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CzarUltra

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  1. SO YOU WANT TO MAKE A RADIO MOD A Guide by Azakaela If the answer to that question is yes, then boy oh boy, do I have some awesome stuff to teach you. Making a radio mod for PZ can be a very rewarding way to put a lot of great content into PZ that fills the world and makes it less lonesome. So let’s just fuckin’ get started, I’ll give you everything you need to make an awesome mod. (if the answer to the question is no, then I guess you can stop reading now.)😤 WORDZED So first your gonna wanna read this thread about how the basics of Wordzed works, I’m not gonna regurgitate stuff that’s already out there, I just wanna show you how to put music in this bitch, and for that there’s a special version of Wordzed I use that has additional functionality that makes it possible. So here’s that thread : https://theindiestone.com/forums/index.php?/topic/21318-wordzed/ Download the manual there and read that too. Especially important to note is the list of frequencies that the base game uses. I’d advise making sure not to accidentally use the same frequencies if you want to leave the original radio broadcasts intact. Otherwise you’ll overwrite them. NOW, FUNCTIONALITIES MY WORDZED HAS THAT THE OTHER DOESN’T -CTRL+Right Clicking on a broadcast line will bring up the Player Effects Window. -Hit Add an Effect to be able to add skill boosts and apply moodlet changes when a player “hears” the broadcast. -SHIFT+Right Clicking on a broadcast line will add a random amount of effects that apply -1 Stress and -1 Boredom to the whole broadcast. -Clicking on Insert Line Right/Left after selecting a broadcast line will copy that broadcast line for every time it is clicked. (THIS WILL COME IN HANDY TRUST ME) Getting Started DOWNLOAD THIS .RAR https://www.dropbox.com/s/17g7rayxp0brp17/Mod%20Guide.rar?dl=0 Alright so you’ll need the following things. WordZed (special edition) -- Inside the .Rar Audacity This Prestructured Mod Template -- Inside the .rar A lot of patience -- inside you, probably Mouse Clickr -- A mouse click counting program, its free (trust me you’ll want it) A calculator Probably beer 🍺 A playlist of music you want to enter into the game! Oh and Notepad++ You’ll need that too. STEPS TO ENTER MUSIC Convert your mp3 or wav or flac or what have you to .ogg using audacity To do this, import the file to audacity, then go to file, export and select .ogg Save your .ogg files to the RadioMusic folder within the modtemplate Rename them, this is important -- remove any instances of spaces or whatever so “Iron Man - Black Sabbath.mp3” should be changed to IronMan.ogg this will make it way easier for you for the next steps. After you’ve saved your files, go to the RadioMusic folder and up at the top set the view to Details and right click, add Length, so you can keep track of how long each song is. Alternatively you can open all the files in a media player of your choice; you’re gonna wanna be listening to music while you do this, why not the music you’re gonna be putting in the game? Open up Notepad and Calculator For each song you intend to enter in, multiply the number of minutes by 60, add the remaining amount of seconds and divide the result by 4.5. Keep track of the Song File Name and the Result number on notepad to keep everything in one spot for you. This is to ensure that your song plays without annoying radio static noise. PZ has a dynamic system for the duration of it’s broadcast lines that ranges from 1 second per line to 5 seconds per line, 4.5 has worked best in my testing. Open Wordzed and open the ModTemplate.XML Navigate to Adverts, where one song is already entered in for ya, notice the format? creates the music notes SONG NAME -- ARTIST NAME usually creates a duration of 3.5-5 seconds depending on the song name, but this is a proper way to credit the artists and this format was used in my mods, you can use your own format, but I suggest crediting the artist for sure Notice how some broadcast lines are blue? Ctrl+Right Click