BoogieMan Posted October 25, 2019 Share Posted October 25, 2019 Seems like if you build a set of stairs to get to the roof of the building, most of the time you just fall right through it like it's not even there. Is this on the list of things to be done? Since you can feed sinks with rooftop rain collector barrels, it makes sense to be able to do this. And otherwise, why shouldn't you be able to walk around up there if you want? Link to comment Share on other sites More sharing options...
ZombieHunter Posted October 25, 2019 Share Posted October 25, 2019 3 hours ago, BoogieMan said: Seems like if you build a set of stairs to get to the roof of the building, most of the time you just fall right through it like it's not even there. Is this on the list of things to be done? Since you can feed sinks with rooftop rain collector barrels, it makes sense to be able to do this. And otherwise, why shouldn't you be able to walk around up there if you want? You can walk on many roofs, do you mean angled roofs? Link to comment Share on other sites More sharing options...
BoogieMan Posted October 26, 2019 Author Share Posted October 26, 2019 21 hours ago, ZombieHunter said: You can walk on many roofs, do you mean angled roofs? Hmm, after spending some time looking at the building on the map it looks like the edges of it are indeed slightly angled. You just can't really see it in game from the west side of the building. Are all angled roofs like that? Can you build a wood floor "over" it and make it walkable? That explains why it happened, although the original question still stands.. Is it planned to do another pass on the buildings to prevent the player from falling through the rooftops? As it is now I guess I'll just have to be extra careful to look for angled rooftops. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 26, 2019 Share Posted October 26, 2019 It's always been this way. If the roof isn't flat, it doesn't have collision. It'll be changed at some point, but for now it's just the way it is. Don't trust the roofs! Link to comment Share on other sites More sharing options...
BoogieMan Posted October 26, 2019 Author Share Posted October 26, 2019 3 hours ago, EnigmaGrey said: It's always been this way. If the roof isn't flat, it doesn't have collision. It'll be changed at some point, but for now it's just the way it is. Don't trust the roofs! It's good to know that it may be fixed in the future, thanks. Link to comment Share on other sites More sharing options...
Noncuro Posted October 27, 2019 Share Posted October 27, 2019 You can always right click and choose the option "go to". If it safe the character'll go, if not, he'll try to go downstairs by the safest way. Link to comment Share on other sites More sharing options...
Josko Posted October 28, 2019 Share Posted October 28, 2019 On 10/26/2019 at 9:57 PM, EnigmaGrey said: Don't trust the roofs! Hell, I will trust zombies more than roofs! Link to comment Share on other sites More sharing options...
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