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About Vortecus

  • Birthday January 1

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  1. You're saying when zombies disappear offscreen, they become numbers and then can be placed elsewhere wherever they "roam", but when they're moved to a different location they don't have the same clothing?
  2. No that isn't what is happening, how would 10-20 zombies, all of the same outfit (firefighter) move "randomly" into the same building? And from where, firefighters mostly only spawn at the fire stations, and how can you explain the new clothing, no rips/tears, several weeks/months into a playthrough no zombie unless freshly spawned has fresh clothing.
  3. Noticed multiple times, in different playthroughs, that zombies respawn even when the settings should prevent them from doing so. This is most noticeable at the Rosewood fire station and police station, where after killing all the officers/firemen, a few weeks later they will indeed reappear inside/around the building with fresh clothing. This is hugely unmotivating when the whole concept of your playthrough was limited zombies with respawns completely disabled.
  4. Shouldn't this be indicated with some text? "left boot is too damaged and is hindering protection" or something? This can easily be glimpsed over considering the boots are in very good condition. Surely they should be at 50% condition or less if an ENTIRE boot is damaged enough to hinder any protection whatsoever?
  5. So, everyone who has played this game for over an hour surely knows of the broken glass bug in most supermarkets etc. Where, even once the broken glass is removed, the broken glass is still visibly there. How has this visual bug persisted for so long and why hasn't it been fixed yet? Seems an easy enough fix compared to the jurassic size of content the developers have added last year. Just posting it here in hopes that it'll get fixed.
  6. So I need to put up my tent in a bathroom so I can sleep in it? Complete nonsense. The player should be able to sleep anywhere as long as he's not in danger, not panicked. Tents require tarp and tent pegs to be assembled, which without mods, can only be looted and they're relatively uncommon.
  7. False, it would only enhance it. Sleeping on the floor is risky, but also makes perfect sense, especially when indoors and in relative safety, not much difference from sleeping on a bed in a room except for the fact that it'll be less comfortable. Especially if outside. But roaming zombies during the night should deter a smart player from sleeping outside in the first place unless they're away from the cities.
  8. I'm British, I think you're taking my passive-aggressive attitude the wrong way.
  9. Try doing this on 6 Months Later + Hardcore. The only way I play.
  10. So take your modded opinions elsewhere, firearms are not the preferred weapons in vanilla; just the way it is.
  11. You're being biased, imagine how much time, food/water consumed, and how many obstacles (like zombies) would come into place when needing to loot the entire map's key locations for ammo. The amount of fuel, food, and water spent would not be worth the amount of ammo you would get out of it, let alone how much ammo (if used) you'd spend actually securing the place to be able to loot it.
  12. Can I ask though, how do you get so much ammo without loot respawning? Unless you're using mods to either produce or better find ammo; ammo is a serious problem in the world of Project Zomboid. As the amount of ammo that you can loot is far lower than the amount of zombies that gunshots could attract.
  13. Thanks for the heads up on accuracy, I just thought firearms were terrible and have has nothing but bad experiences with them; thank you for the tips.
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