GOGOblin Posted July 7, 2016 Share Posted July 7, 2016 To make characters more alive, let's add some random food preferences for them. Finding your favorite food is a good way to reduce sadness and boredom. Also after character reaches a certain level of hunger all food can be tagged as favorite to represent culinary indiscrimination of a hungry person. It would be also nice to highlight beloved food in inventory menus (kinda adding something to a sprite) - this will make the game more roguelike because of hunting those sweet canned chili.. : ) . EchelontheEyeless, CaptKaspar, Keshash and 1 other 4 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted July 7, 2016 Share Posted July 7, 2016 Relevant to your interests^ Link to comment Share on other sites More sharing options...
GOGOblin Posted July 7, 2016 Author Share Posted July 7, 2016 (edited) 12 minutes ago, EnigmaGrey said: Relevant to your interests^ Yep, pure realism with little effort. My suggestion is more about entertainment, thus the picture, but will join Okamikurainya's idea, which is more serious. Edited July 7, 2016 by GOGOblin Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted July 7, 2016 Share Posted July 7, 2016 Neat idea. I'd thought about this before, and here is something else i find balancing. If you have a favorite food or to, there should also be a few random foods you hate, giving you unhappiness if you have to eat them and aren't staving. Also I think if your starving that any food should give you a small moral boost, no mater how nasty. CaptKaspar and EchelontheEyeless 2 Link to comment Share on other sites More sharing options...
EchelontheEyeless Posted July 8, 2016 Share Posted July 8, 2016 16 hours ago, GOGOblin said: To make characters more alive, let's add some random food preferences for them. Finding your favorite food is a good way to reduce sadness and boredom. Also after character reaches a certain level of hunger all food can be tagged as favorite to represent culinary indiscrimination of a hungry person. It would be also nice to highlight beloved food in inventory menus (kinda adding something to a sprite) - this will make the game more roguelike because of hunting those sweet canned chili.. : ) . 9 hours ago, TheWraithPlayer said: Neat idea. I'd thought about this before, and here is something else i find balancing. If you have a favorite food or to, there should also be a few random foods you hate, giving you unhappiness if you have to eat them and aren't staving. Also I think if your starving that any food should give you a small moral boost, no mater how nasty. I like the ideas. Maybe slowly overtime survivors could get desensitized to the food they're eating i.e. rats, cockroaches, mouses, and other unconventional foods negative effects going away. Link to comment Share on other sites More sharing options...
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