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  1. I decided to spawn in muldraugh Found a good car drove straight to New map Louisville while i'm in the middle of Valley station The FPS started to drop to like 10fps and then the game will freeze for about 3-5 seconds after while i was lagging I thought it might be the new map causing issue for first time Exploring so i decided to go back and see if the Lag will disappear if i kind of left the range of that new map( just test ) there was no sign of improvement then the game crashed came back the next day which is now and i looked at my map and it was back to 0. Also please add a way to resize the note and map symbols. that's all for this report Loved this map system just what i needed.
  2. After Hotwiring (or Failing to Hotwire) a car, the Hotwiring Sound effect constantly plays and repeats over and over again to other players but not on the client who performed the hotwiring action. This Noise follows the player who hotwired the car until they leave the server, and then plays on the spot the player left at.
  3. FULL FIX GUIDE https://steamcommunity.com/sharedfiles/filedetails/?id=2681173441 ------------------------------------------------------------------------------------------------ It happened twice now. I got my server up, fully modded, spent some hours in it, until suddenly, mods get updated on my client when a new version is released on the workshop, but it seems the server won't react the same way. Then, the typical error pops up whenever I try to boot the server after updating: "Workshop item version different than server's", which means the server is outdated. So here I am, trying to figure out a way for the server to "force" the update on these mods. It's truly a pain in the ass. P.S.: Yes, I've already tried wiping out all PZ workshop files from my PC and also unsuscribing/resuscribing to them. Like I said, it's not a client problem, but a server's one.
  4. First of all, let me say that me and my friends are very happy to be playing together on this build. Finally after years we can play coop again. So, to the point in question. I encountered some type of bug that keeps repeating the sound like short-circuiting a car, drinking liquids and other actions the player makes, even after the act is done. It seems to be stuck to that player, so if you move away from him it stops, and moving closer starts the loop again. It is annoying, but didn't cause any one problem. We also encountered a bug that, when trying to cook with a stove, the sound of it starts looping ramdomly and after some seconds it's just "clicking". Our hosted server (not dedicated) also crashes after some time after turning on the stove and listening to the sound of food beying cooked. If i remember correctly we tried an assortment of foods prepared in a cooking pan and frying pan on a greenish stove. We didn't check the microwave or any other barbecue stove for the same inconsistency. Curiously, the server sends a message that it was correctly shut down and the progress in general is saved, but it seems to load things before the stove was turned on, so the container with food is still inside it, just uncooked. Hope this feedback helps and good luck to you devs!
  5. CANT OPEN MY GAME AND I JUST BOUGHT
  6. quando esco di casa o di qualsiasi struttura nel bel mezzo di un temporale, posso starci a lungo senza mostrare "sei bagnato" è come se la pioggia non fosse bagnata il carattere, come se non piovesse
  7. hi, I report serious bugs regarding excessive temperatures. when I am inside a garage in November it tells me that the temperature is 22 degrees (impossible). when I get into the car inside the garage the temperature drops to 4 degrees. look at the pictures
  8. Sinreal

    VHS: Home

    I've run into a situation twice where, I'll be looting, and I'll find a VHS Tape called "VHS: Home". I'll store it, close the game, and when I repoen the game, the VHS tape is a different name. In this particular case, it's now called "Home VHS: Magical Woodland Fox" I haven't tried playing "VHS: Home" on the TV, but next opportunity I get I'll try it and report back
  9. my friend and I noticed (both in singleplayer without mods) that fishing doesn't work. it is not possible to catch any fish in the lake or in the water
  10. So, when I saved, exited the game and then when I continued the run, all the zombies in the 360 view just full on disappeared. For a test, I sprinted a bit further away from where I logged out, there were only very small amount of them (this was in west point). This happened to me a few times before. I've got quite a few mods enabled, yet no idea on which one might cause it, or if mods are even associated with this bug.
  11. A misplaced red pixel appears on sheep ropes that hang cardinal north (toward top right of screen). This only occurs with Double-Sized Textures enabled. Double-Sized Textures ON Double-Sized Textures OFF
  12. Had a strange interaction few days ago while playing. I was running indoors, then ran into the wrong direction from a view pixels tho, and i ended up climbing a fence while going downstairs & being teleported to the room below thru walls. Here are more details with screenshots : Colors & signs stands for : - red arrow : direction of my character's running animation - orange square : hitbox/area of the concerned stairs tile - green square : hitbox/area of the concerned indoors fence So basically, when running in the same vector as the red arrow, once your first step lands on the stairs tile (orange square) your character will either be considered walking stairs but he'll still remain able to climb that fence, ending up climbing the fence from the stairs' level, and ending up teleported in the room below, which here is only an empty & cleaned bar, but could be alot more dangerous if the bar wasn't empty, or if this teleport me outside while outrunning a horde, or idk. Coords of the location : https://map.projectzomboid.com/#0.7361806964691217,0.2595402338666605,1968.8940971808088 (But idk if this is only on that stairs or a common issue with other stairs/fences around the map) Thanks for reading, keep up the good work & take care !
