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MadDan

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Posts posted by MadDan

  1. Before posting a duplicate report, please use the search function to see if another member has already posted a topic about the same issue. Duplicating an issue will not speed up the process of fixing it but only clog the system.

     

    If you are having crashing issues, please use the support section of the forum.

     

    If you CANNOT reproduce the issue with NO MODS enabled, it is likely a MOD SPECIFIC issue which we cannot provide support for.

     

    If it is a MAP issue, providing coordinates will save us an extraordinary amount of time.

     

    MAP COORDINATES EXAMPLE:

    Map Coordinates: 10627x9657x0
    
    (attach screenshots here)

    Where '0' is the level, e.g "0" being ground floor "1" being a floor above etc...

     

    To get these coordinates, open Project Zomboid in debug mode by right clicking it in Steam, selecting "Properties" and typing this in the "General" section:

    image.png.f15cf0b6442df03a6d4fa519c8f72472.png

    In-game, while at the location of the issue, right click the ground, select "Teleport" and the coordinates will be displayed.

     

    If a question doesn't apply to you, e.g "Host or dedicated" you may leave it blank or add "N/A".

     

    The general format of your bug report should follow this, and include all of these details. If you have a screenshot and/or video as well it can be incredibly useful.

     

    Please also attach your 'Logs.zip' file, with the report.

     

    Windows Location: Users\YourName\Zomboid\Logs.zip

    Linux/Mac Location: Home\Zomboid\Logs.zip

     

    This is the formatting to use for future reports:

     

    TITLE FORMATTING EXAMPLE:

       [41.61] [Multiplayer] Invisible zombie.

    POST FORMATTING EXAMPLE:

    	• Version?
    	• Singleplayer/Multiplayer? 
    	• Host or dedicated? 
    	• Mods? 
    	• Old or new save?
    	• Reproduction steps:
    	
    	• 41.60
    	• Multiplayer.
    	• Host.
    	• No.
    	• Still occurs on new save
    	• Reproduction steps:
             1. Start game in Apocalypse mode.
             2. Attack a zombie with frying pan.
             3. Press shift, zombie will become invisible.

     

  2. 2 minutes ago, gabriel rodrigues brandao said:

    hey question I know it's not the place for that but MadDan2013 version 41.60 does it only have the MP and the SP is disabled or does it have the 2? and because I'm at my mother's mother's house until maybe tomorrow then or on Saturday my father operate the column today gives the 2 discs from the bottom half out of the column leaked liquid and a collapse then i think i'll only come home tomorrow night or saturday sunday around but the SP is activated in the MP build because like if i want to play to go to LV see the new clothes etc. i just have to enter the MP or not?? but if you don't have to enter the MP to see all the new things so when I come back I go straight to SP and go to LV and see the new clothes, Me and Alan Ferreira see :summary: is SP enabled in MP build or disabled and is forced to enter MP to see LV new clothes map forage sounds eaten etc?

    You'll have to opt into a new Steam branch 'b41multiplayer' for this - but both MP and SP are working with all the new features. LV, map, foraging, curved roads, new clothing etc etc...

  3. If it's not on other parts of the map, which from my experience it's only been here for a while, then yeah this part is known. Just some missing tiles.

     

    Never seen the ESC bug. Maybe if you verify your files in Steam it might help with the ESC problem?

    And of course if you're using any mods it could be causing unexpected conflicts so it'd be good to turn them off.

     

    Underwear is a new clothing item so it's likely it could be a bug. We'll have a lot of these things to look into but I would put underwear on the lower priority list right now. ;)
    Thanks for the reports though.

  4. It really doesn't fit the game to have static vendors selling items. NPCs are supposed to be roaming, like the player trying to survive. It'd really take away from the experience to have them just do nothing, especially after all these years. Lore wise and logically the story makes no sense to have these types of 'NPCs' in the game.

     

    Instead they're going to be more intelligent, dynamic and interesting than static vendors, thankfully. :)

  5. 25 minutes ago, Hat_destroyer said:

    is not expected in the near future

    I'm not sure where you're getting that from. We're a month away from the timeframe of 'six months' we gave. Granted it might be the new year, but I'm not sure where you get 'not expected in the near future' from.

     

    25 minutes ago, Hat_destroyer said:

    interest in the game will only decrease in the future.

    Personally getting quite sick of reading these, when it's evident every day it is not the case.

     

    The fact that

    25 minutes ago, Hat_destroyer said:

    a lot of time has passed

    yet

    image.png.26a0f5847429c559704ca2434b2420a0.png

    is pretty telling that interest isn't waning.

     

    25 minutes ago, Hat_destroyer said:

    we have a disgruntled community

    The community is perfectly fine, some people don't even care about MP, or are understandable and patient to wait for it because they get that making something worthwhile that will last, takes time.

     

    With past of experience of 'Build 41 will never come out, interest is dying', and the game taking it's time to get there, and it paying off it's pretty easy to know what we're doing is for the overall benefit of the game.

  6. 1 hour ago, DresdenBBQ said:

    STRAIGHT UP??? Aight time to crack this bad boy open and get myself gussied up! Location spawn, or random find? :P

    It's a screenshot from one of the videos on the blog showcasing Louisville/new map feature, which are not out yet. ;)

  7. 1 minute ago, vek said:

    Now I often see knives, scissors, screwdrivers and even pipes stuck in zombies. But I've never had one where I hit a zombie with and it gets stuck in a zombie, then I can go up and pull my stuck knife out of a defeated zombie.

    I'll look into it so. But yeah it's been a thing, you jaw stab, and the knife gets stuck and then you collect it from their corpse.

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