ditoseadio Posted November 26, 2014 Posted November 26, 2014 It's on your hand, the file encoding, I could change it, but I'm sure you also can If you really can't I'll take a look. I think just make a new files, c/c what's in recipes and save it as Recipes_ES.txt your encoding should be good then Oh shit, it's done. Thanks!
nightmare Posted November 26, 2014 Posted November 26, 2014 [uI] UI_Loading_Lua = "Loading Lua",UI_Loading_Texturepack = "Loading %1 texturepack", // %1 = the texture pack name (Tiles, characters, erosion..)UI_optionscreen_pressKeyToBind = "Press any key to bind %1", // %1 = the action to bind the key (like "walk forward..") UI_optionscreen_keyAlreadyBinded = "The key %1 is already used for %2", // %1 = the key you just entered ; %2 = the action that is currently used by the entered key UI_optionscreen_reloadDifficulty = "Reload Difficulty", UI_optionscreen_reloadEasy = "Reloading handguns refills the weapon provided there is ammunition available.", UI_optionscreen_reloadMedium = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.\nWeapons must be racked before firing to ensure a round is chambered.", UI_optionscreen_reloadHard = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.", UI_optionscreen_recommended = "RECOMMENDED", UI_optionscreen_3DModels = "3D Models", UI_optionscreen_None = "None", UI_optionscreen_PlayerOnly = "Player Only", UI_optionscreen_Player = "Player", UI_optionscreen_All = "All", UI_optionscreen_NotSupportedByHardware = "NOT SUPPORTED BY HARDWARE",-- key binding UI_optionscreen_binding_Forward = " Forward", UI_optionscreen_binding_Backward = " Backward", UI_optionscreen_binding_Left = " Left", UI_optionscreen_binding_Right = " Right", UI_optionscreen_binding_Aim = " Aim", UI_optionscreen_binding_Run = " Run", UI_optionscreen_binding_Interact = " Interact", UI_optionscreen_binding_Rotate building = " Rotate building", UI_optionscreen_binding_Change Graphics = " Change Graphics", UI_optionscreen_binding_Toggle UI = " Toggle UI", UI_optionscreen_binding_Main Menu = " Main Menu", UI_optionscreen_binding_Toggle Inventory = " Toggle Inventory", UI_optionscreen_binding_Toggle Skill Panel = " Toggle Skill Panel", UI_optionscreen_binding_Toggle Health Panel = " Toggle Health Panel", UI_optionscreen_binding_Toggle Info Panel = " Toggle Info Panel", UI_optionscreen_binding_Toggle Music = " Toggle Music", UI_optionscreen_binding_Take screenshot = " Take screenshot", UI_optionscreen_binding_Toggle Survival Guide = " Toggle Survival Guide", UI_optionscreen_binding_Display FPS = " Display FPS", UI_optionscreen_binding_Pause = " Pause", UI_optionscreen_binding_Normal Speed = " Normal Speed", UI_optionscreen_binding_Fast Forward x1 = " Fast Forward x1", UI_optionscreen_binding_Fast Forward x2 = " Fast Forward x2", UI_optionscreen_binding_Fast Forward x3 = " Fast Forward x3", UI_optionscreen_binding_Zoom in = " Zoom in", UI_optionscreen_binding_Zoom out = " Zoom out", UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon", UI_optionscreen_binding_Equip/Unequip Firearm = " Equip/Unequip Firearm", UI_optionscreen_binding_Equip/Unequip Stab weapon = " Equip/Unequip Stab weapon", UI_optionscreen_binding_Equip/Turn On/Off Light Source = " Equip/Turn On/Off Light Source", UI_optionscreen_binding_Toggle Safety = " Toggle Safety", UI_optionscreen_binding_Local Chat = " Local Chat", UI_optionscreen_binding_Global Chat = " Global Chat", UI_optionscreen_binding_Shout = " Shout", UI_optionscreen_binding_Toggle Lua Debugger = " Toggle Lua Debugger", UI_optionscreen_translatedBy = "Translated By", missing replacements for spaces: _ and the "slashes /" i think this will not work?such like: UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon",
ditoseadio Posted November 26, 2014 Posted November 26, 2014 Some stuff not added yet... Recipe_Open_Canned_SoupRecipe_Make_4_Bowl_of_SoupRecipe_Make_2_Bowl_of_SoupRecipe_Make_4_Bowl_of_StewRecipe_Make_2_Bowl_of_StewRecipe_Open_Paperclip_boxRecipe_Put_in_PacketRecipe_Get_Bacon_RashersRecipe_Get_Bacon_BitsRecipe_Empty_Frying_PanRecipe_Rip_sheets ("Recipe_Rip_bandages" is old) IGUI_perks_Firearm
RobertJohnson Posted November 26, 2014 Author Posted November 26, 2014 and the "slashes /" i think this will not work?such like: UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon", Slashes and space in this will work don't worry @dito : Thanks, but the perks is inside the files
Geras Posted November 26, 2014 Posted November 26, 2014 IGUI_Gametime_secondes = "secondes", Shouldn't it be "seconds"?
