Jump to content

Mrxbath

Member
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Mrxbath

  1. Bump for this. I feel that it would be a matter of texture trickery as you described above. The trouble would be that they'd have to basically re-do the map to add elevation everywhere, or there would just be a randomly super mountainous region somewhere, when everything else has been flat lol.

     

    I do feel like you could theoretically use a terrain heat map to define height regions like this. image.thumb.jpeg.6b7b06bc3fa81b94aa374b0570a835b9.jpeg

     

    Here's a video where this guy makes them by hand using the concept you described

     

  2. I haven't tried but eating from a can gives you an empty can?

     

    You could improvise stuff from garbage, empty cans to make a nail bomb, a noise trap (the line of rope and several cans attached to it), hell you could even replace the cooking pot and use a empty can to boil water.

     

    From potato chips you could use them for foil with a battery to light up a campfire, stuff like that.

     

    Also it would add a lot to the game, found a base and see a dead NPC inside, a lot of empty cans, empty potato chips and cereal boxes around, pointing out he died of starvation.

     

    Exactly! It would help you make the most out of every single little thing you find. Make sound traps, or just leave yourself a trail to follow home.

     

    If there was a safehouse littered with empties and a dead man you would also have to look harder to find anything useful because there would be garbage to sift through.

  3. I've noticed that when you drink a can of soda, eat a bag of chips or a can of food the item conveniently disappears. But if you were to make a soup, or cup of coffee etc it will leave behind an empty bowl or pot. 

     

    I think that after eating something, it should be replaced with a trash version of that item (empty chip bag, empty can etc.) which you would then have to deal with in some way. Either by dropping it where you stand (which would leave a trail for NPC's or other players), or by placing it in a garbage can or other such container.

     

    Adding garbage items would not only give you one more element to consider while surviving, it would also replace some of the abundant food items with trash which is far more realistic than finding an empty cupboard.

    It would give you more to search through, and change up the looting game.

     

    Here's a mod that was created for Build 31 that did exactly this: http://pz-mods.net/weapons-items/Littering/

     

    It would be awesome if this made it into the final game!

    post-1931-0-20378600-1432660245_thumb.pn

  4. I was bored in my safehouse, and on the verge of depressed. I then read 4 books in about 1 minute, and my character was just fine.

     

    Maybe all books should have a set amount of pages, and it takes a much longer time to read them (like skill books), but instead of boosting your XP multiplier, it reduces your boredom and unhappiness.

     

    It would have a set amount of pages (i.e. Magazines have 30 pages, newspapers have 20, books have 200.) So for example you could have one book that you've been reading for awhile, but haven't had a chance to finish so you read it in your spare time instead of reading 4 books in one sit-down like in the current game. 

     

    Just though this would add to the immersion factor a bit! Then maybe when you're done with a book it's benefits are cut in half for you because you've already read it, instead of just disappearing as if you burned it.

  5. In the new sandbox options, will there be an option to remove/modify the rate of helicopters and planes flying over? As well as random world events like people screaming, gunshots etc.

     

    Not that I don't love those details, but say for example you are starting a new world with a lot of erosion. It would be, say a year if not years into the apocalypse, so some might like the option to remove helicopter flyovers to give more the feeling of a forgotten world.

     

    Knowumsayin?

  6. Just wondering if you were planning on continuing updates for this in the future. I'm using the .16 build right now (holding out on updates until NPC's), and I'd love to stab a zed in the brain with an ice pick

  7. PUSSY. DON'T PLAY IF YOU CAN'T HANDLE IT.

     

    Heh just kiddin. I agree with ya, but I'm satisfied by the fact that you can loot your old character and reclaim your safehouse after death.

     

    If you want, you could try "zSpawn" which is a menu that pops up allowing you to equip any item available. I use this from time to time to expedite certain building endeavors, so maybe you can use it to, say, equip a pistol and bat after death?

     

    I dunno, just spitballin here!

  8. I'll always advocate "less is more" for these things, beyond the "become a zombie" when dead. I don't see a need for indicators when other cues already exist for them, such as sounds and the rather obvious effect of a critical hit after charging for X. I'd even go so far as to say replacing the pointer with a simple white dot would be an improvement, rather than a large morphing circle or the regular mouse pointer.

    Aiming was in 2.0r 2.5 -- a critical hit, if anything, required aiming and clicking on the head of a zombie.

     

     

    Some sort of indicator under/near the cursor, to indicate that you've primed a melee swing, or aimed your pistol, would be useful. Despite how obvious it seems to be on the surface, sometimes the character pulling the bat to their shoulder, or levelling a pistol into a firing stance isn't that obvious. I've ended up thwacking doors with a bat on many an ocassion as a result.

     

    Perhaps a little icon popping up to the right of your mouse cursor (handgun, bat, etc. Perhaps the inventory icon of the weapon you're about to use?) or some red text (MELEE, FIRE) when holding down Ctrl would be a good idea. Just a little visual indicator you can toggle on or off in the options screen. Admittedly this isn't the samething as a targeting reticule, but, eh. I think it would be a nice little addition.

     

     

    -snip-The ability to aim at the head is a big thing in a zombie game imo and I've always somewhat missed that. It's sometimes a bit immersion braking to just mash the feet of a zombie until at some point its brain gets mashed.-snip-

     

     

    I wouldn't mind maybe a menu option for all of the above? It sounds to me like a personal preference and I like all those ideas. But I'd want to try a few and see which ones worked best for me. I can't be alone on this one

  9. Yeah, clothing hasn't been a high priority for us recently what with West Point and the engine optimisations going on. We have a bunch of glasses made, yet to be exported for example. So yeah, as soon as there's a bit of a break in the critical "this must be done" stuff, we'll get back on with adding new clothing.

    Definitely understand that, you guys have a lot on your plate right now. Which is why I was hoping that some of these kind, generous modders would apply their skillzzz. 

     

    I fear my sweater may be growing moldy at this point  :blush:

     

    I like the sound of a ninja suit though   :D  

  10. Anyone working on some new player clothes? 

     

    I love my sweater and everything, but I think it'd be neat if someone added new variations on clothes, and maybe some special items i.e. a trenchcoat for rain and protection, boots that give you additional rain protection(and maybe even a stomp ability  :evil:), a vest/jacket with a bunch of pockets to increase personal storage space, etc.

     

    Function is priority, but it would also be nice to have a little more customization.

     

    I would do this myself, but I know zip about modding...

  11.  

    But I did ask myself, why do I not have to sleep in the mod?

    Because it's so hard to survive at night anyway? 

     

    It's more of a tradeoff to not getting tired, which means if you need to do something like make a break for it in the middle of the night - you won't suffer any effects for sprinting till morning.

     

    If you've barricaded yourself in and feel secure, you can still fast forward til morning.

     

     

    It sounds to me like security is more of a pipe dream in this world.  :ph34r:

×
×
  • Create New...