Jump to content

Seiaeka

Member
  • Posts

    6
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Seiaeka got a reaction from Dahugo in Solar Garden Lamps   
    So, I didn't see this suggested anywhere and I searched pretty thoroughly, so... It might be part of the incoming alternate energy stuff, but since I can't seem to find that info I'm going to post this anyways.
     
    * * *
     
    The idea is that when the power goes out, there's presently very little ways to create light. Candles and fire run out and risk burning down your base--batteries also die.
     
    So, for lighting your base, solar garden lamps would work fantastically for providing a light source once the power goes out without using up your batteries. They could be attached to posts with rope like flashlights, planted in the ground to create lighted paths, or carried as a lame light. The point is that they're not as bright as other lights, but they're still better than complete blackness.
     
    Positives:
    -supply-free light source
    -can be carried
    -can be hung on posts
    -can be placed into the ground
     
    Negatives:
    -Not nearly as bright as other light sources (important!)
    -only work outdoors
    -must charge during the day
    -get dimmer as night progresses
    -cannot be turned off and may attract zombies at night
    -don't work well if it rains during charging hours
     
     
    Is it somewhat realistic?
    Totally. You can buy these almost anywhere.
     
    Does it fit with the spirit of PZ?
    I would like to think so. The list of positives and negatives balance out pretty well. Won't make the game too easy or hard. It's not unrealistic or OP. Just a fun little thing to add alternatives and deepen the realism of the world.
     
    Would it make the game too easy?
    Depending on how it's implemented, attracting zombies after the power goes out might make it more difficult.
     
    Would it require rewriting the entire game (like changing the camera view, for instance)
    It might take a little more coding than average to implement, with zombie attraction or removing the option to turn the lights off/making them only work outdoors.
     
    Would it add enough to the gameplay that it would be worth taking the time to add?
    I would say that it's of relatively low priority, but it could make for a good alternative to fire that's acceptable in a world that has decent technology. Also, since sleeping isn't a thing in mutliplayer, and being a mac user with the annoyingly bright bar across the top of my screen, it makes the game unseeable during the game's night hours. Having something that's not going to turn my base into a bonfire but still let me play would be fantastic.
     
    Would it be found in Muldraugh, Kentucky common enough to be added?
    As I said, can be bought almost anywhere. Dollar stores, hardware stores, gardening stores, spring decoration sections at grocery stores, home decor shops... the list is long. Not to mention, you can probably find lots of them in people's yards. They're decently ubiquitous.
  2. Like
    Seiaeka got a reaction from Gaffa Tape Warrior in Solar Garden Lamps   
    So, I didn't see this suggested anywhere and I searched pretty thoroughly, so... It might be part of the incoming alternate energy stuff, but since I can't seem to find that info I'm going to post this anyways.
     
    * * *
     
    The idea is that when the power goes out, there's presently very little ways to create light. Candles and fire run out and risk burning down your base--batteries also die.
     
    So, for lighting your base, solar garden lamps would work fantastically for providing a light source once the power goes out without using up your batteries. They could be attached to posts with rope like flashlights, planted in the ground to create lighted paths, or carried as a lame light. The point is that they're not as bright as other lights, but they're still better than complete blackness.
     
    Positives:
    -supply-free light source
    -can be carried
    -can be hung on posts
    -can be placed into the ground
     
    Negatives:
    -Not nearly as bright as other light sources (important!)
    -only work outdoors
    -must charge during the day
    -get dimmer as night progresses
    -cannot be turned off and may attract zombies at night
    -don't work well if it rains during charging hours
     
     
    Is it somewhat realistic?
    Totally. You can buy these almost anywhere.
     
    Does it fit with the spirit of PZ?
    I would like to think so. The list of positives and negatives balance out pretty well. Won't make the game too easy or hard. It's not unrealistic or OP. Just a fun little thing to add alternatives and deepen the realism of the world.
     