nightmare Posted November 26, 2014 Posted November 26, 2014 and the "slashes /" i think this will not work?such like: UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon", Slashes and space in this will work don't worry okay for your word. ( its bit confusing me, cause like in PHP variables or defined constants , - names are not allowed with chars like " SLASHES & SPACES" )
Geras Posted November 26, 2014 Posted November 26, 2014 Polish translation updated to build 30.Link: https://www.dropbox.com/s/fllnnt8hllg1sbe/PL_build_30.rar?dl=0
nightmare Posted November 26, 2014 Posted November 26, 2014 German Translation (ready for v30)http://tools.n8m4re....tZomboid/DE.zip updated updated
nightmare Posted November 26, 2014 Posted November 26, 2014 MOAR ! (sorry Nightmare ) @Robert, now its your turn ...again
Raymundo46 Posted November 26, 2014 Posted November 26, 2014 Dutch translations updated: https://www.dropbox.com/s/syj3vp25062f3v5/NL%20Translations.rar?dl=0 The following should probably be behind the hard difficulty of reloading and not medium?: Weapons must be racked before firing to ensure a round is chambered
ditoseadio Posted November 27, 2014 Posted November 27, 2014 Spanish translation updated for Build 30.1
falcon33jp Posted November 27, 2014 Posted November 27, 2014 Japanese translation build 30.1 Updated Build 30.1 Updated 2014-11-27 Distribution end
RobertJohnson Posted November 27, 2014 Author Posted November 27, 2014 I'm gonna add soon the missing translations, but for now, here's a cool stuff for y'all In the next update, open the ProjectZomboid.bat and add a -debugtranslation at the end (i may just do a .bat directly named "debug translation" or something..) It'll create a files in C:/users/YOU/Zomboid named translationProblems.txt, and log inside it every error and missing translation, I just tested it with the last german translation, played a bit and here's example :A problem occurs with the translation : Tooltip_food_Dangerous_uncooked : "Gefährlich wenn ungekocht. A problem occurs with the translation : HammerStone : "Steinhammer,couldn't find Tooltip_weapon_Scope="Scope"couldn't find IGUI_FoodNaming="%1 %2"couldn't find Tooltip_Scope="Increase max range but decrease minimum range"couldn't find Tooltip_food_Dangerous_uncooked="Dangerous uncooked"So now, as you can quickly see, the Tooltip_food_Dangerous_uncooked and items HammerStone are wrong, they miss a " at the end.Also we miss some of the existing translation, you can see it really fast this way Anyway, tell me if you have ideas on how to improve translation, but I'm sure this should help !It'll come today (prob at the end of the day) when I'll finish to fix some bugs and add again missing translations (and update the current one !) nasKo and nightmare 2
nightmare Posted November 27, 2014 Posted November 27, 2014 I'm gonna add soon the missing translations, but for now, here's a cool stuff for y'all In the next update, open the ProjectZomboid.bat and add a -debugtranslation at the end (i may just do a .bat directly named "debug translation" or something..) It'll create a files in C:/users/YOU/Zomboid named translationProblems.txt, and log inside it every error and missing translation, I just tested it with the last german translation, played a bit and here's example :A problem occurs with the translation : Tooltip_food_Dangerous_uncooked : "Gefährlich wenn ungekocht. A problem occurs with the translation : HammerStone : "Steinhammer,couldn't find Tooltip_weapon_Scope="Scope"couldn't find IGUI_FoodNaming="%1 %2"couldn't find Tooltip_Scope="Increase max range but decrease minimum range"couldn't find Tooltip_food_Dangerous_uncooked="Dangerous uncooked"So now, as you can quickly see, the Tooltip_food_Dangerous_uncooked and items HammerStone are wrong, they miss a " at the end.Also we miss some of the existing translation, you can see it really fast this way Anyway, tell me if you have ideas on how to improve translation, but I'm sure this should help !It'll come today (prob at the end of the day) when I'll finish to fix some bugs and add again missing translations (and update the current one !) very nice! can you make the ouput like this?Error, in file "Tooltip_DE.txt" on line 15: Tooltip_food_Dangerous_uncooked : "Gefährlich wenn ungekocht. Warning, in file "Tooltip_DE.txt": Tooltip_food_Dangerous_uncooked="Dangerous uncooked" is missing
RobertJohnson Posted November 27, 2014 Author Posted November 27, 2014 I could add the Tooltip_DE even if you have Tooltip_food_... for the line, maybe, need to see
