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Everything posted by BoogieMan

  1. Went to open a door on at the top of a set of external stairs, sort of like a fire escape. I guess I positioned poorly and/or held the button to long because I jumped over the railing..
  2. Should have jammed that prybar in the opening made when it bounces away from the doorframe up high when they were battering it, and then use it for leverage. Or brought an axe. You would think they'd have some kind of breaching axe, like firefighters.
  3. Yeah, that's not a feature I'm fond of. I grew up rural and spent a lot of my youth running around in forests and cornfields in the same kinds of forests you'd find in this game, seeing as it was probably 300 miles away from Muldraugh, KY. For over a decade I did so, and not often was my clothing damaged by it, just a small hole from a thorn or broken tree branch, but it was quite rare. And the only injuries to myself from running around were slight scratches on my forearms and forehead. Not bad enough to even really bleed. The biggest problem was picking up ticks or barbed seeds on your shoelaces and stuff like that. It's not like the trees have razor blades in them and people instinctively know how to protect themselves from limbs and such.
  4. It would be nice if we could cut them up into leather scraps or something like that, depending on the type of footwear.
  5. This has often been my experience with sledges since pretty much forever. I'll go long periods of time and multiple games without finding one, then one game I'll have 2 or 3. I think it's an issue with doing things so randomly. I think more games need to have some kind of logic check to ensure that there is a certain minimum density. While a shortage can occur, to at least go for some kind of consistency so perseverance eventually pays off, instead of getting RNG-screwed which is never fun. Doubly so when the utility of something can't really be achieved through some other means.
  6. Seeing as chain link fences are mostly open space, that typical blood covered wall graphic doesn't look right on them. Image courtesy of user "5dvadvadvadvadva" on r/projectzomboid.
  7. How did you find enough ammo to shoot 10,000+ zombies?
  8. 32 houses and all you found for weapons were a frying pan and a rolling pin? No baseball bats, golfclubs, or anything else like that?
  9. Maybe it would be a better policy that if a system is that rudimentary as to be essentially unusable, it should be withheld from release until it's at least at basic level of functionality? I get the idea is to test stuff, but it needs some base level functionality to actually require testing. Just a thought.
  10. If you don't want to leave a walking corpse, you can burn yourself to death as well. As long as it doesn't go out quickly I believe it destroys your body.
  11. Lower the in game settings as much as you can, especially the resolution.
  12. I come back from a loot run. Grab my full bags from my car's trunk. Now I have to take them inside my base and empty each bag's contents out into crate or some other container depending on type so it's easier to find what you're looking for later. This can be quite a time investment. And it gets repeated, many, many times. It's even worse for newer players who are less sure about what they'll need. The base game needs to have a sorting function where if you are near containers with x type of item in it that you can press a UI button to autounload stuff from your selected bag into nearby appropriate containers. If you're near a container that has all canned food it in, any canned food items in your bag gets dumped into the container, but weapons or tools won't. It also kinda sucks waiting for slow items like planks to load and unload, since you have to do it so very many times for constructions. Being able to hide an item from view would be nice as well, like I don't really care about that zombie's shoes or their glasses or whatever else junk they have. Or these forks and butter knives. Let me hide them so I can skim through containers and mountains of corpses more quickly. It would just collapse all undesired items under a single entry "hidden items" that you could click to expand it if you wished. It all adds up.
  13. Eh.. I always cheat myself enough points to get dexterous so transferring items is faster. I don't care how realistic that part of the game is, it's still a game and I don't enjoy waiting for bags to empty all the time, which is a common experience. I suppose in PVP multiplayer you don't want someone to be able to clean you out super quickly, but in coop or solo play, let's just move on to more interesting things shall we?
  14. I agree, sometimes my arms actually make visual contact with zombies, but they don't get pushed. I guess because it was just ever so slightly off center. Often they recover from shoves super quickly and resume lunging at you as well which is like they don't have to overcome inertia, which with the animation update the player has to deal with quite a bit. It seems to me players have to obey the laws of physics more than the zeds do which creates a sort an imbalance and can make things feel off.
  15. They'd be too small to cover most windows, they'd have to be sewn together. A makeshift sack makes since though.
  16. I noticed today that a M16 can't use .223 rounds. I do not find this surprising, but it is factually inaccurate. Most 5.56x45 weapons can safely fire .223 rounds. You don't even need a different magazine. Not quite as good at longer ranges though. A .223 firearm *can* fire a 5.56 round as well, but it is potentially unsafe since a 5.56 round produces more pressure that could in best case wear out the gun faster, get jammed up inside the mechanism, or worst case make it explode in your face.
  17. @Ciber Ninja The map is so big, traversing it without cars was a nightmare. Running and running forever just to get to the next town wasn't fun. I imagine you are in an extreme minority. Cars allows them to add more and more to the map and have it still be relevant to the player.