  13. When lamps are placed by the player their bulbs will break even when there is no power to the structure. They also break FAR too frequently. And please allow the player to wire lamp pillars to the base if they choose, in a similar way to connecting a generator to the base.
  14. Hello, everyone. After screwing around in debug mode and having fun like we do, I came across a curious situation. I'm sure most of us really like barricading windows and what not, however this weird. You are able to hit zombies through constructed windows that are partially barricaded (2 Planks on each side or barred windows) however, when the player barricades a pre-existing structure in this manner (Such as a house window) zombies cannot be targetted/hit on the other side. I have tried crowbarring the windowpane out of pre-existing structures as well, but this not only doesn't work but prevents the window from being barricaded at all. Was this an oversight, a bug or something put in for balancing? (To add incentive to carpentry I guess idk) I'm unsure but I just wanted to put my thoughts here to see what anyone thinks about this.
  15. Alright so I've been noticing a really strange and annoying bug where if a zombie manages to grab you while running, your character will be stuck into the direction you were running. Inputs stop working until I take my hands off the keys I was pressing. It seems to happen in groups of zombies. Second bug has to do with the fireaxe (in my case anyways) where if I equip my fireaxe that I attached to my back my character picks it up in one hand and not two and when I put it on my back again my character does that axe-holding animation for a second. Hope I helped the devs notice and fix these bugs!
  16. for several days on each world i created in PZ. whether I use mods or not, i meet strange cars (mostly wrecks), they look like on screenshots i linked, they are always overturned, the wheels above, a huge shadow that no one can pass around. Additionally, they often fly through structures, murdering zombies and pushing my character, usually after a few minutes of flight they calm down and are invulnerable again. I tried to move them with other cars that behaved normally but ended with instant death from "impact" (regardless of speed). I have no idea what happened, on average half of the cars behave like that, if necessary, I can send more screenshots from the game. all screenshots are made on
  17. I came across such a bug that all the items from the boxes from which I craft something are not consumed. An element is created from them, but the original element itself is returned back to the box. If you create something "out of hand", then the item is consumed, otherwise it is duplicated (from a backpack, a box, a container, a refrigerator, a microwave oven, etc.) on the 18th everything was fine, but after I returned to the game on the 20th, it started happening. All this time I've been playing on version 55. Is there any way to fix this without starting a new game? The video shows a fragment of making a rope out of clothes and opening canned potatoes. video youtube
  18. I had a very nice start with a firefighter who had both traits to max out his fitness and strenght skills, but as expected combat bugs appeared (not the firsst time). First thing that happend was my attacking speed was faster then the zombies animation that heppens when you use "hands" as a weapon, basically the animation which zombies go through when you shove them, so the first time was successful but the other one went right true her just when she finished with the animation and she got a free scratch on me, then I killed her and went to read some skill books while it healed, and next time I engaged in a combat I killed 4 of them with a frying pan and then there were 2 left, a female and a male zombie, it took me a little bit longer to take them down because my panic level was off the charts, and when I did the first one to start falling was that female z and the moment I shoved the male zombie he started falling in one shot but she just teleported from a lying position to biting me and so did he while being airborn they did 2 lacerations and a bite on the neck. I bled to death like a stuck pig. It'd be nice if these bugs got looked into.
  19. If you rotate a grill with a propane tank in it, it turns into a microwave
  20. When I try to cook with a roasting pan or a frying pan I get the option to create roast or stir fry respectively and I end up getting a empty roast or stir fry. However my character doesn't use the ingredient and no nutrition is added to the food. This doesn't happen with every food tough, I have only noticed it with fish fillet and one other meat (I can't remember which). Even if I add other vegetables first I still can't add the fillet. This is somewhat annoying as I live next to a lake and rely on fish for food. I have several mods installed, but I had this problem before installing mods too.
  21. I just wanted to place a shelf, i dont think its supposed to be doing that.
  22. The test case on line 125 of file media/lua/client/ISUI/ISInventoryPaneContextMenu.lua to check if a Dish Cloth or Bath Towel can be used to dry the player off needs parentheses around testItem:getType() == "DishCloth" or testItem:getType() == "BathTowel" to make the line look like if (testItem:getType() == "DishCloth" or testItem:getType() == "BathTowel") and playerObj:getBodyDamage():getWetness() > 0 then in order to fix a bug where the dry dish cloth has the option to be used when the player is dry because it's only checking if there's a dish towel, or if there's a bath towel and you are wet; instead of checking if they have a dish cloth or bath towel, as well as being wet.
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