    Would it make the game too easy?
    Depending on how it's implemented, attracting zombies after the power goes out might make it more difficult.
     
    Would it require rewriting the entire game (like changing the camera view, for instance)
    It might take a little more coding than average to implement, with zombie attraction or removing the option to turn the lights off/making them only work outdoors.
     
    Would it add enough to the gameplay that it would be worth taking the time to add?
    I would say that it's of relatively low priority, but it could make for a good alternative to fire that's acceptable in a world that has decent technology. Also, since sleeping isn't a thing in mutliplayer, and being a mac user with the annoyingly bright bar across the top of my screen, it makes the game unseeable during the game's night hours. Having something that's not going to turn my base into a bonfire but still let me play would be fantastic.
     
    Would it be found in Muldraugh, Kentucky common enough to be added?
    As I said, can be bought almost anywhere. Dollar stores, hardware stores, gardening stores, spring decoration sections at grocery stores, home decor shops... the list is long. Not to mention, you can probably find lots of them in people's yards. They're decently ubiquitous.
  3. Like
    Seiaeka reacted to Scyoni in Pillow Fort   
    This is something me and my roommate (Seiaeka) were thinking about today... 
     
    Taking two things into consideration: 
     
    1- pillows are almost useless as-is
    2- you really don't need a whole tent to sleep in
     
    Therefore, I propose A PILLOW FORT! (also known as a blanket fort)
     
    Craftable using a number of pillows and a sheet, the pillow fort should provide your character with some level of entertainment while also providing a comfortable and kid-approved place to sleep. Who needs books or 'appropriate' bedding when the world has ended and there's nobody around to judge you for being the kid you really are?
     
    The pillow fort, as opposed to a tent, shouldn't help at all against the elements.
     
    [The forum says there's no search results for 'pillow fort' and I understand the idea is similar to a sleeping bag - but really, it's much more fun >) ]
  4. Like
    Seiaeka got a reaction from uberevan in Solar Garden Lamps   
    So, I didn't see this suggested anywhere and I searched pretty thoroughly, so... It might be part of the incoming alternate energy stuff, but since I can't seem to find that info I'm going to post this anyways.
     
    * * *
     
    The idea is that when the power goes out, there's presently very little ways to create light. Candles and fire run out and risk burning down your base--batteries also die.
     
    So, for lighting your base, solar garden lamps would work fantastically for providing a light source once the power goes out without using up your batteries. They could be attached to posts with rope like flashlights, planted in the ground to create lighted paths, or carried as a lame light. The point is that they're not as bright as other lights, but they're still better than complete blackness.
     
    Positives:
    -supply-free light source
    -can be carried
    -can be hung on posts
    -can be placed into the ground
     
    Negatives:
    -Not nearly as bright as other light sources (important!)
    -only work outdoors
    -must charge during the day
    -get dimmer as night progresses
    -cannot be turned off and may attract zombies at night
    -don't work well if it rains during charging hours
     
     
    Is it somewhat realistic?
    Totally. You can buy these almost anywhere.
     
    Does it fit with the spirit of PZ?
    I would like to think so. The list of positives and negatives balance out pretty well. Won't make the game too easy or hard. It's not unrealistic or OP. Just a fun little thing to add alternatives and deepen the realism of the world.
     
    Would it make the game too easy?
    Depending on how it's implemented, attracting zombies after the power goes out might make it more difficult.
     
    Would it require rewriting the entire game (like changing the camera view, for instance)
    It might take a little more coding than average to implement, with zombie attraction or removing the option to turn the lights off/making them only work outdoors.
     
    Would it add enough to the gameplay that it would be worth taking the time to add?
    I would say that it's of relatively low priority, but it could make for a good alternative to fire that's acceptable in a world that has decent technology. Also, since sleeping isn't a thing in mutliplayer, and being a mac user with the annoyingly bright bar across the top of my screen, it makes the game unseeable during the game's night hours. Having something that's not going to turn my base into a bonfire but still let me play would be fantastic.
     