RobertJohnson Posted November 27, 2014 Author Posted November 27, 2014 Update again ! Hopefully this time 100% of the game can be translated ? No intro message translated yet, need to find the correct font for it (I mean the "THis is How you'll die" thingy) Also updated the debug translator messages : Spoiler A problem occurs with the translation in file Tooltip_DE.txt on line 15: Tooltip_food_Dangerous_uncooked = "Gefährlich wenn ungekocht.A problem occurs with the translation in file Items_DE.txt on line 461: HammerStone = "Steinhammer,Missing translation UI_optionscreen_Large="Large" in file UI_DE.txtMissing translation UI_optionscreen_Medium="Medium" in file UI_DE.txtMissing translation UI_optionscreen_Small="Small" in file UI_DE.txt [Farming] Spoiler Farming_Tooltip_MinWater = "Min Water: ", Farming_Tooltip_MaxWater = "Max Water: ", Farming_Tooltip_TimeOfGrow = "Average time of grow: ", Farming_Tooltip_AverageWater = "Average water: ", Farming_Tooltip_RequiredSeeds = "Required seeds: ", Farming_Strawberry plant = "Strawberry plant", Farming_Tomato = "Tomato", [iGUI] Spoiler IGUI_health_Burned = "Burned",IGUI_Pages = "Pages: ", IGUI_Tutorial_ShowGuide = "Show the guide on startup", IGUI_health_playerHealth = "%1's Health", // %1 = the name of the owner of the health panel [uI] Spoiler UI_optionscreen_binding_Player Control = "Player Control", UI_optionscreen_binding_UI = "UI", UI_optionscreen_binding_Hotkeys = "Hotkeys", UI_optionscreen_binding_Multiplayer = "Multiplayer", UI_optionscreen_binding_NPC Interaction = "NPC Interaction", UI_optionscreen_binding_Debug = "Debug", UI_servers_LastUpdate = "Last Update: ", UI_servers_Users = "Users: ", UI_servers_LogAs = "Log as: "; UI_mods_Done = "DONE", UI_mods_Explaination = "Double click to toggle. Put your mods in ", UI_mods_GetModsHere = "Get Mods here !", UI_mods_OpenWebBrowser = "Click to open this mod's page in your webbrowser", UI_mods_require = "require: ", UI_mods_SelectMods = "SELECT MODS", UI_optionscreen_SandboxOptions = "SANDBOX OPTIONS", [ContextMenu] Spoiler ContextMenu_or = "or", nightmare 1
Adapt Posted November 27, 2014 Posted November 27, 2014 Tested on build 30.1:1) http://i.imgur.com/LaLGsg6.jpg (Rope and flashlight not uses localization)2) http://i.imgur.com/vTCL1JX.jpg (It would be cool if these names will use unique names. Independent from item names.)3) http://i.imgur.com/YJU1Epw.jpg (These names should use same names as at point 2)4) http://i.imgur.com/XpzCtec.jpg (These names should use their item names)5) http://i.imgur.com/h7j3dnq.jpg (These names still not translatable)6) http://i.imgur.com/uniYZJT.jpg And thanks for your big work
RobertJohnson Posted November 27, 2014 Author Posted November 27, 2014 Already done Adapt Just the sandbox presets name will stay like that
Adapt Posted November 27, 2014 Posted November 27, 2014 Thanks a lot. Just tested everything:1) http://i.imgur.com/ttSVdlp.jpg2) http://i.imgur.com/7zPWhZZ.jpg (Still not uses localization and some other crops too)3) http://i.imgur.com/gg5ZpLx.jpg (Missing space between word "Фонарик"(Flashlight) and "0/1")And what about unique names for this: http://i.imgur.com/YJU1Epw.jpg ? I mean, I need to modify contextMenu names without changing item names.
RobertJohnson Posted November 27, 2014 Author Posted November 27, 2014 I don't get the last one about the farming menu/unique names...
LeoIvanov Posted November 27, 2014 Posted November 27, 2014 I don't get the last one about the farming menu/unique names... He meant to ask whether or not you could make those, selected, items have unique translated lines, so that we can put a different last letters to them.
Rsa Viper Posted November 27, 2014 Posted November 27, 2014 Czech translation updated with latest updates for build 30.
falcon33jp Posted November 27, 2014 Posted November 27, 2014 Japanese translation build 30.2 Updated Build 30.2 Date 2014-11-28 Japanese translation was 100% complete. Behavior tested! This is the perfect display. Thank you update. Please put my name in the translation credit. Distribution end
ditoseadio Posted November 27, 2014 Posted November 27, 2014 Spanish translation updated for Build 30.2 http://theindiestone.com/forums/index.php/topic/1617-spanish-translation/ RobertJohnson & The Indie Stone guys... thank you for making my dream come true, Project Zomboid fully Spanish translated
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