on the first line -- You’ll notice a +1 Drunkenness is added to it. (Drunkenness tags are what’s used to call a specific .ogg file. Now enter in a new broadcast underneath this one (and delete the old one if you don’t need it) Enter in the song title and artist name with music notes in the first broadcast line. Open Mouse Clicker, and move the Wordzed window so that you can see the Mouseclickerr AND your notepad document at the same time. Click on the first broadcast line so you can edit it’s text, reset mouse clicker then click on “Insert Line Right” underneath the blue arrow. Click on it for as many times as the songs corresponding Result Number in your notepad. Do this for every song you intend to enter in the mod. Now, starting from your first song you entered in your gonna enter them into the RadioWavs.lua! Navigate to RADIO MOD TEMPLATE\Contents\mods\RADIO MOD\media\lua\client\RadioCom to find RadioWavs.lua, open it with Notepad++ I’ve done several example songs for you, you’re gonna wanna overwrite them, just write the file name that you choose for the song when you renamed it earlier. For each song you’re gonna enter it the same way, you’ll probably have to manually add more lines, when you do that, make sure to increase the number in the [brackets] too. Now go back to Wordzed, on the first line of every broadcast and CTRL+RIGHT CLICK; For each song your going to add a Drunkeness tag, make sure + is selected and enter in the corresponding number in the RadioWavs.lua file Repeat 16 for all your songs. Now the fun part. You’re gonna have to edit the script file, found here in the mod template: RADIO MOD TEMPLATE\Contents\mods\RADIO MOD\media\lua\client\RadioCom\sounds_RadioWavs I’ve included 10 examples of how it should be entered in, simply replace “songname” with the appropriate file name for every song that you’ve entered in You may have to do some copy and pasting to add some more in, this part is the most tedious. I hope you have your beer This script part makes it so the songs can be heard at a distance of 50 tiles, and fades the audio according to location and distance. Now that that’s done all that’s left is to go back to the xml file and set up your station so that it plays a random song for every half hour. I’ve set up an example Radio Station under Channels. You can simply rename this to have a station You’ll notice there is one script, set as the start script, set to loop 365 (days) It’s also set to exit to itself, with a 100 percent chance and 0 delay. With these settings it should play every half hour and loop 365 times. It’ll play for a year in game. You will also notice that all the broadcasts are set to have an Advert from “My Music” to play alongside every broadcast. This ensures that this radio station will always play music at any time, and it will choose randomly from the playlist everytime it plays. Now double check your work to make sure you haven’t mistyped a file name, or entered in a wrong tag; you’ll regret it when you’re testing and the wrong file plays or your character ironically gets an angry moodlet. Distribute the .xml file, and copy the new version to replace the one in RADIO MOD TEMPLATE\Contents\mods\RADIO MOD\media\radio Next step is to set your mod up and put it into the game and test out your music! Make sure you start a new game CONGRATS, YOU DID IT! If you have any problems with any of these steps, feel free to join the Survivor Radio Discord and I’ll answer any of your questions. https://discord.gg/N5RGRF Published by Google Drive–Report Abuse–Updated automatically every 5 minutes
  2. Unfortunately, I don't think that is fixable, it just doesn't work on build 40 anymore.
  3. Update: To add your own music to the mod... 1. pick up to 14 songs! 2. using Audacity, convert the files to .ogg and use the following naming convention custom1.ogg - custom14.ogg 3. place these songs in either : (x86)\Steam\SteamApps\workshop\content\108600\2017654378\mods\Survivor Radio v2\media\sound\RadioMusic or C:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\media\sound\RadioMusic 4. tune to 93.6 in game.