    Would it be found in Muldraugh, Kentucky common enough to be added?
    As I said, can be bought almost anywhere. Dollar stores, hardware stores, gardening stores, spring decoration sections at grocery stores, home decor shops... the list is long. Not to mention, you can probably find lots of them in people's yards. They're decently ubiquitous.
  5. Like
    Seiaeka got a reaction from Aenye Deithven in "Deconstruct me", a door says   
    Deconstructing a door isn't rocket science. I would say at least beginner level carpentry. Screwdriver to undo the hinges, again to remove the knob. Lift door away from frame. Done. I've done it many times in my life because of shifting houses or frames, warping from heat and humidity, etc--and I'm under 30 still and have little training in the field.
     
    If they're going for realism here, this would be a relatively easy thing to add. They would need a door sprite and a little extra coding for the new item, but I don't see it being too difficult to implement--the only this is time contraints and priorities (I can't see this being a high priority idea in any sense of the word). Good idea, yes, but low priority.
     
    If you wanted to take the door though, you could just take the hinges off and leave the knob on, but that would leave too much variability--might as well just have "unhinged door" "hinges" and "knob" and require all these things to make a complete door with the level of carpenty needed one less to construct a door from scratch. That would make the most sense to me.
  6. Like
    Seiaeka got a reaction from SpaceJunk in Solar Garden Lamps   
    So, I didn't see this suggested anywhere and I searched pretty thoroughly, so... It might be part of the incoming alternate energy stuff, but since I can't seem to find that info I'm going to post this anyways.
     
    * * *
     
    The idea is that when the power goes out, there's presently very little ways to create light. Candles and fire run out and risk burning down your base--batteries also die.
     
    So, for lighting your base, solar garden lamps would work fantastically for providing a light source once the power goes out without using up your batteries. They could be attached to posts with rope like flashlights, planted in the ground to create lighted paths, or carried as a lame light. The point is that they're not as bright as other lights, but they're still better than complete blackness.
     
    Positives:
    -supply-free light source
    -can be carried
    -can be hung on posts
    -can be placed into the ground
     
    Negatives:
    -Not nearly as bright as other light sources (important!)
    -only work outdoors
    -must charge during the day
    -get dimmer as night progresses
    -cannot be turned off and may attract zombies at night
    -don't work well if it rains during charging hours
     
     
    Is it somewhat realistic?
    Totally. You can buy these almost anywhere.
     
    Does it fit with the spirit of PZ?
    I would like to think so. The list of positives and negatives balance out pretty well. Won't make the game too easy or hard. It's not unrealistic or OP. Just a fun little thing to add alternatives and deepen the realism of the world.
     
    Would it make the game too easy?
    Depending on how it's implemented, attracting zombies after the power goes out might make it more difficult.
     
    Would it require rewriting the entire game (like changing the camera view, for instance)
    It might take a little more coding than average to implement, with zombie attraction or removing the option to turn the lights off/making them only work outdoors.
     
    Would it add enough to the gameplay that it would be worth taking the time to add?
    I would say that it's of relatively low priority, but it could make for a good alternative to fire that's acceptable in a world that has decent technology. Also, since sleeping isn't a thing in mutliplayer, and being a mac user with the annoyingly bright bar across the top of my screen, it makes the game unseeable during the game's night hours. Having something that's not going to turn my base into a bonfire but still let me play would be fantastic.
     
    Would it be found in Muldraugh, Kentucky common enough to be added?
    As I said, can be bought almost anywhere. Dollar stores, hardware stores, gardening stores, spring decoration sections at grocery stores, home decor shops... the list is long. Not to mention, you can probably find lots of them in people's yards. They're decently ubiquitous.
  7. Like
    Seiaeka got a reaction from killerdude8 in Solar Garden Lamps   
    So, I didn't see this suggested anywhere and I searched pretty thoroughly, so... It might be part of the incoming alternate energy stuff, but since I can't seem to find that info I'm going to post this anyways.
     
