dannyisdude Posted May 10, 2016 Share Posted May 10, 2016 I think that things like meta sounds should correspond with the lore. For example, during the first week or so of the apocalypse, there should be distant gunshots on a fairly regular basis, as well as distant helicopter sounds, when the military is surrounding the exclusion zone. On the day when the dead break through the exclusion zone, a very high amount of distant gunfire should be heard from the direction of the checkpoint that was overrun. This would add more depth to the game and make the lore reflects the actual world rather than just a cool story with nothing to go with it, at least until NPCs. Jericoshost, Zorak, Geras and 1 other 4 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 10, 2016 Share Posted May 10, 2016 That's what I'm hoping, as well. Link to comment Share on other sites More sharing options...
dannyisdude Posted May 10, 2016 Author Share Posted May 10, 2016 I assume once NPCs are in, as well as Louisville, there will be an actually military checkpoint in the game with survivors and living people on the road on the other side. Link to comment Share on other sites More sharing options...
Batsphinx Posted May 10, 2016 Share Posted May 10, 2016 48 minutes ago, dannyisdude said: I think that things like meta sounds should correspond with the lore. For example, during the first week or so of the apocalypse, there should be distant gunshots on a fairly regular basis, as well as distant helicopter sounds, when the military is surrounding the exclusion zone. On the day when the dead break through the exclusion zone, a very high amount of distant gunfire should be heard from the direction of the checkpoint that was overrun. This would add more depth to the game and make the lore reflects the actual world rather than just a cool story with nothing to go with it, at least until NPCs. Turbo has actually already done some work on this It was pre-FMOD though, so not sure how it would stand in terms of getting it into the game right now. Link to comment Share on other sites More sharing options...
dannyisdude Posted May 11, 2016 Author Share Posted May 11, 2016 (edited) On 5/10/2016 at 4:27 PM, Batsphinx said: Turbo has actually already done some work on this It was pre-FMOD though, so not sure how it would stand in terms of getting it into the game right now. I think it's in the lua right now, and it seems to have a debug mode. If it isn't, than I have no idea what RadioCom>StoryLineSounds is. Edited May 11, 2016 by dannyisdude Link to comment Share on other sites More sharing options...
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