  4. The newest edition of Survivor Radio brings you MUSIC! Coming soon, Voice Acting! Catch it on TVM, 93.4 and ... on a secret channel only available on walkie talkies! [PLAYLIST] Come As You Are -- Nirvana 40 oz to Freedom -- Sublime Enter Sandman -- Metallica Gimme the Loot -- Biggie Smalls Radar Love -- Golden Earring The Pot -- Tool Paranoid -- Black Sabbath Don't Worry, Be Happy -- Bobby McFerrin Carry On My Wayward Son -- Kansas Personal Jesus -- Depeche Mode Mama Said Knock You Out -- LL Cool J Alive -- Pearl Jam Man In The Box -- Alice in Chains Losing My Religion -- REM Creep -- Radiohead Live and Let Die -- Guns and Roses Good Day -- Ice Cube Far Behind -- Candlebox Sober -- Tool Sunday Bloody Sunday -- U2 Danger Zone -- Kenny Loggins Hungry Like the Wolf -- Duran Duran I Ran (So Far Away) -- A Flock of Seagulls Shout -- Tears for Fears Nimrods Son -- Pixies House of the Rising Sun -- The Animals Rooster -- Alice in Chains American Jesus -- Bad Religion Immigrant Song -- Led Zepplin Roll With It -- Steve Winwood Rebel Yell -- Billy Idol Somebody to Love -- Jefferson Airship Hotel California -- The Eagles I Heard It Through the Grapevine -- CCR American Woman -- The Guess Who [IMPORTANT STUFF] -You have to catch the start of a broadcast for the sound files to play. There's no way around this currently. Sorry -Fast forwarding will mess with the duration of the text lines and will cause songs to either cut short or overlap. -Turning off a broadcast will basically prevent you from listening to it, I suggest using mute if you need to shut it off temporarily. -This will conflict with the Old Survivor Radio, make sure that it's not enabled. -If you're having issues with errors popping up when it should be playing music, exit the game; go to where the mod is stored on your computer and take the RadioMusic Folder and put it in C:\Program Files (x86)\Steam\SteamApps\common\ProjectZomboid\media\sound\ ---------------------------------- Adds the following radio stations: 93.4 (with DJ Erin Fontaine, a survivor who likes to play music for you.) 92.6 (Bob + Kate's radio frequency) 101.4 (with Reverend Dan who likes to read scripture and play gosepl music.) 95.2 (?????) 91.8 (the Blind Justice Gang's frequency) 88.8 (The Godess of Secrets radio Frequency) 102.2 (Hilltop Colony) 105.8 (Classified) 104.4 (Mike Lopken) 101.6 (Dianne Caldwell) 103.6 (Max Stone) Also adds a couple TV channels: TVM (plays all music) KBC (which will have The Big Lebowski) ZBS (Has Star Trek: Next Gen) 213 (Haunted channel that has Twilight Zone) AniNation (Cartoon Channel that plays some stuff I made up and kids commericals) Action Classics (With Pulp Fiction) https://steamcommunity.com/sharedfiles/filedetails/?id=2017654378
  5. Reviving this thread from the dead! IT'S A ZOMBIE NOW. https://drive.google.com/file/d/1K3ypnAJzZtenPrcmKgT2Pi584u1v_MPY/view?usp=sharing
  6. Very much love this tool.
  7. I'd like to make a humble suggestion to would be map makers out there. I've yet to see something western or in an arid climate. It could prove to be fairly interesting and I know just the place that'd be a fun place to hunker down in the zombie apocalypse... Rachel, Neveda As the closest habitation to the Nellis Air Force Range and Area 51, Rachel enjoys a modest celebrity, particularly among aviation enthusiasts and UFO hunters. The Challenge Sparsely populated and spread apart, Rachel's lack of vegetation and the desert heat combined with the looming threat of (Alien created zombies?!) should prove to be an ultimate test of wit and tenacity against all odds for even the most seasoned of survivors. https://www.google.com/maps/place/Rachel,+NV+89001/@37.642628,-115.7445073,2020m/data=!3m1!1e3!4m5!3m4!1s0x80b82b92d8b1b0cd:0xc86284b070fc2e35!8m2!3d37.64472!4d-115.74278
  8. Coooooooooooooool!!! But I guess I should have clarified. I chose the wrong haircut and it's driving me nuts; I'd like to be able to change that IG or perhaps even from the menu, or maybe even just a third party thing that edits my characters file to change it.
  9. Could a mod be made that allowed you to edit your charachter's appearance?
  10. Well if I were talking about playing in a singleplayer game, I'd grind until I had the capability to move the bed without any hassle -- that's never a problem. However, in the case I'm referring to, I was playing on RP server with skill gains set to a minimum. And I disagree, I've moved mattresses and bed-frames of all shapes and sizes and I've never once damaged them more than just a scuff. They're usually quite sturdy and if the frame is metal, 9/10 you don't even need tools to take it apart. At any rate, even if you were extremely clumsy, it'd be next to impossible to destroy a mattress by dropping it.
