CzarUltra Posted March 1, 2015 Share Posted March 1, 2015 How about a modifier for sandbox mode that makes it so zombies will purposely break windows and doors to and inside houses even if they don't detect a player/npc? I feel like it'd make exploring a lot more fun. I know this happens sometimes to an extent but I'd like to see more shattered windows and broken doors too. uberevan, unmog and bumblemore 3 Link to comment Share on other sites More sharing options...
uberevan Posted March 2, 2015 Share Posted March 2, 2015 I've never felt the need for this before, but after you pointed this out...The curiosity is overwhelming... CzarUltra and bumblemore 2 Link to comment Share on other sites More sharing options...
archerj2010 Posted March 2, 2015 Share Posted March 2, 2015 Might be good for simulating other survivors. We hear the gunshots and screams but notice little else. The zombies would have been just as inclined to break their doors and windows. The atmosphere would be greatly improved by it also...much more desolate. CzarUltra and bumblemore 2 Link to comment Share on other sites More sharing options...
CzarUltra Posted March 25, 2015 Author Share Posted March 25, 2015 I'm performing some necromancy on this thread Here's why I think this is a good idea and what it would add to the gameAtmosphere- If more houses are broken in and smashed up, it'll feel as if there must have been a struggle there, because this is the apocalypse after all, all the pristine houses seems odd. It'll add a little humanity (or make the lack there of more disturbing)Extra Danger- when exploring houses, zombies would have a bigger chance of being indoors, or being able to get inside easily (since they smash windows and doors for fun now)Challenge- Houses would most likely always be fixer uppers, missing doors and windows might make it difficult to find a spot early on, not to mention, zombies now don't need to just spot you to start tearing down your walls, barricades and doors-- you may just have to constantly be on the run. bumblemore and Heavensmith 2 Link to comment Share on other sites More sharing options...
unmog Posted March 25, 2015 Share Posted March 25, 2015 Would be easy to use some RNG that windows and doors etc might spawn in as destroyed, and if it was random itd be different every time. Would be easier than scripting all new zombie behavior. As long as we could still open broken windows so we dont have to hurt ourselves to get in I'd be okay with it Seems like a solid idea though. Link to comment Share on other sites More sharing options...
Heavensmith Posted March 25, 2015 Share Posted March 25, 2015 Well I suppose this might make its way into the game "naturally" when NPCs show up, having Zs chase them into their homes etc... Otherwise I'm not sure exactly what you mean. Zombies are usually just hanging around unless stimulated, I don't see an incentive for them to go busting into houses unless they sense prey inside. I would be in favor of adding damage to houses in some scenarios though. It would make sense when playing the "8 months after the apocalypse" for instance to have most of the houses look ransacked by looters or fighting. bumblemore 1 Link to comment Share on other sites More sharing options...
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