    * * *
     
    The idea is that when the power goes out, there's presently very little ways to create light. Candles and fire run out and risk burning down your base--batteries also die.
     
    So, for lighting your base, solar garden lamps would work fantastically for providing a light source once the power goes out without using up your batteries. They could be attached to posts with rope like flashlights, planted in the ground to create lighted paths, or carried as a lame light. The point is that they're not as bright as other lights, but they're still better than complete blackness.
     
    Positives:
    -supply-free light source
    -can be carried
    -can be hung on posts
    -can be placed into the ground
     
    Negatives:
    -Not nearly as bright as other light sources (important!)
    -only work outdoors
    -must charge during the day
    -get dimmer as night progresses
    -cannot be turned off and may attract zombies at night
    -don't work well if it rains during charging hours
     
     
    Is it somewhat realistic?
    Totally. You can buy these almost anywhere.
     
    Does it fit with the spirit of PZ?
    I would like to think so. The list of positives and negatives balance out pretty well. Won't make the game too easy or hard. It's not unrealistic or OP. Just a fun little thing to add alternatives and deepen the realism of the world.
     
    Would it make the game too easy?
    Depending on how it's implemented, attracting zombies after the power goes out might make it more difficult.
     
    Would it require rewriting the entire game (like changing the camera view, for instance)
    It might take a little more coding than average to implement, with zombie attraction or removing the option to turn the lights off/making them only work outdoors.
     
    Would it add enough to the gameplay that it would be worth taking the time to add?
    I would say that it's of relatively low priority, but it could make for a good alternative to fire that's acceptable in a world that has decent technology. Also, since sleeping isn't a thing in mutliplayer, and being a mac user with the annoyingly bright bar across the top of my screen, it makes the game unseeable during the game's night hours. Having something that's not going to turn my base into a bonfire but still let me play would be fantastic.
     
    Would it be found in Muldraugh, Kentucky common enough to be added?
    As I said, can be bought almost anywhere. Dollar stores, hardware stores, gardening stores, spring decoration sections at grocery stores, home decor shops... the list is long. Not to mention, you can probably find lots of them in people's yards. They're decently ubiquitous.
  8. Like
    Seiaeka reacted to syfy in Friendly Zombies . . . .   
    you know what would really make this better, be the Icing on the Cake so to speak?
     
    if all zombies had to have a Proper Silly Walk, as demonstrated below by Mr. John Cleese and company

  9. Like
    Seiaeka got a reaction from syfy in Solar Garden Lamps   
    So, I didn't see this suggested anywhere and I searched pretty thoroughly, so... It might be part of the incoming alternate energy stuff, but since I can't seem to find that info I'm going to post this anyways.
     
    * * *
     
    The idea is that when the power goes out, there's presently very little ways to create light. Candles and fire run out and risk burning down your base--batteries also die.
     
    So, for lighting your base, solar garden lamps would work fantastically for providing a light source once the power goes out without using up your batteries. They could be attached to posts with rope like flashlights, planted in the ground to create lighted paths, or carried as a lame light. The point is that they're not as bright as other lights, but they're still better than complete blackness.
     
    Positives:
    -supply-free light source
    -can be carried
    -can be hung on posts
    -can be placed into the ground
     
    Negatives:
    -Not nearly as bright as other light sources (important!)
    -only work outdoors
    -must charge during the day
    -get dimmer as night progresses
    -cannot be turned off and may attract zombies at night
    -don't work well if it rains during charging hours
     
     
    Is it somewhat realistic?
    Totally. You can buy these almost anywhere.
     
    Does it fit with the spirit of PZ?
    I would like to think so. The list of positives and negatives balance out pretty well. Won't make the game too easy or hard. It's not unrealistic or OP. Just a fun little thing to add alternatives and deepen the realism of the world.
     