  11. This needs to happen. I tried to move 3 beds and one couch, with 2 in carpentry and each of them was destroyed. I'm pissed lol
  12. Uncensored. Lol but I'm taking a small break from this until I learn how to use the program a little better. I could release just the first to scenes as like an Alpha version of the mod. I think for practice I'll make a radio station mod that adds a couple stations that play music or whatever. What kinds of radio stations should I make?
  13. Realistically, moving a mattress isn't as involved as the game makes it seem. It's easier to build a log wall then move a bed. That makes no sense. Sure taking apart a bed frame is kind of annoying, but anybody with a screwdriver can do it. Same goes with bookshelves, tables, dressers, etc. It makes little sense and for me at least, takes the immersion away from the game. Same goes for moving crates, that's something that doesn't necessarily needs to be taken apart before you move it. It can be pushed/pulled or lifted -- if anything that would require a certain amount of strength and nothing else. So I think removing any carpentry skill requirements from certain furniture would be beneficial.
  14. I'm assuming the the blue and orange 0's mean days, like what day the broadcast starts and the duration before it stops repeating the broadcast each day, right? I can't find a way to change it :/ That's what I was curious about (as for the other stuff I have to read to test it out, then I'll get back to you hahaha) Thanks for helping me out with it!
  15. Sorry for the double post but I'm working on a mod and was curious about something. I'm transcribing the script for an entire movie -- if it's too long, will it cut out if it plays over the first day? Do I need to split it into multiple broadcasts and set it so they play in succession? Also, I've noticed on the broadcasts the blue and orange numbers -- in the normal files it appears those have been edited, but I can't seem to find a way to do it.
  16. Man, this server is dope I gotta say. The app's are relatively short, and the new rules and lore provide a very well rounded RP experience for beginners and experienced alike. There's always something happening, always unique characters and factions to run into. I'd go so far as to call it addicting. Good job guys.
  17. I actually started watching the movie and noticed that parts of the script were off, so I was writing while watching the movie in addition to having the script open. It'll take a while to get it entered in. Took, like 2 hours for 2 scenes.
  18. UPDATE: So, I've committed to putting the ENTIRE script for pulp fiction into the thing, not sure how that works out with broadcasts if it's too long, so I'll have to test it out see about maybe splitting it into several parts. Right now I've got the diner scene all the way up to Jules quoting the bible and killing motherfuckers.
  19. I have a couple suggestions from screwing around with it for a couple of days. I think being able to collapse the voices/channels toolbar would come in handy. And then maybe a keyboard shortcut to create a new line of dialogue, like CTRL+ENTER. Ability to change the voice of a selection of lines would also come in handy (for scenarios where you're changing multiple voices to one, or several lines within the same voice that should be different). I'm thinking a keyboard shortcut like CTRL+Scrollwheel while you're entering text for a line that would allow you to scroll through the different color voices for that line would speed things up as well. Also a way to split/merge broadcasts could be useful. I'm no programmer, I have no idea how hard it would be to implement any of those things. But, it's pretty intuitive thus far. Although, I'm not sure how long I can make a broadcast before the next day starts.
  20. I love this idea. I'm using it hahaha I definitely already had Die Hard on the list, those other two would be great additions. This is what I have thusfar. Pulp Fiction Terminator Die Hard Big Trouble in Little China Empire Strikes Back Alien Jurassic Park Blade Runner Starship Troopers
  21. So, today I worked a little in Wordzed to test it out and to do that, and with a little help from @turbotutone (thank you!) I created a single channel called "Action Classics" with one short script: The first scene of Pulp Fiction. So, I'm thinking, I might expound upon this and either add the script to the entire movie as a mod, and/or find other scenes from other awesome movies and add them in. If so; what movies would you guys like to see?
  22. So, is there no way to actually get custom content created this way into the game? I feel like the instructions at the end of the manual are... over my head. I created a new broadcast and script as a test, I recreated the first scene of Pulp Fiction and I wanted to see it in action
  23. and it's been killing me! My smoker character can find tons of smokes, but never a lighter or matches! I think they should be a little more common, especially in gas stations.
  24. Is there a way to customize what items can spawn? Like an in game "check or uncheck the box" kind of thing? I like most of the stuff in this mod and I always play with it -- there's just some items I don't find necessary/lore-breaking, and not having them would increase my odds of finding stuff I do want.
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