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Found 10 results

  1. Done it initially on a modded singleplayer server, tried it on a new save and it still works. How to do it: Simply have a sledgehammer and a backpack or an container that can hold a sledgehammer (preferably a backpack), then put the sledgehammer in the container. After that, right click and select "destroy" option and click somewhere destroyable. After character starts to take out the sledgehammer from the container to destroy clicked place, walk away and right before the unpack timed action ends, stop and don't move. Wherever you are, the character will do the destroying animation and destroy the clicked place from wherever you are. https://youtu.be/18KX3uMR5iw
  2. I'll provide a video of this as soon as possible, but I have an issue where when I attempt to use the destroy option with a sledgehammer, my character will approach the object I wish to destroy, but then just play a bunch of walking animation sounds next to it. I have both sneaking and not sneaking while I attempt it, but it's still an issue for me.
  3. Start to post this in small suggestion topic. But Finally post here, because is longer to explain. when aiming a zombie, there is too much damage on structure around. I affraid to fight zombie on my builded stairs, in corridor safehouse, side to crates. because each time I hurt the structure too, even with hand ! Are we as clumsy, even at lvl 10 ? Should be only damages on the zombie when aimed. Tools needed to destruction is not enough diversified (everything with sledgehammer) and not match to the most efficiency tools : wire fence and wall, barbed wire (IRL with rebounce , you can't effeciency destruct a this kind of wall with sledgehammer) could maybe destructed with a saw (as the picture of it is one of metal saw !! ), by blowtorch or adding pliers. Metal walls are at the limit, is it a really strong wall ? so seldgehammer coulb be useless and use instead blowtorch. tissue based objects (carpets, curtains) should be destructed by other tools (may scissor) builded structures damages by weapons aren't selective enough. You can hurt everything with hands, axes,etc.. : assuming that punch a metal wall (what about wooden wall ?) could only result in a fracture for human, and others hardness limit. Wooden base : axe, crowbar, (hands ? really ?), sledgehammer, fire weapons and bunt weapons with malus solid metal base : sledgehammer, fire weapons with big malus wired metal base : axe (with big malus)
  4. So, we use sledgehammers to deconstruct/break walls, stairs, etc. but why don't we receive materials when doing this? If I hit the door with the sledgehammer, it breaks, and I receive about 2 planks, a doorknob, and some hinges, but if I "destroy" the door, I get nothing back. I think this is something that should be changed, because it isn't realistic that there is absolutely nothing given back to us from breaking something down. Anyone else agree? Any criticism is also welcome.
  5. Just found my first Sledgehammer and I said ''Cool! Now I can take down those doors I wanna break for hinges and planks. Maybe even get myself some more planks from some wooden houses I saw.'', but, when I destroyed my first door IT LEFT ABSOLUTELY NOTHING BEHIND. Then tried with house's wall, same result. With a wooden wall I built? Same result.... It's as if more than a sledgehammer, it was a sort of ''Delete'' button that magically disintegrates everything it touches. Why is that? Why can a humble hammer or ax demolish a door more realistically than a sledge? Why do demolished walls don't leave a single bit of rubble? This turns the rare and sought-after sledgehammer in little more than just a big eraser you can use to remove stuff (something which, by itself, is pretty unrealistic. See my other thread for ideas about these furniture issues.) When destroyed by a sledge, doors should behave just like when this is done by a hammer or axe, same for anything player-built. Normal house parts should leave behind different stuff depending on their material; wooden fences and walls should leave planks, roofs should leave roof tiles (which should be used for building a roof instead of just Wooden Floor-ing everything), metallic walls should leave scrap metal or metal plates, etc. I'm really surprised this hasn't been implemented yet.
  6. So recently I have been playing on West Point with the intention of breaking into the Gun Shop and skipping over to Muldraugh. This would have been fine if I realized there's a shockingly abysmal amount of sledgehammers available in West Point. Quite literally I spent 7 games wandering around West Point to all the places that have sledgehammers to no avail. What fascinates me though is how the hardware store seems to have every item except the sledgehammer, which is quite frustrating. Normally they would have one anyways. Now, I love that loot is now on rare and I feel it gives the game the challenge it deserves. One of my greatest moments playing was fighting a huge battle to get into the police station only to find a few boxes of hunting rifle ammunition and a pistol. But when there is a good chance that an item doesn't spawn anywhere in the town at all it destroys incentive to play long. I know I could just hike to Muldraugh, but I feel that you shouldn't trek the entire map to find an item if you are dedicated enough to look for three days.
  7. Hello again! I was busy making adjustments to my house and I keep accidentally breaking walls that I never intended to break. I think giving the target wall/furniture a red hue would help immensely in this.
  8. Hi, In theory, I think the players should be able to completely destroy a house and everything in it (with a sledgehammer/axe/hammer). Strategically, I wanna modify the right house at the right location to my liking but the current system of destroying objects just .. sucks balls. Yes, there is zombie-apocalypse, everyone died, so stop your whining, adaptation is part of survival. BUT I think building/crafting is an essential part of PZ and I think just being able to destroy objects properly (including the floors please) will make the game so much more enjoyable... at least for me. Thank you all for your hard work. been playing for the past two weeks and I absolutely love it. Keep up the good work team PB
  9. It is more like general question the request or anything. I noticed that i`m able to destroy crafted stairs via sledgehammer (which is awesome), but it doesn`t seem to be working for stairs in houses (they looks the same but im` unable to pick it up by right click.So my question is - is it possible to destroy stairs by sledgehammer?
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