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fluffe9911

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  1. Like
    fluffe9911 got a reaction from RichCoconut in The patch 33 anticipation / theoretical gambling thread   
    I think next Monday or somewhere next week mostly due to on the mondoid saying radio wise and I quote *Now this is in the can there's not much left to add - next step is internal testing and further fixes/changes from feed back.*
  2. Like
    fluffe9911 reacted to MisterInSayne in Hydrocraft Mod   
    Hey Hydro!
     
    I'm running hydrocraft along with my own mods, and during testing I kept slowly going mad because of getting errors from the compass script when you collapse a stack of items and right click one of them. Eventually I figured to fix the code. I haven't gotten around to posting it yet, so here it is:
     
     
    Your code:


     
    The fixed code:

     
    You're doing an amazing job with this mod, and I personally love it to bits! If there is anything I can help out with, or if you need me to check some coding just let me know! <3
  3. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    I can ask you the same thing
  4. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    <3
    Just remember, it could take a while, but at least it's on it's way! We'll have a sitdown at some point when the base coding is done, and run through everything you'd like your personal compannion to do ^__^
  5. Like
    fluffe9911 got a reaction from KorruptkSwades in InSayne Companionship - An NPC companion.   
    ..... my mind is blown...
  6. Like
    fluffe9911 got a reaction from DemonXelo in InSayne Companionship - An NPC companion.   
    Also will they loot items themselves? Lol
  7. Like
    fluffe9911 got a reaction from DemonXelo in InSayne Companionship - An NPC companion.   
    Will they be able to take care of themselves? If so how well lol
  8. Like
    fluffe9911 got a reaction from DemonXelo in InSayne Companionship - An NPC companion.   
    there is a textures on demand area so maybe Cyrrent can help you out you could also ask hydro for some textures also lol
     
    And if you mean models than WolfeClaw and Jab are  good modelers
  9. Like
    fluffe9911 got a reaction from DemonXelo in InSayne Companionship - An NPC companion.   
    Any chance of npcs cats,dogs/any animals? lol
  10. Like
    fluffe9911 got a reaction from Atoxwarrior in Textures on demand   
    k the most important thing is that it has a different symbol to indicate that this is a different case/key and some slim cases would be awesome! and of course all dem new cases would be awesome
  11. Like
    fluffe9911 reacted to Cyrrent Eiledoll in Textures on demand   
    ah now i understand. Hmm the Dropzone contains some boxes (mostly made from original Tex) ... k then i make a few cases and keys more. Weapons will follow (belive i had seen a CS Knife somewhere in another mod)
     
    making a bunch of boxes are not so difficult like i think.
     
    Simple add some stripes or change the symbol or color ...
     
    show you some examples (and i would make some slim cases in green and orange/red)

     
    And if you need any weapon tex then you can take some from me. (i think i have somewhere a few tex)
  12. Like
    fluffe9911 got a reaction from Wveth in InSayne Companionship - An NPC companion.   
    Any chance of npcs cats,dogs/any animals? lol
  13. Like
    fluffe9911 reacted to EnigmaGrey in InSayne Companionship - An NPC companion.   
    Not relevant to his topic in anything other than the shallowest sense. Take it elsewhere (though even if you do, it'll just be us reiterating the same points made for over two years, with the resulting answer being "No, it isn't happening. Sorry, we'll all just have to wait until they're ready for their debut.").
    Warning points will follow for those that do not heed this post.
  14. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    Don't even start that here! >__>
  15. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    At the time of posting that the second sentence wasn't added to your post yet, my appologies. That combined with your previous post gave me an impression the 'seemingly' deconstructive comments we're going to happen more, and acted accordingly to prevent that from happening. I ment no harm with it, I misinteperted the context. Again, my appologies for acting in poor judgement! I rather not use it as an excuse, but I've had negative experiences with scenarios like these in the past. My intentions were not ill ment.
     
     
     
    Now a proper answer; Hmmm, interesting! That is one way to do it. However, it doesn't return an IsoSurvivor object. Sure you can pull it from the square's object list, but that seems very backway around to me, and you can't really control the creation of things.
     
    I'm currently using the "IsoSurvivor.new()" function inside a custom lua object derived from ISBaseObject, which will later be an overlay for an actual IsoGameCharacter object instead. Because the IsoSurvivor has a lot of things already made, which I want to customize myself lateron, such as movement, orders, and the memory system. Mainly because there is no way for me to see what their functions do exactly, and I like to be able to write it out the way I want them to do things instead of rely on an AI can't change.
     
    I will have a read through the old post though! So thank you!
  16. Like
    fluffe9911 reacted to EnigmaGrey in InSayne Companionship - An NPC companion.   
    *Sees first post* Ah-ha, someone found the CreateSurvivorGroup function, or whatever it's called!
    Did you find Lemmy's tutorials on interfacing with their AI through Lua, though? It's really for zombies, but it still applies.
  17. Like
    fluffe9911 got a reaction from MisterInSayne in InSayne Companionship - An NPC companion.   
    Also will they loot items themselves? Lol
  18. Like
    fluffe9911 got a reaction from MisterInSayne in InSayne Companionship - An NPC companion.   
    Will they be able to take care of themselves? If so how well lol
  19. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    Hahaha, thank you so much for the compliment! <3 I will definetly let you know! I'm amazed at the excitement all of this gets, again, thank you! I'll let you know as soon as I get everything set up and get to a 'not just testing all the things' stage I have sooo much plans for this <3
  20. Like
    fluffe9911 got a reaction from Man_In_The_Purple_Hat in InSayne Companionship - An NPC companion.   
    there is a textures on demand area so maybe Cyrrent can help you out you could also ask hydro for some textures also lol
     
    And if you mean models than WolfeClaw and Jab are  good modelers
  21. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    ~ <3
     
     
    Assumingly that should be quite easy to do yes I take it you want to use them as guards?
  22. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    Well, primarily my focus is for single player atm, I'll try to keep in multiplayer support as much as I can, and the final version will support it, but at the start it is possible certain functions may not fully work on multiplayer. But I agree, this could be amazing for servers aswell. I'll do loads of testing along the development to make sure it will eventually work on multiplayer aswell ^__^
  23. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    I can make the NPC follow me around, say things, etc.
     

     
    I guess this means it's set! A fully functional NPC Companion mod is now confirmed! <3 Time for celebration!
  24. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    Lets first get the base code set up, and work out all possible issues. Currently the NPC's don't get saved, so they despawn if you reload the game. I'm pretty sure there will be more things like that I'll first need to fix and get working, once the base code is tested and stable I'll see if there are any artists around willing to help out ^__^ <3
    I'll take this one thing at a time, seeing the size of the project. But every suggestion helps, so thank you! I'll check up with them when I get to that point!
  25. Like
    fluffe9911 reacted to MisterInSayne in InSayne Companionship - An NPC companion.   
    That is the thing I would love more than anything. However, I'll need to find out how to add character sprites and animations in if I were to do that... I want to say yes, because that is my personal goal to make... buuuuut.... I'm not that great with making sprites and animations. Nor do I know how the game uses character sprites... I do think I can do it, if I had a range of 2d animation sprites of every direction etc, because I can hook onto the game object's render/update event and change the 'current showing sprite' according to what direction it's facing, and what action it's doing.
     
    But again, like I said... I'm pretty shit at making sprites, and it'll need a looot of sprites for each animation etc.. The coding will take up a lot of time, but is definetly possible. And, with the info I've found so far with my tests, I can confirm (if I get the sprites suplied) that I can make things such as deers and such for hunting, but also dogs and such. And do things such as make dogs immune to zombification.
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