  18. This conversation confuses me. Why do you think there are like a 1.5 billion cars in the world? Because they are super useful. They travel fast and can store a lot of stuff. That's just their inherent properties. A 2,500 - 3,000 pound fast moving rigid object is going to be powerful. Low speed collisions against soft objects like people doesn't cause much beyond cosmetic damage. Broken lights, damaged hoods, grills, windshields and side view mirrors probably won't last long, but as far as damage that actually would make the car start failing? That's going to take a lot of repeated use. The most concerning damage would probably be the loss of a windshield and radiator damage. Blasting something at relatively high speeds is going to cause a lot of cosmetic damage, but the car will likely still drive fine. This is also in 1993, there are more cars made of mostly steel in this time period as opposed to plastics and lighter weight metals that we use today. Most large american cars would plow through large numbers of zombies fairly easily since most of them will probably be tossed to the sides or over the top, humans are top heavy and zombies aren't bracing themselves or preparing for the collision in any way since they have no self preservation. Larger trucks with a high underside clearance would do even better. Zombies aren't going to stop a car unless they are in massive tightly packed hordes and it would help if it was on dirt, and not pavement. On pavement, a car has a lot of grip on the ground and can apply it's power, weight, and friction advantage. Overall it would vary highly depending on the type of vehicle. Small cheap four cylinder cars can be held in place by as few as four people, if they have thick enough rope secured to it and are properly prepared and bracing for it, and the driver doesn't slam on the gas and instead eases up. With their hands? I'm sure it would take more. But even a medium sized simple pickup truck can take upwards of 16 people to stop it from moving. Again, people with a good grip rope secured to the vehicle who know how to brace their bodies and are all working in unison. A feat zombies could never match. The only advantage zombies would have (if you ignore the fact it would be impossible) is that they presumably don't get tired. What exactly is the intended goal here? What do you really want? Unrealistically and frustrating brittle cars that become a source of constant tedium and frustration? Loud cars that aggro everything in the city like it had no muffler? Cars in game are more or less inferior to cars in reality already. Especially handling and breaking. They already can carry less stuff (and for some of the vehicles WAYYYY less) than cars in reality could, other than some of the larger (but unrealistically light) items like furniture, appliances, and generators, but that's a needed gameplay adjustment. The only solid way that I really see them over performing is the windshield. That would probably break pretty quickly and then you'd have zombies in your face. Using metalworking to weld a bunch of vertical metal bars is what you'd want to do, or a large sheet with view parts large enough to see, but too small to be very dangerous. Bar the radiator too. You'd want a police car that is probably already reinforced, extra heavy, and has one of those big metal bumpers and bar the windows. That or a big truck.
  19. Weird. I have the opposite experience. Unless I'm really going fast it seems like running over a zombie has something like a 1 in 4 chance of actually killing them in the first hit. Also, when I drive through even as little as about 8 of them I lose much of my speed and low speeds rarely seem to actually kill them, not to mention it damages the vehicle over time. But.. I mean, isn't that what should happen? Cars are heavy, rigid, and go can move fast. Zombies also have no self preservation so just take the hits full on without trying to dodge or roll. Seems pretty accurate that you should be able to plow through them. In fact I'd wager it would take a lot more people to stop a vehicle moving in reality than it does in game.
  20. Thanks for the reply. There is no blam folder. There is only two within the save: isoregiondata radio While the door was locked, the blood splats on the ground and wall were still there on the inside, and the pile of zombies was maybe 2 car lengths away from the car is still there. I went upstairs and the doors I opened are still opened. I don't know how the game really works, but if that local chunk got reset, would not these thing be gone as well?
  21. I had a fully loaded police truck when I saved and exited the game. It was parked and turned off about 20ft from my location. Loaded up a few hours later and the car was gone. This was parked by the rear exit to the movie theater by the mall. EDIT: Another odd effect. The backdoor to the movie theater is now locked and it was NOT when I last played. As far as I can see, the pile of dead zombies I was disposing out back are still there. So, car and contents vanished, door locked itself. The trunk was nearly full with a few tote bags, a school bag, and a hiking bag loaded mostly non perishable food, building supplies, tools and some guns and ammo.
  22. It may be worth noting that the vast majority of magazine requiring pistols I've found in solo sandbox mode don't have magazines either. EDIT: Seems it affects any weapon that needs a magazine, rifles included. At this point about 85% of all magazine guns I've found in testing has had no mags. Sample size: Approximately 40 gun weapons.
  23. This happened at the stand alone store northwest a short ways of the West Point Police Department. Southeast most window. Zombie broke the glass, fell out and was stuck laying mid-air about where a floor would be if it was on ground level. It was still alive and making sounds.
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