backpack but has to be pushed on pavement . And that's all i can type right now, it's alot but it would make this game a gem.
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