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  2. Nice idea! Maybe some kind of watch and learn activity so you couldn’t gain skill points by just hanging around other players and NPCs. The player could watch others build things, use generators, take a part electronics and gain some small amount of xp through the action. That way it would require some patience and planning like reading and wouldn’t nullify the punishing aspect of not being able to read at all. Maybe even put a cap on skill advances to level 2 or 4 depending on the skill level of the character you’re learning from. Just a way to get started.
  3. Today
  4. The author does not play PZ? Raven Greek is not compatible with this map, but I would like to see the authors collaborate to fix this problem.
  5. If you install the Superb Survivors mod, in the bottom right it will add the option to turn on and off friendly fire. As far as i know this is the only way to kill each other in coop. My little sister took my head off with a katana course we forgot to turn FF off after killing some bandits. https://steamcommunity.com/sharedfiles/filedetails/?id=1905148104&searchtext=survivor
  6. guys, there's trapping in this game
  7. Yesterday
  8. Unsure which mod caused the problem, but removing mods does fix it, thanks again.. I'll try to find and report the mod causing issues so that the mod makers might fix it.
  9. Craftable ammunition. To craft ammo you will need to find the “Reloading Bench” and know the “recipes” to craft each type of ammo; have “gunpowder” and the “box of bullets shells”. 3 magazines with the recipes: Handgun bullets, Shotgun shells and rifle cartridges. You will need to find a “box of bullets shells” that with be depleted every time used and you can craft any type of ammo with it (can be found at gun-stores and other places and weighs 5). (It could be also one box of each type of ammo: Handgun, Shotgun and rifle). You can obtain gunpowder from any type of ammo to craft the one you need also is already found at gun-stores. The “reloading bench” can be randomly found at hunting cabins or garages. (Extremely rare). On late game you may get stuck with a bunch of ammo that you don’t want, why not transform it in the ammunition of the weapon you like to use; maybe you like handguns or shotguns more.
  10. YES! YES! YYYYYEEEEEEEEEESSSSSSSSSSSAAAAAAAAAAAAAAAA!
  11. Updated this mod. -Removed XP loss -Removed Recipe loss -Token drops on death -Fixed multiplier issue
  12. I see, so I should tweak the mod list to see which one is breaking my can opening.. I kind of thought so but I thought since none of my mods involve cans or can openers I thought it could have been a bug, because I've not been able to open cans since build 41.45 update. Thanks anyway guys. And yes, I know how to use can openers lol
  13. Keep in mind that while mostly weight in-game = kg in real life, sometimes it represents volume as well I think the nutrition are still based of the real world weight applied to the weight in-game, though it's also confusing whether or not the weight counts packaging, that's why I suggested this: https://theindiestone.com/forums/index.php?/topic/30077-more-packaged-and-unpackaged-food-and-items – you'd have to see all other foods as well or ask RJ directly what was he following back when he implemented it P.S. I would also like if the game showed an actual nutrition facts table as in real-life, I'm not sure how they looked in 90's Kentucky, but I guess it can be easily figured out.
  14. I think I suggested the decrease of weight of half-eaten foods too. Drainable items got some fixes recently, but some still doesn't drain weight properly – I suggested that ideally all the "drainable" systems could be unified (we currently have fuel/water containers, drainable item class, foods and other damagable/usable things such as weapon and clothing), but that might require some good amount of work to get it right at this point, but maybe it gets ironed out over time. There are also a lot of other improvements partially eaten/used up in recipe food I'd love to see, such as faster decaying and fixes for nutrition for opened or partially eaten/used up food in a more advanced way than the cans or jars and more advanced nutrition facts (there's packaged flag for packaged food, but the whole packaging system is quite inconsistent, I already posted some suggestion about it here: https://theindiestone.com/forums/index.php?/topic/30077-more-packaged-and-unpackaged-food-and-items/). Some mods including Hydrocraft address that but none complexively enough and none adds the functionality you requested, but I hope it gets addressed eventually in the main build as lately there's been some focus on similar polishing .
  15. To answer your question how you can extract nails with only hammer – some hammers have a dedicated nail pulling end, including the generic hammer we have in game The other ones including stone hammer, ball-peen hammer and club hammer don't, so they shouldn't be usable indeed, but a regular one should definitely stay. It would be nice for crowbar to have that ability too though.
  16. So, when you block way by car- zombies do not destroy car doors and dont came through to kill player- they just stay at the place- i can't not use this exploit, but this made bases indestructible, and you can sleep in any place and time just be blocked by car, or sit on the seat side car which blocked by wall. also suggestions: * the short jeans protect as good as full length but dint deal run penalty. * pullover( sweater) with decollete protect neck as good as without decollete. * maybe add damage by feet (stomp) when you wear hard boots (army boots) ? *add decrease food weight when it half eaten *add possibility put on bags right from the ground by right-click
  17. If you truly "rewind" time then it makes since the zombie came back to life because then you went back in time before you killed it. But I had no idea it is possible to go backward in time. I assume you mean you were useing the time controls to spead up time and the clock ran backward instead. If so I'd think that was a bug, though a rather cool one at that. But either way I don't think the developers intend for zombies to revive after they've been killed.