    Would it make the game too easy?
    Depending on how it's implemented, attracting zombies after the power goes out might make it more difficult.
     
    Would it require rewriting the entire game (like changing the camera view, for instance)
    It might take a little more coding than average to implement, with zombie attraction or removing the option to turn the lights off/making them only work outdoors.
     
    Would it add enough to the gameplay that it would be worth taking the time to add?
    I would say that it's of relatively low priority, but it could make for a good alternative to fire that's acceptable in a world that has decent technology. Also, since sleeping isn't a thing in mutliplayer, and being a mac user with the annoyingly bright bar across the top of my screen, it makes the game unseeable during the game's night hours. Having something that's not going to turn my base into a bonfire but still let me play would be fantastic.
     
    Would it be found in Muldraugh, Kentucky common enough to be added?
    As I said, can be bought almost anywhere. Dollar stores, hardware stores, gardening stores, spring decoration sections at grocery stores, home decor shops... the list is long. Not to mention, you can probably find lots of them in people's yards. They're decently ubiquitous.
  10. Like
    Seiaeka reacted to Romegypt in More Traits For Project Zomboid.   
    I've got a few, but most are thought up on the spot.
    Positive first,
     
    Eidetic memory +12: All books may be read at anytime. Reading the level 3 skill book would give xp bonus for level 1-3, so forth.
     
    Bookworm +6: 100% more XP from skill books, 15+ happiness from all books
     
    Creative +4: 10%+ XP
     
    Tough +6: 50%- damage from zombie attacks and falling.
     
    Quick +4: 15% faster run speed
     
    Hardy +3: 20%- damage from zombie attacks and falling
     
    Stealthy +6: when sneaking, Zombies can't hear you, NPCs 75%- perception radius
     
    Gun nut +10: Always hit with a pistol/rifle, shotguns 10% more spread, (Aiming starts at lvl 5 so the skill is not useless)
     
    A couple traits that cost nothing and are worth nothing, as they have double meanings
     
    Merciful 0: may not attack other survivors unless directly attacked, social interactions increase by 50%.
     
    Sociopath -6: no buff/minus for emotions, but cannot interact with NPCs except to fight/insult
     
     
     
    Negatives now
     
    Inept -8: 10%- xp
     
    Pacifist -4: 15%- to hit with pistol/shotgun/rifle (15%- spread instead of 15%- to hit with shotgun)
     
    Conservationist -12: 1 unhappiness for chopping down a tree,
     
    Slow -4: 15%- run speed
     
    Frail -6: 50%+ damage from zombie attacks/falling
     
    ADHD -10: Food burns 150% faster, and tasks take 33% longer. Books read 75% slower
     
    OCD -2: panic when you see food in the same cupboard as items, so forth.
     
    Hyperhydrosis (from a mod) -4: use water 2x as fast (NOT 10x LIKE IN THE MOD)
     
    Panphobia -12: Always at max panic, beta blockers only work when there are no other factors for panic around.
     
    Abiblaphobia -8: Max panic until a book is read. Reading keeps panic from Abiblaphobia from returning for 3 days.
  11. Like
    Seiaeka reacted to Ghoul in More Traits For Project Zomboid.   
    I have been playing for around a week now, I've died 13 times and I love this game  . 
    While playing through I thought about some of the traits since a lot of the traits are following a Meta. 


    Negatives 

    -Hydrophobic. -2: Panic's near big bodies of water, panic increases in rain.

    -Rhinitis. -2: Chance of sneezing within long grass.

    -Blood lust. -4: Must fight in order to reduce being bored. (Magazines, journals and newspapers don't benefit)

    -Pescetarianism. -4: Can only eat vegetables and fish, meat has a chance of making you sick. 

    -Paranoid. -2: Being around NPC or players for too long makes your panic increase.

    -Hemophilia: -4: Bleed out time decreases. 

    -Achluophobia -4: At night or in complete darkness your character increases panic. (Streetlamps and lights reduce this). 