  18. It sounds better then "hammer" How you can extract nails with only hammer? Not all cases could be resolved by hammer- but crowbar looks more universal for disassemble. ** and why thief can start vehicle without tool? maybe knife or scredriver
  19. Can you tell us if you have any antivirus software installed? Its possible that its blocking access to certain files for the game.
  20. Good day to you. I started to play PZ on 41 build, and noticed what if i have problems with my saves. After searching for a similiar problem, i found out what my cirilic username is the cause of the problem, so i wanted to pinpoint this problem. I tried to move my saved data to just C:\ folder, but it seems he goes for a TEMP folder in my user folder anyways ERROR: General, 1603624607138> java.lang.UnsatisfiedLinkError: C:\Users\?????\AppData\Local\Temp\sqlite-3.27.2.1-c21a0bb5-628a-46ac-af63-1879b4acc1c7-sqlitejdbc.dll: Can't find dependent libraries LOG : General, 1603624607139> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: getSaveInfo function: setSaveGamesList -- file: LoadGameScreen.lua line # 328 function: onMenuItemMouseDownMainMenu -- file: MainScreen.lua line # 1536 ERROR: General, 1603624607247> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method). ERROR: General, 1603624607248> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1008) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1981) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1783) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onMouseDown(UIElement.java:993) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIElement.onMouseDown(UIElement.java:953) at zombie.ui.UIManager.update(UIManager.java:719) at zombie.GameWindow.logic(GameWindow.java:237) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:710) at zombie.GameWindow.run_ez(GameWindow.java:628) at zombie.GameWindow.mainThread(GameWindow.java:455) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.UnsatisfiedLinkError: org.sqlite.core.NativeDB._open_utf8([BI)V at org.sqlite.core.NativeDB._open_utf8(Native Method) at org.sqlite.core.NativeDB._open(NativeDB.java:78) at org.sqlite.core.DB.open(DB.java:195) at org.sqlite.SQLiteConnection.open(SQLiteConnection.java:243) at org.sqlite.SQLiteConnection.<init>(SQLiteConnection.java:61) at org.sqlite.jdbc3.JDBC3Connection.<init>(JDBC3Connection.java:28) at org.sqlite.jdbc4.JDBC4Connection.<init>(JDBC4Connection.java:21) at org.sqlite.JDBC.createConnection(JDBC.java:115) at org.sqlite.JDBC.connect(JDBC.java:90) at java.sql.DriverManager.getConnection(DriverManager.java:664) at java.sql.DriverManager.getConnection(DriverManager.java:270) at zombie.vehicles.VehicleDBHelper.isPlayerAlive(VehicleDBHelper.java:34) at zombie.savefile.PlayerDBHelper.isPlayerAlive(PlayerDBHelper.java:211) at zombie.Lua.LuaManager$GlobalObject.getSaveInfo(LuaManager.java:4882) ... 23 more LOG : General, 1603624607262> ------------------------------------------------------------- attempted index: worldVersion of non-table: null
  21. While searching the house, a zombie noticed me from the street. He wanted to break through the window, but I opened the window and let him crawl in, then I moved away so that he would not scratch me and kill him. I searched the zombies in search of loot and his inventory was opened for me. I had a depression moodlet and decided to remove it after reading the book. I started to rewind time in the game while reading, and in a friend I heard the moan of a zombie. I canceled the reading and see a crawler zombie in the place where the zombie was recently killed, and it was the same zombie that I killed. So he came to life again? How is this possible? I searched his inventory, and you cannot search inventory of the crawlers, because they immediately attack. Sorry for google translator, I hope everything is translated clearly.
  22. Sorry for google translator, I hope everything is translated clearly. When I press the button to remove bullets from the MSR788 rifle in the radial menu, the character does not extract them, but turns on the animation, as in the picture. And if you try to extract it from the inventory, then nothing happens.
  23. Да отвечают, что ты так
  24. I Understand now! i install stable (40.43 if i did not mistaken) After that i install GOG 41.43 files over stable version, after that it is start working In GOG it is look like complite version, but it is update
  25. The density of zombies across the whole protruding section to the northeast of West point seems both too high as compared to the number of houses and also too evenly distributed across the area. Walking far into the woods south of the mall there are still significant clusters of zombies despite there being no buildings for hours around. I have the zombie distribution set to "Urban Focused", so perhaps the whole area is marked as urban? I get that the mall should have intensely high zombie count, but the woods? The farmhouses in the area? Something is very different across that whole upper area as compared to other woods and farmhouses.
  26. Hi peeps, The fog looks awesome! Streamed some remote play PZ on twitch yesterday, and it would seem that the fog on one side doesn't render to the bottom of the screen? Screenshot included for reference. Keep up the good work. Chugs edit: For the life of me I couldn't work out how to access the new fitness panel from the character panel using a controller
  27. EnigmaGrey wait, let's make it like in real world, we have to change weight then to 0,03 and nutritions like on real world pakage. I edited top post so you can see what exactly I mean.
  28. now the one you told me seems to solve it temporarily, because the error came back, But I can fix it by deleting the new Zomboid folder but after a while or by quiting the game the error comes back again. Here is the console if it's needed. console.txt
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