     
    Positives

    -Solar Powered +3: Drowsiness reduces decrease while walking in sunlight. 

    -People's Front +3: reduces panic around NPCs.

    -Daydreamer +3: Standing idle doesn't make your character bored.

    -Ration Keeper +6: Using half the item adds up to 75% benefit rather than 50%. (doesn't apply to a 1/4 or a whole) 
    -Pack Rat +6: Carrying two of any items reduces the second/multiple of that item's weight by 50%.

    -Quick Leaner +6: Maintains book multipliers 25% longer.

      
    Just thought it would be something to consider, I understand the argument (More negatives can be manipulated for more positives, but I feel that a lot of the traits mentioned are balanced)  
  12. Like
    Seiaeka reacted to drunkenkrogan in More Traits For Project Zomboid.   
    I got a few I'd like to add onto here:
     
     
    Negatives-
     
    Neuroticism: -6 Negative emotional effects are doubled for anger, anxiety, sadness, and panic
     
    Butterfingers: -2 Takes longer to scavenge and equip/draw weapon
     
    Reclusive: -4 More difficult to befriend NPCs and build relationships with
     
    Bipolar: -6 very likely to be aggressive/enraged at other NPCs
     
    Slow: -2 Take longer to read through skill books and receive a lower skill boost from them
     
    Racist/Intolerant/Misogynistic: -6 permanent negative relations to NPCs of a randomly chosen ethnicity, gender, or religion
     
     
    Positives-
     
    Social Butterfly: +4 Easier to befriend NPCs and build relationships with them
     
    Dexterous: +2 faster scavenge time and decreased weapon equip/draw
     
    Religious: +1 small happiness buff when carrying a religious book your character follows
     
    Focused: +2 Skill book read time decreased and gain a higher skill boost from them
     
    Iron Gut: +4 Less likely to get sick from raw or rotten food, lowered negative moodle effects for eating burnt food
  13. Like
    Seiaeka reacted to Aenye Deithven in "Deconstruct me", a door says   
    State of the art: We can bash and we can smash and make noise and get eaten, all for a plank or two, some hinges and possibly a knob.
     
     
    The idea: Let unlocked doors be deconstructed, provided the required tools are in the PCs possession. Use components gained in this way for crafting of lockables.
     
    Benefits: Improved gains in respect to bashing. Possibly: planks, nails, knob, lock assembly, key.
    Drawbacks: Required tools and a bit more time than in case of bashing.
     
    The checklist:
     
    Realistic ?
    No problem, a screwdriver and a claw hammer are usually more than enough to disassemble a door. Well, personally I don't think I could lift a door off of its hinges, but I also wouldn't be able to go on killing zombies all day.
     
    Does it fit ? / Would it make the game too easy ?
    Taking a door apart instead of smashing produces less noise and maybe can yield more components (either qualitatively or quantitatively), as swinging an axe / sledgehammer isn't a very precise action.
     
    Rewriting the entire game ?
    IMHO, this would be similar to the 'add curtains', but with items produced rather than used up, so might be a "quick fix".
     
    Adding to the gameplay ?
    Deconstructing in itself is a cosmetic change, allowing for a time for loot tradeoff. Using the lock assembly/key for making lockable stuff, however, sounds like a nice addition, particularly in terms of multiplayer (as mentioned here: http://theindiestone.com/forums/index.php/topic/8377-securing-your-safehouse-from-players/ and here: http://theindiestone.com/forums/index.php/topic/8172-the-upcoming-trapping-system/?hl=traps)
     
    This could actually be elaborated a bit to feature different types (simple, two-, four-sided, paracentric, dimple, abloy, etc.) grades (flimsy, average, secure) of key-lock systems, accommodating a potential lock picking addition to the game.
     
    Would it be found in Kentucky ?
    Only the McCoys din' have locks and see what good it's done for them...
×
×
  • Create New...